Commit History

Author SHA1 Message Date
  marauder2k7 59c52fc94c Fix for bug reported by Rod 8 months ago
  marauder2k7 80bd8f8117 some enchancements for shadowmapping 9 months ago
  AtomicWalrus 75625dc679 Reverse depth & 32F buffer format 2 years ago
  AzaezelX f52c3d5ed2 uninitialized variables-lighting 5 years ago
  Areloch 66cc6fb9d1 Removes current implement of shadow caching 5 years ago
  Azaezel 33ebe34440 more gfx shadowvar cleanups 7 years ago
  Azaezel 2753f562e8 shadow caching 10 years ago
  Azaezel 6fa44a4e92 further insurance that shadow split stay within bounds. 10 years ago
  LuisAntonRebollo c0b2e6536b Reduce innecesary changes on Render Target textures. 11 years ago
  DavidWyand-GG 91e542b8ec SceneCullingState with culling and camera frustum 12 years ago
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 years ago