marauder2k7
|
59c52fc94c
Fix for bug reported by Rod
|
8 月之前 |
marauder2k7
|
80bd8f8117
some enchancements for shadowmapping
|
9 月之前 |
AtomicWalrus
|
75625dc679
Reverse depth & 32F buffer format
|
2 年之前 |
AzaezelX
|
f52c3d5ed2
uninitialized variables-lighting
|
5 年之前 |
Areloch
|
66cc6fb9d1
Removes current implement of shadow caching
|
5 年之前 |
Azaezel
|
33ebe34440
more gfx shadowvar cleanups
|
7 年之前 |
Azaezel
|
2753f562e8
shadow caching
|
10 年之前 |
Azaezel
|
6fa44a4e92
further insurance that shadow split stay within bounds.
|
10 年之前 |
LuisAntonRebollo
|
c0b2e6536b
Reduce innecesary changes on Render Target textures.
|
11 年之前 |
DavidWyand-GG
|
91e542b8ec
SceneCullingState with culling and camera frustum
|
12 年之前 |
DavidWyand-GG
|
7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |