Commit History

Autor SHA1 Mensaxe Data
  marauder2k7 59c52fc94c Fix for bug reported by Rod hai 9 meses
  marauder2k7 80bd8f8117 some enchancements for shadowmapping hai 9 meses
  AtomicWalrus 75625dc679 Reverse depth & 32F buffer format %!s(int64=2) %!d(string=hai) anos
  AzaezelX f52c3d5ed2 uninitialized variables-lighting %!s(int64=5) %!d(string=hai) anos
  Areloch 66cc6fb9d1 Removes current implement of shadow caching %!s(int64=5) %!d(string=hai) anos
  Azaezel 33ebe34440 more gfx shadowvar cleanups %!s(int64=7) %!d(string=hai) anos
  Azaezel 2753f562e8 shadow caching %!s(int64=10) %!d(string=hai) anos
  Azaezel 6fa44a4e92 further insurance that shadow split stay within bounds. %!s(int64=10) %!d(string=hai) anos
  LuisAntonRebollo c0b2e6536b Reduce innecesary changes on Render Target textures. %!s(int64=11) %!d(string=hai) anos
  DavidWyand-GG 91e542b8ec SceneCullingState with culling and camera frustum %!s(int64=12) %!d(string=hai) anos
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos