AzaezelX
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40974dd14b
use of get<some name> methods that already return nulls/false when attempting to load
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4 月之前 |
AzaezelX
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37f28dfbd7
cleanup strays
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4 月之前 |
marauder2k7
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aa3f07e339
update macro
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4 月之前 |
marauder2k7
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a52069bbc5
processed material null ref
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4 月之前 |
marauder2k7
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6eac6d767b
cleanup areas checking for named tex target in materials
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6 月之前 |
marauder2k7
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d87655bb3a
merge dev
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9 月之前 |
marauder2k7
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0f4d2d1689
material definition finished
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9 月之前 |
marauder2k7
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58119a4f82
more material def
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9 月之前 |
marauder2k7
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cebfdbc5ec
material definition
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9 月之前 |
marauder2k7
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0458228e1c
Update processedMaterial.cpp
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9 月之前 |
marauder2k7
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f5f50723ed
final cleanup
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9 月之前 |
marauder2k7
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1edfbcf447
fixes for reload and flush
|
9 月之前 |
marauder2k7
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f6dc694bd4
fully working
|
9 月之前 |
marauder2k7
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85463c85ac
named targets for image assets
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9 月之前 |
AzaezelX
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2629d28520
let normal maps handle raw file locations (imposter support)
|
1 年之前 |
AzaezelX
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56e4484ff6
remove glowbin as it's own render pass
|
1 年之前 |
Jeff Hutchinson
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1940becb2d
Compilation fixes for C++20
|
2 年之前 |
AzaezelX
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c14c9b78c0
drop the prior requirement for a createcomposite to have a minimum of roughness and metalness. also kick it off if it's got just an ao map.
|
3 年之前 |
AzaezelX
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438e6cbb3c
fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter
|
4 年之前 |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
4 年之前 |
rextimmy
|
5a933c00d3
Removed old fixed function code from GFX.
|
4 年之前 |
AzaezelX
|
0c7811bd1a
shift pbrconfig to ORM
|
5 年之前 |
Areloch
|
6ade6f08ce
Updated Assimp
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5 年之前 |
Areloch
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f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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5 年之前 |
Areloch
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27ee09e491
Merge branch 'alpha40_premul' of https://github.com/Azaezel/Torque3D into Preview4_0
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5 年之前 |
Areloch
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ac77315e29
Merge branch 'alph40_pbrConfig_BREAKINGWip' of https://github.com/Azaezel/Torque3D into Preview4_0
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5 年之前 |
AzaezelX
|
bd21a207ef
largely based on work by @rextimmy: add premultiplied alpha
|
5 年之前 |
Areloch
|
72ceede272
Added Forward Material debug viz for HLSL(so far) and integrated it back into editor flagging.
|
5 年之前 |
Areloch
|
62fabf6894
From @rextimmy was missing the stateblock handling for the Transparency mode Sub
|
5 年之前 |
AzaezelX
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d034895e8f
shifts glowmap out of the composite and to it's own texture, as well as featureset. (GL port pending design finalization)
|
5 年之前 |