Lukas Joergensen
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00758d380f
Eliminate unnecessary uses of ConsoleFunction
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7 years ago |
Areloch
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7567ca10c3
Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds.
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8 years ago |
Areloch
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
Areloch
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d680dc9934
Initial implementation of the new Base Game Template and some starting modules.
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8 years ago |
rextimmy
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415f4a046e
OpenGL vsync fixes.
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8 years ago |
Jeff Hutchinson
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15a10a78cc
suppress API_ID_REDUNDANT_FBO on the debug callbacks. This is a temporary fix so that glad can get pushed into devhead.
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9 years ago |
Jeff Hutchinson
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0296e6d3fd
Fix merge conflict and add check for unix and not apple for glx
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9 years ago |
Azaezel
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fbfd3ed8ed
clang: constructor initialization order
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9 years ago |
RexTimmy
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dd64004eaf
MacOS platform support.
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9 years ago |
Jeff Hutchinson
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11c3314f66
implement glad into torque.
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9 years ago |
James Urquhart
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3496c549b5
Hardware Skinning Support
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10 years ago |
Azaezel
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47366068c1
revised torque_nsight_workaround
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9 years ago |
Areloch
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f66a14c6e1
Merge pull request #1599 from JeffProgrammer/glprofiling
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9 years ago |
Jeff Hutchinson
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db6d91925d
Added profile blocks for GL.
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9 years ago |
Jeff Hutchinson
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a50600afaa
tabs->spaces for TRON :)
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9 years ago |
Jeff Hutchinson
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f9b2aa397f
cache OpenGL extensions that are not part of the 3.3 core profile, and that run more than initialization setup.
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9 years ago |
Jeff Hutchinson
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a216b4515b
remove old legacy extensions that aren't being used.
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9 years ago |
Jeff Hutchinson
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fddc00b39b
Merge branch 'development-gg' into epoxy
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9 years ago |
Jeff Hutchinson
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6e692ea9cf
torque windows integration of epoxy
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9 years ago |
rextimmy
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41e5caf22b
Direct3D11 Engine/source changes
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9 years ago |
Anis
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740c999c19
compile fix
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9 years ago |
Anis
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f39f7a80c8
Update gfxGLDevice.cpp
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9 years ago |
Dušan Jocić
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28d303c5ea
Added immutable vertex and index buffers.
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9 years ago |
rextimmy
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b5f8e9aa70
gfxGLDevice setShader fix.
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10 years ago |
Daniel Buckmaster
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905dd50d36
Merge pull request #980 from Azaezel/gl_debug_callbacks
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10 years ago |
Luis Anton Rebollo
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098fa19abb
Merge pull request #1014 from Lopuska/patch-1
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10 years ago |
Azaezel
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43e0826308
reordered by request
|
10 years ago |
Azaezel
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02de4658e5
nvidia nsight debugger support.
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10 years ago |
LuisAntonRebollo
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d000a1e7c5
OpenGL Intel - Workaround for warning spam or even crash with actual framebuffer code, remove when implemented TGL layer.
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10 years ago |
Anis
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1a76341049
Update gfxGLDevice.cpp
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11 years ago |