Areloch
|
efecbca8fc
Merge pull request #1637 from pacomont/Initializing_Move_trigger
|
9 years ago |
Areloch
|
db41a0b30f
Merge pull request #1548 from Azaezel/alphamaskedButtons
|
9 years ago |
Areloch
|
39961500f4
Merge pull request #1598 from JeffProgrammer/glpboimprovement
|
9 years ago |
Areloch
|
b5d4eb9845
Merge pull request #1634 from dakk/patch-1
|
9 years ago |
Jeff Hutchinson
|
e43a0ba6e9
Merge branch 'development-gg' into glpboimprovement
|
9 years ago |
Areloch
|
fdbf183382
Merge pull request #1623 from blackwc/GuiTheoraCtrl-loop
|
9 years ago |
Areloch
|
bacf0cde2a
Merge pull request #1615 from Areloch/ECPR
|
9 years ago |
Areloch
|
0ec9438429
The default configuration is for the asset database to automatically unload an asset when it's no longer referenced. This causes problems when we would delete objects and then go to make more instances that reference the same asset while the same mission is going.
|
9 years ago |
Davide Gessa
|
d111484f89
Fix coding style
|
9 years ago |
Davide Gessa
|
a525b3bd09
Remove assertion and handle error cases
|
9 years ago |
Areloch
|
3a73344abb
Resolves merging-order conflicts for the vehicle physics PR, as well as correcting cmake not blacklisting the componentGroup files if TORQUE_EXPERIMENTAL_EC was flipped off.
|
9 years ago |
Areloch
|
d2161e5c59
Merge pull request #1629 from Areloch/Veheekel_Feezeeks2
|
9 years ago |
Areloch
|
37e030f8f4
Makes vehicles work with the physics plugins.
|
9 years ago |
Areloch
|
6ec899620d
Tweak to the Component Fields to properly refresh the group.
|
9 years ago |
Areloch
|
89672ea0ab
Hooks the component fields back into the inspector so they are registered as proper fields of their types, as opposed to the regular string-only dynamic fields.
|
9 years ago |
Areloch
|
5122360552
Merge pull request #1587 from Areloch/ProfilerMenuTool
|
9 years ago |
Areloch
|
823fc41abc
Merge pull request #1620 from John3/spaceFolderSceneTree2
|
9 years ago |
Areloch
|
f427439457
Merge pull request #1573 from Azaezel/navmeshtweaks
|
9 years ago |
Areloch
|
7ea3c19017
Merge pull request #1558 from OTHGMars/Px3Crouch
|
9 years ago |
Areloch
|
7327c2a415
Merge pull request #1625 from Areloch/WalkingBullet
|
9 years ago |
Areloch
|
2464b620ba
Fixes several minor initialization issues that were causing problems with deletion/management of components and entities.
|
9 years ago |
Areloch
|
bbf7865a77
Makes sure if you don't spawn a game object into MissionGroup, it spawns it into MissionCleanup.
|
9 years ago |
Areloch
|
553cf260f1
Some converts of usage of Shapebase for Gamebase to make camera/control object swapping easier.
|
9 years ago |
Areloch
|
74a2005d15
Fixes mistake where GuiInspectorEntityGroup's onAdd doesn't explicitly return true, which can cause problems in some compilers.
|
9 years ago |
Areloch
|
18184747e3
Fixes an issue where script-based components listed in the scene tree would not have a name on their tree item.
|
9 years ago |
Areloch
|
e48ee1a03a
Fixes the recursive directory dump in the Linux platform code so that module/asset parsing works as expected.
|
9 years ago |
Areloch
|
510b726f6f
Final Linux compliance changes(renames, tweaks for gcc compliance, etc)
|
9 years ago |
Areloch
|
86f9c6f2e7
When using bullet physics, it ensures the player does not move when the world sim is paused, as well as correcting the surface check when walking to test against the max run angle.
|
9 years ago |
blackwc
|
fd715f3ef3
add loop playback to GuiTheoraCtrl
|
9 years ago |
Areloch
|
f5e86a83b5
Other renames to ensure linux case-sensitivity compliance and casing format consistency.
|
9 years ago |