Commit History

Author SHA1 Message Date
  Areloch efecbca8fc Merge pull request #1637 from pacomont/Initializing_Move_trigger 9 years ago
  Areloch db41a0b30f Merge pull request #1548 from Azaezel/alphamaskedButtons 9 years ago
  Areloch 39961500f4 Merge pull request #1598 from JeffProgrammer/glpboimprovement 9 years ago
  Areloch b5d4eb9845 Merge pull request #1634 from dakk/patch-1 9 years ago
  Jeff Hutchinson e43a0ba6e9 Merge branch 'development-gg' into glpboimprovement 9 years ago
  Areloch fdbf183382 Merge pull request #1623 from blackwc/GuiTheoraCtrl-loop 9 years ago
  Areloch bacf0cde2a Merge pull request #1615 from Areloch/ECPR 9 years ago
  Areloch 0ec9438429 The default configuration is for the asset database to automatically unload an asset when it's no longer referenced. This causes problems when we would delete objects and then go to make more instances that reference the same asset while the same mission is going. 9 years ago
  Davide Gessa d111484f89 Fix coding style 9 years ago
  Davide Gessa a525b3bd09 Remove assertion and handle error cases 9 years ago
  Areloch 3a73344abb Resolves merging-order conflicts for the vehicle physics PR, as well as correcting cmake not blacklisting the componentGroup files if TORQUE_EXPERIMENTAL_EC was flipped off. 9 years ago
  Areloch d2161e5c59 Merge pull request #1629 from Areloch/Veheekel_Feezeeks2 9 years ago
  Areloch 37e030f8f4 Makes vehicles work with the physics plugins. 9 years ago
  Areloch 6ec899620d Tweak to the Component Fields to properly refresh the group. 9 years ago
  Areloch 89672ea0ab Hooks the component fields back into the inspector so they are registered as proper fields of their types, as opposed to the regular string-only dynamic fields. 9 years ago
  Areloch 5122360552 Merge pull request #1587 from Areloch/ProfilerMenuTool 9 years ago
  Areloch 823fc41abc Merge pull request #1620 from John3/spaceFolderSceneTree2 9 years ago
  Areloch f427439457 Merge pull request #1573 from Azaezel/navmeshtweaks 9 years ago
  Areloch 7ea3c19017 Merge pull request #1558 from OTHGMars/Px3Crouch 9 years ago
  Areloch 7327c2a415 Merge pull request #1625 from Areloch/WalkingBullet 9 years ago
  Areloch 2464b620ba Fixes several minor initialization issues that were causing problems with deletion/management of components and entities. 9 years ago
  Areloch bbf7865a77 Makes sure if you don't spawn a game object into MissionGroup, it spawns it into MissionCleanup. 9 years ago
  Areloch 553cf260f1 Some converts of usage of Shapebase for Gamebase to make camera/control object swapping easier. 9 years ago
  Areloch 74a2005d15 Fixes mistake where GuiInspectorEntityGroup's onAdd doesn't explicitly return true, which can cause problems in some compilers. 9 years ago
  Areloch 18184747e3 Fixes an issue where script-based components listed in the scene tree would not have a name on their tree item. 9 years ago
  Areloch e48ee1a03a Fixes the recursive directory dump in the Linux platform code so that module/asset parsing works as expected. 9 years ago
  Areloch 510b726f6f Final Linux compliance changes(renames, tweaks for gcc compliance, etc) 9 years ago
  Areloch 86f9c6f2e7 When using bullet physics, it ensures the player does not move when the world sim is paused, as well as correcting the surface check when walking to test against the max run angle. 9 years ago
  blackwc fd715f3ef3 add loop playback to GuiTheoraCtrl 9 years ago
  Areloch f5e86a83b5 Other renames to ensure linux case-sensitivity compliance and casing format consistency. 9 years ago