Commit History

Author SHA1 Message Date
  Marc Chapman fcce9be33c obj-select -- object selection functionality 8 years ago
  Marc Chapman d4c2eeea98 Selection Highlighting 8 years ago
  Marc Chapman 64d1b06866 db-cache -- implementation of datablock caching system. 8 years ago
  Marc Chapman 706d717ef6 enhanced-particle -- Accounts for larger number of particle size keys. 8 years ago
  Marc Chapman 43d2399aea enhanced-emitter -- numerous enhancements to ParticleEmitter class. 8 years ago
  Marc Chapman fc449307f9 packet-overflow-checks -- Monitor packet sizes to avoid packet overflow, especially when dynamic variables are used for AFX effect parameterization. 8 years ago
  Marc Chapman 9d547537fd canvas -- Added a way for a child control to handle an event but still have GuiCanvas::processInputEvent() return false, therefore allowing the event to also be handled by the ActionMap. (see DemoGame::processInputEvent()) . Also added methods for clearing "down" status of mouse buttons in cases where ActionMap grabs the mouse for dragging and masks the up events from GuiCanvas. 8 years ago
  Marc Chapman 00e3eb6ba8 terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain. 8 years ago
  Marc Chapman 3219735087 meshroad-zodiacs -- MeshRoad customizations for rendering zodiacs on them. 8 years ago
  Marc Chapman 8436dff732 enhanced-field-mgmt -- Enhancements to dynamic field handling that allow for name filtering and replacement limiting 8 years ago
  Marc Chapman 39b62b1461 copy-on-reload -- The datablock copy op, ":" is modified to copy on reload as well as on creation. 8 years ago
  Marc Chapman f9f05f154f datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. 8 years ago
  Marc Chapman 0b84fccdd2 substitutions -- Implementation of special substitution statements on datablock fields. 8 years ago
  Marc Chapman 9391fcad4e core -- heartbeat call to arcaneFX::advanceTime() from within clientProcess(). 8 years ago
  Marc Chapman ace877b409 Add all new AFX files 8 years ago
  Areloch f2b86b7df3 Merge pull request #2040 from Azaezel/xenonCleanup 8 years ago
  Azaezel 0b9dd9bb7e forgot one 8 years ago
  Areloch 60550f4681 Merge pull request #2034 from rextimmy/dds_cubemaps 8 years ago
  Azaezel 5fcb90cafd kills off the last vestiges of xenon support 8 years ago
  Areloch 41240cfd38 Merge pull request #2037 from Areloch/BaseGameToDate 8 years ago
  Areloch c570f50bf3 Merge pull request #2035 from Areloch/IF_Cleanup_2017fix 8 years ago
  Areloch 90c04cb8f4 Merge pull request #2025 from John3/fixWarnMat 8 years ago
  Areloch 374cd46bf0 Merge pull request #2027 from John3/portalFolder 8 years ago
  Areloch c2a5b1e9e4 Merge pull request #2026 from John3/nodeFilter 8 years ago
  Areloch 1de626e829 * Intel GL Fix 8 years ago
  Areloch d07abe8ad2 * Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
  Areloch 296ab5b532 * Removes Direct3D9 functionality. 8 years ago
  Areloch 0946950fa0 #if cleanup for the VS2017 workaround 8 years ago
  rextimmy a2fa9838e5 DDS cubemap support 8 years ago
  Areloch 412c0380f4 Merge pull request #2031 from rextimmy/intel_gl_fix 8 years ago