Marc Chapman
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fcce9be33c
obj-select -- object selection functionality
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8 years ago |
Marc Chapman
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d4c2eeea98
Selection Highlighting
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8 years ago |
Marc Chapman
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64d1b06866
db-cache -- implementation of datablock caching system.
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8 years ago |
Marc Chapman
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706d717ef6
enhanced-particle -- Accounts for larger number of particle size keys.
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8 years ago |
Marc Chapman
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43d2399aea
enhanced-emitter -- numerous enhancements to ParticleEmitter class.
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8 years ago |
Marc Chapman
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fc449307f9
packet-overflow-checks -- Monitor packet sizes to avoid packet overflow, especially when dynamic variables are used for AFX effect parameterization.
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8 years ago |
Marc Chapman
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9d547537fd
canvas -- Added a way for a child control to handle an event but still have GuiCanvas::processInputEvent() return false, therefore allowing the event to also be handled by the ActionMap. (see DemoGame::processInputEvent()) . Also added methods for clearing "down" status of mouse buttons in cases where ActionMap grabs the mouse for dragging and masks the up events from GuiCanvas.
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8 years ago |
Marc Chapman
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00e3eb6ba8
terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain.
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8 years ago |
Marc Chapman
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3219735087
meshroad-zodiacs -- MeshRoad customizations for rendering zodiacs on them.
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8 years ago |
Marc Chapman
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8436dff732
enhanced-field-mgmt -- Enhancements to dynamic field handling that allow for name filtering and replacement limiting
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8 years ago |
Marc Chapman
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39b62b1461
copy-on-reload -- The datablock copy op, ":" is modified to copy on reload as well as on creation.
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8 years ago |
Marc Chapman
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f9f05f154f
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
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8 years ago |
Marc Chapman
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0b84fccdd2
substitutions -- Implementation of special substitution statements on datablock fields.
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8 years ago |
Marc Chapman
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9391fcad4e
core -- heartbeat call to arcaneFX::advanceTime() from within clientProcess().
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8 years ago |
Marc Chapman
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ace877b409
Add all new AFX files
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8 years ago |
Areloch
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f2b86b7df3
Merge pull request #2040 from Azaezel/xenonCleanup
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8 years ago |
Azaezel
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0b9dd9bb7e
forgot one
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8 years ago |
Areloch
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60550f4681
Merge pull request #2034 from rextimmy/dds_cubemaps
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8 years ago |
Azaezel
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5fcb90cafd
kills off the last vestiges of xenon support
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8 years ago |
Areloch
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41240cfd38
Merge pull request #2037 from Areloch/BaseGameToDate
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8 years ago |
Areloch
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c570f50bf3
Merge pull request #2035 from Areloch/IF_Cleanup_2017fix
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8 years ago |
Areloch
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90c04cb8f4
Merge pull request #2025 from John3/fixWarnMat
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8 years ago |
Areloch
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374cd46bf0
Merge pull request #2027 from John3/portalFolder
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8 years ago |
Areloch
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c2a5b1e9e4
Merge pull request #2026 from John3/nodeFilter
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8 years ago |
Areloch
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1de626e829
* Intel GL Fix
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8 years ago |
Areloch
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d07abe8ad2
* Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
Areloch
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296ab5b532
* Removes Direct3D9 functionality.
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8 years ago |
Areloch
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0946950fa0
#if cleanup for the VS2017 workaround
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8 years ago |
rextimmy
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a2fa9838e5
DDS cubemap support
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8 years ago |
Areloch
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412c0380f4
Merge pull request #2031 from rextimmy/intel_gl_fix
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8 years ago |