Marc Chapman
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fcce9be33c
obj-select -- object selection functionality
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%!s(int64=8) %!d(string=hai) anos |
Marc Chapman
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d4c2eeea98
Selection Highlighting
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Marc Chapman
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64d1b06866
db-cache -- implementation of datablock caching system.
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Marc Chapman
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706d717ef6
enhanced-particle -- Accounts for larger number of particle size keys.
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Marc Chapman
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43d2399aea
enhanced-emitter -- numerous enhancements to ParticleEmitter class.
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Marc Chapman
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fc449307f9
packet-overflow-checks -- Monitor packet sizes to avoid packet overflow, especially when dynamic variables are used for AFX effect parameterization.
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%!s(int64=8) %!d(string=hai) anos |
Marc Chapman
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9d547537fd
canvas -- Added a way for a child control to handle an event but still have GuiCanvas::processInputEvent() return false, therefore allowing the event to also be handled by the ActionMap. (see DemoGame::processInputEvent()) . Also added methods for clearing "down" status of mouse buttons in cases where ActionMap grabs the mouse for dragging and masks the up events from GuiCanvas.
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Marc Chapman
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00e3eb6ba8
terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain.
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Marc Chapman
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3219735087
meshroad-zodiacs -- MeshRoad customizations for rendering zodiacs on them.
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Marc Chapman
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8436dff732
enhanced-field-mgmt -- Enhancements to dynamic field handling that allow for name filtering and replacement limiting
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Marc Chapman
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39b62b1461
copy-on-reload -- The datablock copy op, ":" is modified to copy on reload as well as on creation.
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Marc Chapman
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f9f05f154f
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
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Marc Chapman
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0b84fccdd2
substitutions -- Implementation of special substitution statements on datablock fields.
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Marc Chapman
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9391fcad4e
core -- heartbeat call to arcaneFX::advanceTime() from within clientProcess().
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Marc Chapman
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ace877b409
Add all new AFX files
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Areloch
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f2b86b7df3
Merge pull request #2040 from Azaezel/xenonCleanup
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Azaezel
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0b9dd9bb7e
forgot one
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Areloch
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60550f4681
Merge pull request #2034 from rextimmy/dds_cubemaps
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Azaezel
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5fcb90cafd
kills off the last vestiges of xenon support
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Areloch
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41240cfd38
Merge pull request #2037 from Areloch/BaseGameToDate
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Areloch
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c570f50bf3
Merge pull request #2035 from Areloch/IF_Cleanup_2017fix
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Areloch
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90c04cb8f4
Merge pull request #2025 from John3/fixWarnMat
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Areloch
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374cd46bf0
Merge pull request #2027 from John3/portalFolder
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Areloch
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c2a5b1e9e4
Merge pull request #2026 from John3/nodeFilter
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Areloch
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1de626e829
* Intel GL Fix
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Areloch
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d07abe8ad2
* Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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Areloch
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296ab5b532
* Removes Direct3D9 functionality.
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Areloch
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0946950fa0
#if cleanup for the VS2017 workaround
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rextimmy
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a2fa9838e5
DDS cubemap support
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Areloch
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412c0380f4
Merge pull request #2031 from rextimmy/intel_gl_fix
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