História revízii

Autor SHA1 Správa Dátum
  Areloch 4c457b7f94 Hides the light's dynamic refresh rate field to avoid confusion, leaving only the static refresh rate field to be edited. 8 rokov pred
  rextimmy 41e5caf22b Direct3D11 Engine/source changes 9 rokov pred
  Azaezel 2753f562e8 shadow caching 10 rokov pred
  Vincent Gee acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 rokov pred
  Daniel Buckmaster 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency 11 rokov pred
  cpusci 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 rokov pred
  Thomas Fischer 53abbe066d added checks for valid pointers after locking 12 rokov pred
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 rokov pred