Commit History

Author SHA1 Message Date
  James Urquhart 212ac36cc1 Tidy up indentation in openvr changes 9 years ago
  James Urquhart a83afa07ea Fix blockiness when drawing to gui overlays using standard draw commands 9 years ago
  Areloch 8a7159c00e Fixes the drawUtil rendering of polyhedrons by correcting the index ordering to work with triangleStrip as opposed to Fan. 9 years ago
  rextimmy 5a4bb6b36d DX11/GL border offset fix for GFXDrawUtil::drawRect 9 years ago
  rextimmy 41e5caf22b Direct3D11 Engine/source changes 9 years ago
  rextimmy e3b228db8b Fix for OpenGL/D3D11 bottom border offset 9 years ago
  Ben Payne 4694b0a8ed Fix buffer size larger than necessary 10 years ago
  Ben Payne a88339c219 Fix buffer overflows due to incorrect use of sizeof 10 years ago
  LuisAntonRebollo cc16277ce6 Add GFXDevice::setupGenericShader for fix render on non FFP. 10 years ago
  Daniel Buckmaster 9a05899d8e Allow drawing 2D squares with 0 rotation angle. 11 years ago
  Daniel Buckmaster 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency 11 years ago
  Andy Maloney 0db6e1bc57 Fix potential crashes 11 years ago
  cpusci 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 years ago
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 years ago