Commit History

Autor SHA1 Mensaxe Data
  Azaezel cc9955e102 unused variable cleanup %!s(int64=9) %!d(string=hai) anos
  RexTimmy dd64004eaf MacOS platform support. %!s(int64=9) %!d(string=hai) anos
  James Urquhart 212ac36cc1 Tidy up indentation in openvr changes %!s(int64=9) %!d(string=hai) anos
  James Urquhart 1198932e87 Basic fix for reflections in both stereo rendering modes %!s(int64=9) %!d(string=hai) anos
  James Urquhart fa7697b13e Fix debug draw in SBS mode & reflection update timing %!s(int64=9) %!d(string=hai) anos
  James Urquhart 784f6f92d8 Fix lens flare in side-by-side view %!s(int64=9) %!d(string=hai) anos
  James Urquhart 694dd4abfa Fix stack overflow %!s(int64=9) %!d(string=hai) anos
  James Urquhart f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. %!s(int64=9) %!d(string=hai) anos
  James Urquhart 9f49a7844e Use correct multiplication order for eye transform. Also fix displayDevice not set bug. %!s(int64=9) %!d(string=hai) anos
  James Urquhart 9e5eda9a08 More progress %!s(int64=9) %!d(string=hai) anos
  James Urquhart 36908b0434 Add code to render the basic stereo view fallback %!s(int64=9) %!d(string=hai) anos
  James Urquhart ba91478fad Baseline working openvr code %!s(int64=9) %!d(string=hai) anos
  James Urquhart 3dc2100765 Ignore alpha when rendering debug texture %!s(int64=9) %!d(string=hai) anos
  James Urquhart 64b751a7c8 Basic port of code %!s(int64=9) %!d(string=hai) anos
  rextimmy 41e5caf22b Direct3D11 Engine/source changes %!s(int64=9) %!d(string=hai) anos
  Azaezel 8f8c17e997 optimization %!s(int64=10) %!d(string=hai) anos
  Azaezel 240219c423 clarify var-usage via naming %!s(int64=10) %!d(string=hai) anos
  Azaezel 555610f69f Addresses roughly half of the C4189 errors though the following methodologies: %!s(int64=10) %!d(string=hai) anos
  James Urquhart efc47ed757 Basic fix for stereo rendering without a display device %!s(int64=10) %!d(string=hai) anos
  James Urquhart 3a457749ec Oculus VR DK2 Support %!s(int64=10) %!d(string=hai) anos
  LuisAntonRebollo cc16277ce6 Add GFXDevice::setupGenericShader for fix render on non FFP. %!s(int64=10) %!d(string=hai) anos
  Daniel Buckmaster 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency %!s(int64=11) %!d(string=hai) anos
  DavidWyand-GG 2fc5adb536 PlaneReflector Support for Side-by-Side Rendering %!s(int64=12) %!d(string=hai) anos
  cpusci 7a8f46b19f Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx %!s(int64=12) %!d(string=hai) anos
  DavidWyand-GG b32e7688c2 Side by side rendering %!s(int64=12) %!d(string=hai) anos
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos