Commit History

Author SHA1 Message Date
  Areloch 6cc7bcd2e0 Merge pull request #1805 from Azaezel/startRightEndRight 9 years ago
  Azaezel fbfd3ed8ed clang: constructor initialization order 9 years ago
  Azaezel cc9955e102 unused variable cleanup 9 years ago
  James Urquhart 1198932e87 Basic fix for reflections in both stereo rendering modes 9 years ago
  James Urquhart 784f6f92d8 Fix lens flare in side-by-side view 9 years ago
  James Urquhart f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. 9 years ago
  James Urquhart 3dc2100765 Ignore alpha when rendering debug texture 9 years ago
  Areloch dfb8f4f5e5 Makes point and spot lights be correctly culled with zoning like other objects. 9 years ago
  James Urquhart efc47ed757 Basic fix for stereo rendering without a display device 10 years ago
  James Urquhart 3a457749ec Oculus VR DK2 Support 10 years ago
  Daniel Buckmaster a928d142f7 Made some tweaks so I'm happy with it. 10 years ago
  Vincent Gee 55bdfe5dc3 This adds limiting the ghost data to a specific area around the client. 10 years ago
  LuisAntonRebollo 18ba0646c0 Increased stability Torqu3D: unit-tests running without a crash. See the console.log after ran unitTest_runTests( "", true ). @signmotion 11 years ago
  Klaus Silveira 55cb5a6752 Removed redundant check 11 years ago
  DavidWyand-GG 91e542b8ec SceneCullingState with culling and camera frustum 12 years ago
  DavidWyand-GG 39ab93636c Update ReflectionManager on Scene Field Change 12 years ago
  DavidWyand-GG b32e7688c2 Side by side rendering 12 years ago
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 years ago