Areloch
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6cc7bcd2e0
Merge pull request #1805 from Azaezel/startRightEndRight
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9 years ago |
Azaezel
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fbfd3ed8ed
clang: constructor initialization order
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9 years ago |
Azaezel
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cc9955e102
unused variable cleanup
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9 years ago |
James Urquhart
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1198932e87
Basic fix for reflections in both stereo rendering modes
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9 years ago |
James Urquhart
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784f6f92d8
Fix lens flare in side-by-side view
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9 years ago |
James Urquhart
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f91aa639d6
Remove projection offset, add the hmd head matrix. Also tidy up a few things.
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9 years ago |
James Urquhart
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3dc2100765
Ignore alpha when rendering debug texture
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9 years ago |
Areloch
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dfb8f4f5e5
Makes point and spot lights be correctly culled with zoning like other objects.
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9 years ago |
James Urquhart
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efc47ed757
Basic fix for stereo rendering without a display device
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10 years ago |
James Urquhart
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3a457749ec
Oculus VR DK2 Support
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10 years ago |
Daniel Buckmaster
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a928d142f7
Made some tweaks so I'm happy with it.
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10 years ago |
Vincent Gee
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55bdfe5dc3
This adds limiting the ghost data to a specific area around the client.
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10 years ago |
LuisAntonRebollo
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18ba0646c0
Increased stability Torqu3D: unit-tests running without a crash. See the console.log after ran unitTest_runTests( "", true ). @signmotion
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11 years ago |
Klaus Silveira
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55cb5a6752
Removed redundant check
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11 years ago |
DavidWyand-GG
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91e542b8ec
SceneCullingState with culling and camera frustum
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12 years ago |
DavidWyand-GG
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39ab93636c
Update ReflectionManager on Scene Field Change
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12 years ago |
DavidWyand-GG
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b32e7688c2
Side by side rendering
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12 years ago |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |