Commit History

Author SHA1 Message Date
  AzaezelX f5600826d7 Merge branch 'Preview4_0' into SoundAssetImplements 3 years ago
  Robert MacGregor 5d26dba7da * BugFix: Clear some MSVC compiler warnings. 3 years ago
  AzaezelX 98a079a797 code duplication prune. should aid in stability 3 years ago
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
  rextimmy 5a933c00d3 Removed old fixed function code from GFX. 4 years ago
  AzaezelX 1efb687867 uninitialized variables-environment and forrest 5 years ago
  wcbx 89989e08dd Fixes artifacts in Cloud Layer. 6 years ago
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
  Azaezel 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 9 years ago
  Ben Payne 0ffd7f5620 Fix member vars left uninitialized in constructors 10 years ago
  LuisAntonRebollo cb8b8b7316 Use shader data for get sampler register in CloudLayer and BasicClouds. 11 years ago
  Thomas Fischer 53abbe066d added checks for valid pointers after locking 12 years ago
  DavidWyand-GG 2824bcf649 Remove hard coded paths pass 1 12 years ago
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 years ago