Historial de Commits

Autor SHA1 Mensaje Fecha
  AzaezelX f5600826d7 Merge branch 'Preview4_0' into SoundAssetImplements hace 3 años
  Robert MacGregor 5d26dba7da * BugFix: Clear some MSVC compiler warnings. hace 3 años
  AzaezelX 98a079a797 code duplication prune. should aid in stability hace 3 años
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets hace 4 años
  rextimmy 5a933c00d3 Removed old fixed function code from GFX. hace 4 años
  AzaezelX 1efb687867 uninitialized variables-environment and forrest hace 5 años
  wcbx 89989e08dd Fixes artifacts in Cloud Layer. hace 6 años
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
  Azaezel 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: hace 9 años
  Ben Payne 0ffd7f5620 Fix member vars left uninitialized in constructors hace 10 años
  LuisAntonRebollo cb8b8b7316 Use shader data for get sampler register in CloudLayer and BasicClouds. hace 11 años
  Thomas Fischer 53abbe066d added checks for valid pointers after locking hace 12 años
  DavidWyand-GG 2824bcf649 Remove hard coded paths pass 1 hace 12 años
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 hace 13 años