AzaezelX
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f5600826d7
Merge branch 'Preview4_0' into SoundAssetImplements
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3 ani în urmă |
Robert MacGregor
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5d26dba7da
* BugFix: Clear some MSVC compiler warnings.
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3 ani în urmă |
AzaezelX
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98a079a797
code duplication prune. should aid in stability
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3 ani în urmă |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 ani în urmă |
rextimmy
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5a933c00d3
Removed old fixed function code from GFX.
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4 ani în urmă |
AzaezelX
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1efb687867
uninitialized variables-environment and forrest
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5 ani în urmă |
wcbx
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89989e08dd
Fixes artifacts in Cloud Layer.
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6 ani în urmă |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 ani în urmă |
Azaezel
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8c5810adad
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
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9 ani în urmă |
Ben Payne
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0ffd7f5620
Fix member vars left uninitialized in constructors
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10 ani în urmă |
LuisAntonRebollo
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cb8b8b7316
Use shader data for get sampler register in CloudLayer and BasicClouds.
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11 ani în urmă |
Thomas Fischer
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53abbe066d
added checks for valid pointers after locking
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12 ani în urmă |
DavidWyand-GG
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2824bcf649
Remove hard coded paths pass 1
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12 ani în urmă |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |