marauder2k7
|
382ee60d86
Sky Sorting
|
3 年之前 |
AzaezelX
|
98a079a797
code duplication prune. should aid in stability
|
3 年之前 |
Areloch
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
4 年之前 |
AzaezelX
|
454192ed02
from @rextimmy new isbackground shader feature. used the same z=w trick we've done before to force things to render behind everything else. applied to fog
|
5 年之前 |
Azaezel
|
1eed979a9c
Merge branch 'method_Unmangle' into PBR_PR
|
6 年之前 |
Azaezel
|
518bcaaabf
from @rextimmy: shifts sybox rendering to last (kils a bit of overdraw)
|
6 年之前 |
Lukas Joergensen
|
76908eae3c
Eliminate DefineConsoleMethod
|
7 年之前 |
Areloch
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 年之前 |
Azaezel
|
ed264e4e12
from @rextimmy automatically adds a sky feature to skies. (render sorting and orientation. previously required setting in script.)
|
9 年之前 |
Azaezel
|
8c5810adad
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
|
9 年之前 |
rextimmy
|
27720cb786
Corrected SkyBox vertex format
|
9 年之前 |
Vincent Gee
|
acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
|
10 年之前 |
Andy Maloney
|
d63b820e35
More fixes
|
11 年之前 |
Thomas Fischer
|
53abbe066d
added checks for valid pointers after locking
|
12 年之前 |
DavidWyand-GG
|
7dbfe6994d
Engine directory for ticket #1
|
13 年之前 |