Commit történet

Szerző SHA1 Üzenet Dátum
  Areloch ded99cd8cb * Fixes handling for Image, Material and Shape Assets' inspector fields so they properly work with non-object targeted inspectors, such as the PostFXEditor 2 éve
  AzaezelX 0dcd272b87 clean up more texture profile refs to kill spam 3 éve
  Jeff Hutchinson 755bbacaa0 Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it. 3 éve
  Areloch 555c563b39 More updating of editor icons to assets 4 éve
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 éve
  Areloch e428ecd6ab Fixes display of internal names on objects shown in guiTreeViewCtrl 4 éve
  Areloch 27cf3466c3 WIP of marking active scene in the scenetree 4 éve
  Lukas Aldershaab c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 4 éve
  Areloch f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 5 éve
  Areloch 66cc6fb9d1 Removes current implement of shadow caching 5 éve
  Areloch cba14c035f Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration 5 éve
  Areloch ff4c2d59fc Utilizes old method to clean up tree items in GuiTreeViewCtrl to resolve guiEditor crashes 5 éve
  Areloch ae857faae2 Adds test shapes of Kork and SpaceOrc 6 éve
  Areloch d9f80140f1 Include materialball shape asset info 6 éve
  Areloch 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 éve
  Areloch a937bf44f0 Tweaks some handling of guiTreeViewObj so you don't necessarily have to delete an object if you delete the tree item, as well as the ability to look up the object id via tree item. 6 éve
  Azaezel cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 éve
  Azaezel e4bd3e8295 shadowvar cleanup 7 éve
  Azaezel f0c29172ca gui shadowvar cleanups 7 éve
  Glenn Smith 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 éve
  Areloch 5bf3d56a05 Addition to guiTreeViewCtrl - ability to find what item in the tree is under a given position. 7 éve
  Areloch 526d4ea31a Remove unneeded isParent handling for entities in the GuiTreeViewCtrl 7 éve
  Areloch 0c21ef1b45 Removes Entity/Component stuff from being behind an experimental flag. 7 éve
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 éve
  Thomas "elfprince13" Dickerson 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() 8 éve
  Thomas "elfprince13" Dickerson bcc5459818 whitespace 8 éve
  Areloch 3ab2f98ec3 Fixes up some erroneous behavior with Simgroup parentage. 8 éve
  Areloch 89672ea0ab Hooks the component fields back into the inspector so they are registered as proper fields of their types, as opposed to the regular string-only dynamic fields. 9 éve
  Areloch ec8882c3c8 Ensuring all names are the correct casing for Linux 9 éve
  Areloch 04adb9f240 Added a small sanity check so we don't pointlessly throw an error when expanding an Entity's component stack in the scene tree. 9 éve