Areloch
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ded99cd8cb
* Fixes handling for Image, Material and Shape Assets' inspector fields so they properly work with non-object targeted inspectors, such as the PostFXEditor
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2 jaren geleden |
AzaezelX
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0dcd272b87
clean up more texture profile refs to kill spam
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3 jaren geleden |
Jeff Hutchinson
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755bbacaa0
Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it.
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3 jaren geleden |
Areloch
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555c563b39
More updating of editor icons to assets
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4 jaren geleden |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 jaren geleden |
Areloch
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e428ecd6ab
Fixes display of internal names on objects shown in guiTreeViewCtrl
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4 jaren geleden |
Areloch
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27cf3466c3
WIP of marking active scene in the scenetree
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4 jaren geleden |
Lukas Aldershaab
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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4 jaren geleden |
Areloch
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f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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5 jaren geleden |
Areloch
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66cc6fb9d1
Removes current implement of shadow caching
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5 jaren geleden |
Areloch
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cba14c035f
Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration
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5 jaren geleden |
Areloch
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ff4c2d59fc
Utilizes old method to clean up tree items in GuiTreeViewCtrl to resolve guiEditor crashes
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5 jaren geleden |
Areloch
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ae857faae2
Adds test shapes of Kork and SpaceOrc
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6 jaren geleden |
Areloch
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d9f80140f1
Include materialball shape asset info
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6 jaren geleden |
Areloch
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 jaren geleden |
Areloch
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a937bf44f0
Tweaks some handling of guiTreeViewObj so you don't necessarily have to delete an object if you delete the tree item, as well as the ability to look up the object id via tree item.
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6 jaren geleden |
Azaezel
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 jaren geleden |
Azaezel
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e4bd3e8295
shadowvar cleanup
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7 jaren geleden |
Azaezel
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f0c29172ca
gui shadowvar cleanups
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7 jaren geleden |
Glenn Smith
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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7 jaren geleden |
Areloch
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5bf3d56a05
Addition to guiTreeViewCtrl - ability to find what item in the tree is under a given position.
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7 jaren geleden |
Areloch
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526d4ea31a
Remove unneeded isParent handling for entities in the GuiTreeViewCtrl
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7 jaren geleden |
Areloch
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0c21ef1b45
Removes Entity/Component stuff from being behind an experimental flag.
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7 jaren geleden |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 jaren geleden |
Thomas "elfprince13" Dickerson
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27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
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8 jaren geleden |
Thomas "elfprince13" Dickerson
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bcc5459818
whitespace
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8 jaren geleden |
Areloch
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3ab2f98ec3
Fixes up some erroneous behavior with Simgroup parentage.
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8 jaren geleden |
Areloch
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89672ea0ab
Hooks the component fields back into the inspector so they are registered as proper fields of their types, as opposed to the regular string-only dynamic fields.
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9 jaren geleden |
Areloch
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ec8882c3c8
Ensuring all names are the correct casing for Linux
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9 jaren geleden |
Areloch
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04adb9f240
Added a small sanity check so we don't pointlessly throw an error when expanding an Entity's component stack in the scene tree.
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9 jaren geleden |