Robert MacGregor
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161ffc62fe
Merge branch 'Preview4_0' into feature-vfs-security
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3 anni fa |
Lukas Aldershaab
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6d2c108cbd
Fix TAML schema for array groups
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3 anni fa |
JeffR
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a0f8b29da7
Improves logical checks for the default value so it's more sane and stable
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3 anni fa |
JeffR
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696c2e2eec
Add sanity check for default value results checking when filtering out default values
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3 anni fa |
JeffR
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b4e346aa3f
Adjustments to save out code when writing fields such that if the TAML writer is marked as not writing defaults, it doesn't. And makes the regular simobject save out not write default values as the default behavior
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3 anni fa |
JeffR
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ecd35df7e9
Implementation of updated handling of Legacy Project importer to better seperate out importer versions as well as more explicit processing of incoming content
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3 anni fa |
Robert MacGregor
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277cdf67b0
* Feature: Initial secure VFS implementation with asset import capability.
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3 anni fa |
Robert MacGregor
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5d26dba7da
* BugFix: Clear some MSVC compiler warnings.
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3 anni fa |
Robert MacGregor
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1b6b803a20
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
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3 anni fa |
Lukas Aldershaab
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9a795e89f3
Update usage of TinyXML to use TinyXML2
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4 anni fa |
OTHGMars
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0ece989560
Updates SimXMLDocument, fsTiXmlDocument, Taml and TamlXmlParser for reading from zip.
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4 anni fa |
AzaezelX
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b6c33bdd2b
uninitialized variables-persistence
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5 anni fa |
Azaezel
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 anni fa |
Azaezel
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f36826605f
simobject, dictionary, stringtable, and taml clarificationsand cleanups
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7 anni fa |
Glenn Smith
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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7 anni fa |
Jeff Hutchinson
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c7e12d3be7
roll back changes to simFieldDictionary as it doesn't want to play nice and causing corruption
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7 anni fa |
Areloch
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d666322a1b
Merging
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7 anni fa |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anni fa |
Masquara
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15f67015d3
Reordering initialization methods #1912
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8 anni fa |
Areloch
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749ac4efc2
Adds the onPostAdd callback for when objects are created via TAML.
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9 anni fa |
Areloch
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7a3b40a86d
Initial Implementation of the Taml, Asset and Modules systems.
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10 anni fa |