Historie revizí

Autor SHA1 Zpráva Datum
  Lukas Aldershaab 099dd4f1f3 Parametrize script extension, default to 'tscript' před 4 roky
  Areloch 2abdef7459 Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights) před 6 roky
  Areloch b19a4b22c8 Implementation of reflection and skylight probes. před 6 roky
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
  LukasPJ 2029e3eb22 Make RenderPassManager call Parent::InitPersistFields před 8 roky
  Azaezel 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: před 9 roky
  Areloch a90eb9762b Re-submission of the Volumetric Fog PR, with cleanup. před 9 roky
  LuisAntonRebollo 33742599b3 Use GFXDevice::setupGenericShaders for support non Fixed Fuction Pipelines. před 11 roky
  thecelloman b4ea1123dc Remove Interior Object format (DIF) před 12 roky
  bank d2700f881c Source changes needed for Linux build. před 13 roky
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 před 13 roky