Lukas Aldershaab
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099dd4f1f3
Parametrize script extension, default to 'tscript'
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4 rokov pred |
Areloch
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2abdef7459
Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights)
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6 rokov pred |
Areloch
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b19a4b22c8
Implementation of reflection and skylight probes.
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6 rokov pred |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 rokov pred |
LukasPJ
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2029e3eb22
Make RenderPassManager call Parent::InitPersistFields
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8 rokov pred |
Azaezel
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8c5810adad
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
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9 rokov pred |
Areloch
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a90eb9762b
Re-submission of the Volumetric Fog PR, with cleanup.
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9 rokov pred |
LuisAntonRebollo
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33742599b3
Use GFXDevice::setupGenericShaders for support non Fixed Fuction Pipelines.
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11 rokov pred |
thecelloman
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b4ea1123dc
Remove Interior Object format (DIF)
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12 rokov pred |
bank
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d2700f881c
Source changes needed for Linux build.
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13 rokov pred |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |