Commit történet

Szerző SHA1 Üzenet Dátum
  Lukas Aldershaab 099dd4f1f3 Parametrize script extension, default to 'tscript' 4 éve
  Areloch 2abdef7459 Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights) 6 éve
  Areloch b19a4b22c8 Implementation of reflection and skylight probes. 6 éve
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 éve
  LukasPJ 2029e3eb22 Make RenderPassManager call Parent::InitPersistFields 8 éve
  Azaezel 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 9 éve
  Areloch a90eb9762b Re-submission of the Volumetric Fog PR, with cleanup. 9 éve
  LuisAntonRebollo 33742599b3 Use GFXDevice::setupGenericShaders for support non Fixed Fuction Pipelines. 11 éve
  thecelloman b4ea1123dc Remove Interior Object format (DIF) 12 éve
  bank d2700f881c Source changes needed for Linux build. 13 éve
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 éve