Jeff Hutchinson
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1940becb2d
Compilation fixes for C++20
|
2 年之前 |
JeffR
|
a0f8b29da7
Improves logical checks for the default value so it's more sane and stable
|
3 年之前 |
JeffR
|
696c2e2eec
Add sanity check for default value results checking when filtering out default values
|
3 年之前 |
JeffR
|
b4e346aa3f
Adjustments to save out code when writing fields such that if the TAML writer is marked as not writing defaults, it doesn't. And makes the regular simobject save out not write default values as the default behavior
|
3 年之前 |
JeffR
|
630285def6
Shifts handling of material and terrain material definitions to be written into the asset definition taml file instead of having an extra loose file
|
3 年之前 |
Robert MacGregor
|
1b6b803a20
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
|
3 年之前 |
Jeff Hutchinson
|
35b33f1864
various fixes and memory corruption bug.
|
3 年之前 |
Jeff Hutchinson
|
27a4868b6e
Fix buffer corruption.
|
3 年之前 |
Jeff Hutchinson
|
717c7acca9
Merge remote-tracking branch 'devhead/Preview4_0' into tsneo
|
4 年之前 |
AzaezelX
|
313466f57c
new method from JeffH and Marauder: getClassHierarchy(classname). dumps a list of the class inhericance in reverse ancestor order (so that class first, next parent, *it's* parent, ect
|
4 年之前 |
Areloch
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
4 年之前 |
Jeff Hutchinson
|
f776e73b04
cleanup
|
4 年之前 |
Jeff Hutchinson
|
02447f0996
compile fixes.
|
4 年之前 |
Jeff Hutchinson
|
50df52ecfc
more console refactor.
|
4 年之前 |
Lukas Joergensen
|
fe09d6e125
ModuleSystem: Lookup CInterface methods when calling module create func
|
6 年之前 |
Lukas Aldershaab
|
c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
|
4 年之前 |
Areloch
|
2c2c9659e1
Merge branch 'alpha40_HiddenHugs' of https://github.com/Azaezel/Torque3D into Preview4_0_w_alph40_cleanups
|
5 年之前 |
AzaezelX
|
2c1508c169
uninitialized variables-console
|
5 年之前 |
AzaezelX
|
bf50af7954
show/hide children automagically for simgroups via inspector
|
5 年之前 |
Areloch
|
701ae6034d
Update simObject.cpp
|
6 年之前 |
Areloch
|
173dbc8868
Update simObject.cpp
|
6 年之前 |
Areloch
|
728511b137
Sanity check so calling getFieldValue on a blank fieldName doesn't cause a crash.
|
6 年之前 |
Areloch
|
6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
|
6 年之前 |
Lukas Joergensen
|
7d91d0a577
Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic
|
7 年之前 |
Lukas Joergensen
|
76908eae3c
Eliminate DefineConsoleMethod
|
7 年之前 |
Azaezel
|
cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
|
7 年之前 |
Azaezel
|
f36826605f
simobject, dictionary, stringtable, and taml clarificationsand cleanups
|
7 年之前 |
Azaezel
|
2e7d406860
variable naming cleanup due to locals overriding in multiple places. objectname to mObjectName+ getName() refs in dictionary.
|
7 年之前 |
Glenn Smith
|
79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
|
7 年之前 |
Glenn Smith
|
7769da9434
Use strncat instead of strcat to prevent some buffer overflows
|
7 年之前 |