AzaezelX
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4c50270e25
fix orm vs single channel mapping
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2 vuotta sitten |
AzaezelX
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f4cc0e8151
default translucency for PBR authoring tools generally assume premul, not lerpalpha nowadays
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3 vuotta sitten |
AzaezelX
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de6ee93159
slim ambient down to vec3, default to premul for translucency
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3 vuotta sitten |
JeffR
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bae6a3f514
Fixes assignment of the mapTo field for terrain FX materials to point to the assetId rather than just the assetName, fixing the material mapping lookups
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3 vuotta sitten |
JeffR
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630285def6
Shifts handling of material and terrain material definitions to be written into the asset definition taml file instead of having an extra loose file
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3 vuotta sitten |
AzaezelX
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e45b959d7d
correct imageassetarrays having a singular texture profile as oposed to a type per.
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3 vuotta sitten |
AzaezelX
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3fdf49f829
addsa material.setAnimflags(LAYER,TAGS STRING); method
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3 vuotta sitten |
AzaezelX
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f0d919e859
sound asset conversions - materials
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3 vuotta sitten |
AzaezelX
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f5600826d7
Merge branch 'Preview4_0' into SoundAssetImplements
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3 vuotta sitten |
Robert MacGregor
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1b6b803a20
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
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3 vuotta sitten |
AzaezelX
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98a079a797
code duplication prune. should aid in stability
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3 vuotta sitten |
AzaezelX
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76386f433c
fix eronous extra glue code in macro, fix slash direction in include
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4 vuotta sitten |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 vuotta sitten |
Lukas Aldershaab
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099dd4f1f3
Parametrize script extension, default to 'tscript'
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4 vuotta sitten |
chaigler
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c342e84bec
Wraps material animation floats to sane values.
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4 vuotta sitten |
Lukas Aldershaab
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97edf1ae34
Remove duplicate definition of glowMul
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4 vuotta sitten |
AzaezelX
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4250e1d1b4
simplification of the Class::_set<slotname>Asset methods, (as well as early outting before dAtoi(index) hurt itself if index was invalid)
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4 vuotta sitten |
Areloch
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f0068c2435
Updates macromagic to properly set up for init'ing when image assets are set in material and terrain materials
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4 vuotta sitten |
Brian Roberts
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d50f1f0b81
Merge pull request #342 from lukaspj/fix/replace-dstrcmp
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4 vuotta sitten |
Lukas Aldershaab
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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4 vuotta sitten |
AzaezelX
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0c7811bd1a
shift pbrconfig to ORM
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4 vuotta sitten |
AzaezelX
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22b0785c73
augment imageasset with initMapSlot and bindMap class insert macros (and array variants) to make the conversion process for folks shifting from 3.x to 4.x cleaner, as well as autocreation of getter/setter methods andadditoinal acessor macros for consistency
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4 vuotta sitten |
Areloch
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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4 vuotta sitten |
Areloch
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4ce558f042
Reworks the terrain loader code to work with the assets.
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5 vuotta sitten |
Areloch
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9b907e77ee
Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX
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5 vuotta sitten |
AzaezelX
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5f59ebbacc
uninitialized variables-materials
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5 vuotta sitten |
Areloch
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f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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5 vuotta sitten |
Areloch
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66cc6fb9d1
Removes current implement of shadow caching
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5 vuotta sitten |
Areloch
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27ee09e491
Merge branch 'alpha40_premul' of https://github.com/Azaezel/Torque3D into Preview4_0
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5 vuotta sitten |
Areloch
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ac77315e29
Merge branch 'alph40_pbrConfig_BREAKINGWip' of https://github.com/Azaezel/Torque3D into Preview4_0
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5 vuotta sitten |