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Коммит түүх

Эзэн SHA1 Мессеж Огноо
  AzaezelX 4c50270e25 fix orm vs single channel mapping 2 жил өмнө
  AzaezelX f4cc0e8151 default translucency for PBR authoring tools generally assume premul, not lerpalpha nowadays 3 жил өмнө
  AzaezelX de6ee93159 slim ambient down to vec3, default to premul for translucency 3 жил өмнө
  JeffR bae6a3f514 Fixes assignment of the mapTo field for terrain FX materials to point to the assetId rather than just the assetName, fixing the material mapping lookups 3 жил өмнө
  JeffR 630285def6 Shifts handling of material and terrain material definitions to be written into the asset definition taml file instead of having an extra loose file 3 жил өмнө
  AzaezelX e45b959d7d correct imageassetarrays having a singular texture profile as oposed to a type per. 3 жил өмнө
  AzaezelX 3fdf49f829 addsa material.setAnimflags(LAYER,TAGS STRING); method 3 жил өмнө
  AzaezelX f0d919e859 sound asset conversions - materials 3 жил өмнө
  AzaezelX f5600826d7 Merge branch 'Preview4_0' into SoundAssetImplements 3 жил өмнө
  Robert MacGregor 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 3 жил өмнө
  AzaezelX 98a079a797 code duplication prune. should aid in stability 3 жил өмнө
  AzaezelX 76386f433c fix eronous extra glue code in macro, fix slash direction in include 4 жил өмнө
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 жил өмнө
  Lukas Aldershaab 099dd4f1f3 Parametrize script extension, default to 'tscript' 4 жил өмнө
  chaigler c342e84bec Wraps material animation floats to sane values. 4 жил өмнө
  Lukas Aldershaab 97edf1ae34 Remove duplicate definition of glowMul 4 жил өмнө
  AzaezelX 4250e1d1b4 simplification of the Class::_set<slotname>Asset methods, (as well as early outting before dAtoi(index) hurt itself if index was invalid) 4 жил өмнө
  Areloch f0068c2435 Updates macromagic to properly set up for init'ing when image assets are set in material and terrain materials 4 жил өмнө
  Brian Roberts d50f1f0b81 Merge pull request #342 from lukaspj/fix/replace-dstrcmp 4 жил өмнө
  Lukas Aldershaab c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 4 жил өмнө
  AzaezelX 0c7811bd1a shift pbrconfig to ORM 4 жил өмнө
  AzaezelX 22b0785c73 augment imageasset with initMapSlot and bindMap class insert macros (and array variants) to make the conversion process for folks shifting from 3.x to 4.x cleaner, as well as autocreation of getter/setter methods andadditoinal acessor macros for consistency 4 жил өмнө
  Areloch 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 4 жил өмнө
  Areloch 4ce558f042 Reworks the terrain loader code to work with the assets. 5 жил өмнө
  Areloch 9b907e77ee Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX 5 жил өмнө
  AzaezelX 5f59ebbacc uninitialized variables-materials 5 жил өмнө
  Areloch f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 5 жил өмнө
  Areloch 66cc6fb9d1 Removes current implement of shadow caching 5 жил өмнө
  Areloch 27ee09e491 Merge branch 'alpha40_premul' of https://github.com/Azaezel/Torque3D into Preview4_0 5 жил өмнө
  Areloch ac77315e29 Merge branch 'alph40_pbrConfig_BREAKINGWip' of https://github.com/Azaezel/Torque3D into Preview4_0 5 жил өмнө