AzaezelX
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4c50270e25
fix orm vs single channel mapping
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2 年之前 |
AzaezelX
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f4cc0e8151
default translucency for PBR authoring tools generally assume premul, not lerpalpha nowadays
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3 年之前 |
AzaezelX
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de6ee93159
slim ambient down to vec3, default to premul for translucency
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3 年之前 |
JeffR
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bae6a3f514
Fixes assignment of the mapTo field for terrain FX materials to point to the assetId rather than just the assetName, fixing the material mapping lookups
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3 年之前 |
JeffR
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630285def6
Shifts handling of material and terrain material definitions to be written into the asset definition taml file instead of having an extra loose file
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3 年之前 |
AzaezelX
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e45b959d7d
correct imageassetarrays having a singular texture profile as oposed to a type per.
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3 年之前 |
AzaezelX
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3fdf49f829
addsa material.setAnimflags(LAYER,TAGS STRING); method
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3 年之前 |
AzaezelX
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f0d919e859
sound asset conversions - materials
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3 年之前 |
AzaezelX
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f5600826d7
Merge branch 'Preview4_0' into SoundAssetImplements
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3 年之前 |
Robert MacGregor
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1b6b803a20
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
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3 年之前 |
AzaezelX
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98a079a797
code duplication prune. should aid in stability
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3 年之前 |
AzaezelX
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76386f433c
fix eronous extra glue code in macro, fix slash direction in include
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4 年之前 |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 年之前 |
Lukas Aldershaab
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099dd4f1f3
Parametrize script extension, default to 'tscript'
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4 年之前 |
chaigler
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c342e84bec
Wraps material animation floats to sane values.
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4 年之前 |
Lukas Aldershaab
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97edf1ae34
Remove duplicate definition of glowMul
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4 年之前 |
AzaezelX
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4250e1d1b4
simplification of the Class::_set<slotname>Asset methods, (as well as early outting before dAtoi(index) hurt itself if index was invalid)
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4 年之前 |
Areloch
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f0068c2435
Updates macromagic to properly set up for init'ing when image assets are set in material and terrain materials
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4 年之前 |
Brian Roberts
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d50f1f0b81
Merge pull request #342 from lukaspj/fix/replace-dstrcmp
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4 年之前 |
Lukas Aldershaab
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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4 年之前 |
AzaezelX
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0c7811bd1a
shift pbrconfig to ORM
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4 年之前 |
AzaezelX
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22b0785c73
augment imageasset with initMapSlot and bindMap class insert macros (and array variants) to make the conversion process for folks shifting from 3.x to 4.x cleaner, as well as autocreation of getter/setter methods andadditoinal acessor macros for consistency
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4 年之前 |
Areloch
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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4 年之前 |
Areloch
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4ce558f042
Reworks the terrain loader code to work with the assets.
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5 年之前 |
Areloch
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9b907e77ee
Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX
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5 年之前 |
AzaezelX
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5f59ebbacc
uninitialized variables-materials
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5 年之前 |
Areloch
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f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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5 年之前 |
Areloch
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66cc6fb9d1
Removes current implement of shadow caching
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5 年之前 |
Areloch
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27ee09e491
Merge branch 'alpha40_premul' of https://github.com/Azaezel/Torque3D into Preview4_0
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5 年之前 |
Areloch
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ac77315e29
Merge branch 'alph40_pbrConfig_BREAKINGWip' of https://github.com/Azaezel/Torque3D into Preview4_0
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5 年之前 |