提交历史

作者 SHA1 备注 提交日期
  AzaezelX 4c50270e25 fix orm vs single channel mapping 2 年之前
  AzaezelX f4cc0e8151 default translucency for PBR authoring tools generally assume premul, not lerpalpha nowadays 3 年之前
  AzaezelX de6ee93159 slim ambient down to vec3, default to premul for translucency 3 年之前
  JeffR bae6a3f514 Fixes assignment of the mapTo field for terrain FX materials to point to the assetId rather than just the assetName, fixing the material mapping lookups 3 年之前
  JeffR 630285def6 Shifts handling of material and terrain material definitions to be written into the asset definition taml file instead of having an extra loose file 3 年之前
  AzaezelX e45b959d7d correct imageassetarrays having a singular texture profile as oposed to a type per. 3 年之前
  AzaezelX 3fdf49f829 addsa material.setAnimflags(LAYER,TAGS STRING); method 3 年之前
  AzaezelX f0d919e859 sound asset conversions - materials 3 年之前
  AzaezelX f5600826d7 Merge branch 'Preview4_0' into SoundAssetImplements 3 年之前
  Robert MacGregor 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 3 年之前
  AzaezelX 98a079a797 code duplication prune. should aid in stability 3 年之前
  AzaezelX 76386f433c fix eronous extra glue code in macro, fix slash direction in include 4 年之前
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 年之前
  Lukas Aldershaab 099dd4f1f3 Parametrize script extension, default to 'tscript' 4 年之前
  chaigler c342e84bec Wraps material animation floats to sane values. 4 年之前
  Lukas Aldershaab 97edf1ae34 Remove duplicate definition of glowMul 4 年之前
  AzaezelX 4250e1d1b4 simplification of the Class::_set<slotname>Asset methods, (as well as early outting before dAtoi(index) hurt itself if index was invalid) 4 年之前
  Areloch f0068c2435 Updates macromagic to properly set up for init'ing when image assets are set in material and terrain materials 4 年之前
  Brian Roberts d50f1f0b81 Merge pull request #342 from lukaspj/fix/replace-dstrcmp 4 年之前
  Lukas Aldershaab c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 4 年之前
  AzaezelX 0c7811bd1a shift pbrconfig to ORM 4 年之前
  AzaezelX 22b0785c73 augment imageasset with initMapSlot and bindMap class insert macros (and array variants) to make the conversion process for folks shifting from 3.x to 4.x cleaner, as well as autocreation of getter/setter methods andadditoinal acessor macros for consistency 4 年之前
  Areloch 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 4 年之前
  Areloch 4ce558f042 Reworks the terrain loader code to work with the assets. 5 年之前
  Areloch 9b907e77ee Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX 5 年之前
  AzaezelX 5f59ebbacc uninitialized variables-materials 5 年之前
  Areloch f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 5 年之前
  Areloch 66cc6fb9d1 Removes current implement of shadow caching 5 年之前
  Areloch 27ee09e491 Merge branch 'alpha40_premul' of https://github.com/Azaezel/Torque3D into Preview4_0 5 年之前
  Areloch ac77315e29 Merge branch 'alph40_pbrConfig_BREAKINGWip' of https://github.com/Azaezel/Torque3D into Preview4_0 5 年之前