Historique des commits

Auteur SHA1 Message Date
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector il y a 2 ans
  JeffR 976c0bca79 Fixed uninitialized values for renderMeshExample and renderShapeExample which would cause a crash on creation il y a 3 ans
  Areloch adec6e7c74 Adds load status to MaterialAsset for if the Script file itself has been loaded, but the material itself hasn't yet been processed. il y a 4 ans
  AzaezelX 68fee78744 prefab safeties il y a 4 ans
  AzaezelX b8eaefc21e refactor new IsScriptFile method to be zip-safe il y a 4 ans
  AzaezelX f185bef8a3 leverage isScriptFile il y a 4 ans
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets il y a 4 ans
  Areloch c5bccd8ff4 Adjusts getUtilizedAssets writeout so it more consistently prints out the dependent assets il y a 5 ans
  Areloch 9bf8337e4a Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. il y a 6 ans
  Areloch a7107744f3 Merge pull request #2204 from Azaezel/badPrefabEntryHandling il y a 7 ans
  Areloch 8dedcf456a Cleanup of export function to remove redundant arg il y a 7 ans
  Azaezel c662e4ec2e don't try to physically interact with a prefab with invalid entries il y a 7 ans
  Areloch 1d754cbbad Makes it so prefabs can correctly 'export to collada' by running the buildPolyList function on it's children. il y a 8 ans
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 il y a 13 ans