提交历史

作者 SHA1 备注 提交日期
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 年之前
  JeffR 976c0bca79 Fixed uninitialized values for renderMeshExample and renderShapeExample which would cause a crash on creation 3 年之前
  Areloch adec6e7c74 Adds load status to MaterialAsset for if the Script file itself has been loaded, but the material itself hasn't yet been processed. 3 年之前
  AzaezelX 68fee78744 prefab safeties 4 年之前
  AzaezelX b8eaefc21e refactor new IsScriptFile method to be zip-safe 4 年之前
  AzaezelX f185bef8a3 leverage isScriptFile 4 年之前
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 年之前
  Areloch c5bccd8ff4 Adjusts getUtilizedAssets writeout so it more consistently prints out the dependent assets 4 年之前
  Areloch 9bf8337e4a Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. 6 年之前
  Areloch a7107744f3 Merge pull request #2204 from Azaezel/badPrefabEntryHandling 7 年之前
  Areloch 8dedcf456a Cleanup of export function to remove redundant arg 7 年之前
  Azaezel c662e4ec2e don't try to physically interact with a prefab with invalid entries 7 年之前
  Areloch 1d754cbbad Makes it so prefabs can correctly 'export to collada' by running the buildPolyList function on it's children. 8 年之前
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 年之前