Lukas Aldershaab
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87dd7ffc4a
Implement Singlepass Terrain Render
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%!s(int64=4) %!d(string=hai) anos |
Lukas Aldershaab
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197a62f6ea
Convert dStrcmp to String::compare for more cases
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%!s(int64=4) %!d(string=hai) anos |
Tim Barnes
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9e65e940d0
lighting single buffer
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%!s(int64=6) %!d(string=hai) anos |
Areloch
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1f7cf55204
Add cubemap arrays, as well as control for generation of MIPs on texture targets.
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%!s(int64=7) %!d(string=hai) anos |
Areloch
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e2f98f2641
Includes the D3D feature level detection.
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%!s(int64=8) %!d(string=hai) anos |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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%!s(int64=8) %!d(string=hai) anos |
rextimmy
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86a95e748e
Added getShaderModel string to D3D11 for use with shader version macros.
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%!s(int64=8) %!d(string=hai) anos |
rextimmy
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983b3211ed
D3D11 Feature level 10 support and D3D11 device cleanup.
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%!s(int64=8) %!d(string=hai) anos |
James Urquhart
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3496c549b5
Hardware Skinning Support
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%!s(int64=10) %!d(string=hai) anos |
Azaezel
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db50887c05
addresses C4101 warnings ('identifier' : unreferenced local variable)
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%!s(int64=9) %!d(string=hai) anos |
rextimmy
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1ff6f221fb
Direct3D11 GFX device.
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%!s(int64=9) %!d(string=hai) anos |