Commit History

Автор SHA1 Съобщение Дата
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector преди 2 години
  AzaezelX 645f88d4af emissive to recivesShadows преди 2 години
  AzaezelX 4c50270e25 fix orm vs single channel mapping преди 2 години
  AzaezelX f4cc0e8151 default translucency for PBR authoring tools generally assume premul, not lerpalpha nowadays преди 3 години
  AzaezelX de6ee93159 slim ambient down to vec3, default to premul for translucency преди 3 години
  JeffR bae6a3f514 Fixes assignment of the mapTo field for terrain FX materials to point to the assetId rather than just the assetName, fixing the material mapping lookups преди 3 години
  JeffR 630285def6 Shifts handling of material and terrain material definitions to be written into the asset definition taml file instead of having an extra loose file преди 3 години
  AzaezelX e45b959d7d correct imageassetarrays having a singular texture profile as oposed to a type per. преди 4 години
  AzaezelX 3fdf49f829 addsa material.setAnimflags(LAYER,TAGS STRING); method преди 4 години
  AzaezelX f0d919e859 sound asset conversions - materials преди 4 години
  AzaezelX f5600826d7 Merge branch 'Preview4_0' into SoundAssetImplements преди 4 години
  Robert MacGregor 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. преди 4 години
  AzaezelX 98a079a797 code duplication prune. should aid in stability преди 4 години
  AzaezelX 76386f433c fix eronous extra glue code in macro, fix slash direction in include преди 4 години
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets преди 4 години
  Lukas Aldershaab 099dd4f1f3 Parametrize script extension, default to 'tscript' преди 4 години
  chaigler c342e84bec Wraps material animation floats to sane values. преди 4 години
  Lukas Aldershaab 97edf1ae34 Remove duplicate definition of glowMul преди 5 години
  AzaezelX 4250e1d1b4 simplification of the Class::_set<slotname>Asset methods, (as well as early outting before dAtoi(index) hurt itself if index was invalid) преди 5 години
  Areloch f0068c2435 Updates macromagic to properly set up for init'ing when image assets are set in material and terrain materials преди 5 години
  Brian Roberts d50f1f0b81 Merge pull request #342 from lukaspj/fix/replace-dstrcmp преди 5 години
  Lukas Aldershaab c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. преди 5 години
  AzaezelX 0c7811bd1a shift pbrconfig to ORM преди 5 години
  AzaezelX 22b0785c73 augment imageasset with initMapSlot and bindMap class insert macros (and array variants) to make the conversion process for folks shifting from 3.x to 4.x cleaner, as well as autocreation of getter/setter methods andadditoinal acessor macros for consistency преди 5 години
  Areloch 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. преди 5 години
  Areloch 4ce558f042 Reworks the terrain loader code to work with the assets. преди 5 години
  Areloch 9b907e77ee Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX преди 5 години
  AzaezelX 5f59ebbacc uninitialized variables-materials преди 5 години
  Areloch f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path преди 5 години
  Areloch 66cc6fb9d1 Removes current implement of shadow caching преди 5 години