AzaezelX
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2 tahun lalu |
AzaezelX
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645f88d4af
emissive to recivesShadows
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2 tahun lalu |
AzaezelX
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4c50270e25
fix orm vs single channel mapping
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2 tahun lalu |
AzaezelX
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f4cc0e8151
default translucency for PBR authoring tools generally assume premul, not lerpalpha nowadays
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3 tahun lalu |
AzaezelX
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de6ee93159
slim ambient down to vec3, default to premul for translucency
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3 tahun lalu |
JeffR
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bae6a3f514
Fixes assignment of the mapTo field for terrain FX materials to point to the assetId rather than just the assetName, fixing the material mapping lookups
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3 tahun lalu |
JeffR
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630285def6
Shifts handling of material and terrain material definitions to be written into the asset definition taml file instead of having an extra loose file
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3 tahun lalu |
AzaezelX
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e45b959d7d
correct imageassetarrays having a singular texture profile as oposed to a type per.
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4 tahun lalu |
AzaezelX
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3fdf49f829
addsa material.setAnimflags(LAYER,TAGS STRING); method
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4 tahun lalu |
AzaezelX
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f0d919e859
sound asset conversions - materials
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4 tahun lalu |
AzaezelX
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f5600826d7
Merge branch 'Preview4_0' into SoundAssetImplements
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4 tahun lalu |
Robert MacGregor
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1b6b803a20
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
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4 tahun lalu |
AzaezelX
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98a079a797
code duplication prune. should aid in stability
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4 tahun lalu |
AzaezelX
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76386f433c
fix eronous extra glue code in macro, fix slash direction in include
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4 tahun lalu |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 tahun lalu |
Lukas Aldershaab
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099dd4f1f3
Parametrize script extension, default to 'tscript'
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4 tahun lalu |
chaigler
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c342e84bec
Wraps material animation floats to sane values.
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4 tahun lalu |
Lukas Aldershaab
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97edf1ae34
Remove duplicate definition of glowMul
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5 tahun lalu |
AzaezelX
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4250e1d1b4
simplification of the Class::_set<slotname>Asset methods, (as well as early outting before dAtoi(index) hurt itself if index was invalid)
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5 tahun lalu |
Areloch
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f0068c2435
Updates macromagic to properly set up for init'ing when image assets are set in material and terrain materials
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5 tahun lalu |
Brian Roberts
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d50f1f0b81
Merge pull request #342 from lukaspj/fix/replace-dstrcmp
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5 tahun lalu |
Lukas Aldershaab
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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5 tahun lalu |
AzaezelX
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0c7811bd1a
shift pbrconfig to ORM
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5 tahun lalu |
AzaezelX
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22b0785c73
augment imageasset with initMapSlot and bindMap class insert macros (and array variants) to make the conversion process for folks shifting from 3.x to 4.x cleaner, as well as autocreation of getter/setter methods andadditoinal acessor macros for consistency
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5 tahun lalu |
Areloch
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 tahun lalu |
Areloch
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4ce558f042
Reworks the terrain loader code to work with the assets.
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5 tahun lalu |
Areloch
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9b907e77ee
Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX
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5 tahun lalu |
AzaezelX
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5f59ebbacc
uninitialized variables-materials
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5 tahun lalu |
Areloch
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f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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5 tahun lalu |
Areloch
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66cc6fb9d1
Removes current implement of shadow caching
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5 tahun lalu |