Commit történet

Szerző SHA1 Üzenet Dátum
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 éve
  AzaezelX 645f88d4af emissive to recivesShadows 2 éve
  AzaezelX 4c50270e25 fix orm vs single channel mapping 2 éve
  AzaezelX f4cc0e8151 default translucency for PBR authoring tools generally assume premul, not lerpalpha nowadays 3 éve
  AzaezelX de6ee93159 slim ambient down to vec3, default to premul for translucency 3 éve
  JeffR bae6a3f514 Fixes assignment of the mapTo field for terrain FX materials to point to the assetId rather than just the assetName, fixing the material mapping lookups 3 éve
  JeffR 630285def6 Shifts handling of material and terrain material definitions to be written into the asset definition taml file instead of having an extra loose file 3 éve
  AzaezelX e45b959d7d correct imageassetarrays having a singular texture profile as oposed to a type per. 4 éve
  AzaezelX 3fdf49f829 addsa material.setAnimflags(LAYER,TAGS STRING); method 4 éve
  AzaezelX f0d919e859 sound asset conversions - materials 4 éve
  AzaezelX f5600826d7 Merge branch 'Preview4_0' into SoundAssetImplements 4 éve
  Robert MacGregor 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 4 éve
  AzaezelX 98a079a797 code duplication prune. should aid in stability 4 éve
  AzaezelX 76386f433c fix eronous extra glue code in macro, fix slash direction in include 4 éve
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 éve
  Lukas Aldershaab 099dd4f1f3 Parametrize script extension, default to 'tscript' 4 éve
  chaigler c342e84bec Wraps material animation floats to sane values. 4 éve
  Lukas Aldershaab 97edf1ae34 Remove duplicate definition of glowMul 5 éve
  AzaezelX 4250e1d1b4 simplification of the Class::_set<slotname>Asset methods, (as well as early outting before dAtoi(index) hurt itself if index was invalid) 5 éve
  Areloch f0068c2435 Updates macromagic to properly set up for init'ing when image assets are set in material and terrain materials 5 éve
  Brian Roberts d50f1f0b81 Merge pull request #342 from lukaspj/fix/replace-dstrcmp 5 éve
  Lukas Aldershaab c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 éve
  AzaezelX 0c7811bd1a shift pbrconfig to ORM 5 éve
  AzaezelX 22b0785c73 augment imageasset with initMapSlot and bindMap class insert macros (and array variants) to make the conversion process for folks shifting from 3.x to 4.x cleaner, as well as autocreation of getter/setter methods andadditoinal acessor macros for consistency 5 éve
  Areloch 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 éve
  Areloch 4ce558f042 Reworks the terrain loader code to work with the assets. 5 éve
  Areloch 9b907e77ee Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX 5 éve
  AzaezelX 5f59ebbacc uninitialized variables-materials 5 éve
  Areloch f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 5 éve
  Areloch 66cc6fb9d1 Removes current implement of shadow caching 5 éve