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D3D11
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ad3c961579
get probes displaying with low Texture quality
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před 3 roky |
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Null
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04f4a5fcf4
dedicated server nulltexturemanager work
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před 3 roky |
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bitmap
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880ac5a264
bump down saveScaledImage default to 256
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před 3 roky |
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gl
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aafbb7bfba
add debug reportingfor cubemap arrays, and correct transcription flaw
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před 3 roky |
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sim
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e45b959d7d
correct imageassetarrays having a singular texture profile as oposed to a type per.
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před 4 roky |
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util
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edd1e0a270
Removes Direct3D9 functionality.
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před 8 roky |
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video
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1b6b803a20
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
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před 4 roky |
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gFont.cpp
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b9c207765e
uninitialized variables-gfx
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před 5 roky |
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gFont.h
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b9c207765e
uninitialized variables-gfx
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před 5 roky |
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genericConstBuffer.cpp
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af77444ec9
Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0
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před 6 roky |
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genericConstBuffer.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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před 8 roky |
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gfxAPI.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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před 5 roky |
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gfxAPI.h
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5a933c00d3
Removed old fixed function code from GFX.
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před 5 roky |
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gfxAdapter.h
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b9c207765e
uninitialized variables-gfx
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před 5 roky |
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gfxCardProfile.cpp
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39952a490f
* Cleanup: Resolve several compiler warnings associated with TORQUE_DEBUG.
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před 3 roky |
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gfxCardProfile.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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gfxCubemap.cpp
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ad3c961579
get probes displaying with low Texture quality
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před 3 roky |
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gfxCubemap.h
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ad3c961579
get probes displaying with low Texture quality
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před 3 roky |
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gfxDebugEvent.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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gfxDevice.cpp
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cd82186231
Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select
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před 3 roky |
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gfxDevice.h
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cd82186231
Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select
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před 3 roky |
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gfxDeviceStatistics.cpp
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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gfxDeviceStatistics.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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gfxDrawUtil.cpp
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8fa652a327
by request, changed fspin and the new "rotation" for bitmap gui elements to a more generic "angle" to preserve thedistinction between rotating a gui and rotating a 3d object.
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před 4 roky |
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gfxDrawUtil.h
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8fa652a327
by request, changed fspin and the new "rotation" for bitmap gui elements to a more generic "angle" to preserve thedistinction between rotating a gui and rotating a 3d object.
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před 4 roky |
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gfxEnums.h
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6d71bec417
gfx enum correction
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před 5 roky |
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gfxFence.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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před 8 roky |
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gfxFence.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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gfxFontRenderBatcher.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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před 5 roky |
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gfxFontRenderBatcher.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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gfxFormatUtils.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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před 8 roky |
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gfxFormatUtils.h
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b9c207765e
uninitialized variables-gfx
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před 5 roky |
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gfxInit.cpp
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98a4e7fb12
dedicated gfx device surpression
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před 4 roky |
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gfxInit.h
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212ac36cc1
Tidy up indentation in openvr changes
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před 9 roky |
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gfxOcclusionQuery.cpp
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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gfxOcclusionQuery.h
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fbfd3ed8ed
clang: constructor initialization order
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před 9 roky |
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gfxPrimitiveBuffer.cpp
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28d303c5ea
Added immutable vertex and index buffers.
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před 10 roky |
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gfxPrimitiveBuffer.h
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3496c549b5
Hardware Skinning Support
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před 9 roky |
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gfxResource.cpp
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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gfxResource.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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gfxShader.cpp
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88106f9032
Fixed type inference for nulls in console functions
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před 9 roky |
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gfxShader.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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před 8 roky |
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gfxStateBlock.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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před 5 roky |
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gfxStateBlock.h
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5a933c00d3
Removed old fixed function code from GFX.
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před 5 roky |
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gfxStringEnumTranslate.cpp
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1c0f234d3a
adress #510 - missing GFXFormatR11G11B10 macrohook
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před 4 roky |
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gfxStringEnumTranslate.h
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5a933c00d3
Removed old fixed function code from GFX.
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před 5 roky |
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gfxStructs.cpp
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bab3d9d5f3
Fix for bug in GFXVideoMode::parseFromString()
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před 7 roky |
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gfxStructs.h
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5a933c00d3
Removed old fixed function code from GFX.
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před 5 roky |
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gfxTarget.cpp
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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gfxTarget.h
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1f7cf55204
Add cubemap arrays, as well as control for generation of MIPs on texture targets.
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před 7 roky |
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gfxTextureArray.cpp
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62a99adb74
aug GFXTextureArray::setTexture to report what texture sizes are mismatching
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před 3 roky |
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gfxTextureArray.h
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d3996aec84
Add texture size fields to terrain textures and improve editor performance
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před 5 roky |
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gfxTextureHandle.cpp
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45d304ee31
Fixes the backend logic for setting/creating 3DTextures in D3D11
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před 5 roky |
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gfxTextureHandle.h
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45d304ee31
Fixes the backend logic for setting/creating 3DTextures in D3D11
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před 5 roky |
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gfxTextureManager.cpp
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ad3c961579
get probes displaying with low Texture quality
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před 3 roky |
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gfxTextureManager.h
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d044ae0702
Removed unneeded default irradiance and prefilter cubemaps, and their convars
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před 3 roky |
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gfxTextureObject.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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před 8 roky |
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gfxTextureObject.h
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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před 12 roky |
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gfxTextureProfile.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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před 8 roky |
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gfxTextureProfile.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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před 4 roky |
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gfxTransformSaver.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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gfxVertexBuffer.cpp
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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gfxVertexBuffer.h
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b9c207765e
uninitialized variables-gfx
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před 5 roky |
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gfxVertexColor.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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před 8 roky |
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gfxVertexColor.h
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4e984cfd40
from @rextimmy - linearcolor set and = operators
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před 6 roky |
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gfxVertexFormat.cpp
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b9c207765e
uninitialized variables-gfx
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před 5 roky |
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gfxVertexFormat.h
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ed14b6fced
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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před 8 roky |
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gfxVertexTypes.cpp
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3496c549b5
Hardware Skinning Support
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před 9 roky |
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gfxVertexTypes.h
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3496c549b5
Hardware Skinning Support
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před 9 roky |
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primBuilder.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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před 5 roky |
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primBuilder.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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před 8 roky |
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screenshot.cpp
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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před 7 roky |
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screenshot.h
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e7fb6a54de
Fix: Added missing virtual destructors for classes with virtual functions.
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před 11 roky |