AzaezelX 04f4a5fcf4 dedicated server nulltexturemanager work před 3 roky
..
D3D11 ad3c961579 get probes displaying with low Texture quality před 3 roky
Null 04f4a5fcf4 dedicated server nulltexturemanager work před 3 roky
bitmap 880ac5a264 bump down saveScaledImage default to 256 před 3 roky
gl aafbb7bfba add debug reportingfor cubemap arrays, and correct transcription flaw před 3 roky
sim e45b959d7d correct imageassetarrays having a singular texture profile as oposed to a type per. před 4 roky
util edd1e0a270 Removes Direct3D9 functionality. před 8 roky
video 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. před 4 roky
gFont.cpp b9c207765e uninitialized variables-gfx před 5 roky
gFont.h b9c207765e uninitialized variables-gfx před 5 roky
genericConstBuffer.cpp af77444ec9 Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0 před 6 roky
genericConstBuffer.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
gfxAPI.cpp 5a933c00d3 Removed old fixed function code from GFX. před 5 roky
gfxAPI.h 5a933c00d3 Removed old fixed function code from GFX. před 5 roky
gfxAdapter.h b9c207765e uninitialized variables-gfx před 5 roky
gfxCardProfile.cpp 39952a490f * Cleanup: Resolve several compiler warnings associated with TORQUE_DEBUG. před 3 roky
gfxCardProfile.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
gfxCubemap.cpp ad3c961579 get probes displaying with low Texture quality před 3 roky
gfxCubemap.h ad3c961579 get probes displaying with low Texture quality před 3 roky
gfxDebugEvent.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
gfxDevice.cpp cd82186231 Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select před 3 roky
gfxDevice.h cd82186231 Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select před 3 roky
gfxDeviceStatistics.cpp 7dbfe6994d Engine directory for ticket #1 před 13 roky
gfxDeviceStatistics.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
gfxDrawUtil.cpp 8fa652a327 by request, changed fspin and the new "rotation" for bitmap gui elements to a more generic "angle" to preserve thedistinction between rotating a gui and rotating a 3d object. před 4 roky
gfxDrawUtil.h 8fa652a327 by request, changed fspin and the new "rotation" for bitmap gui elements to a more generic "angle" to preserve thedistinction between rotating a gui and rotating a 3d object. před 4 roky
gfxEnums.h 6d71bec417 gfx enum correction před 5 roky
gfxFence.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
gfxFence.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
gfxFontRenderBatcher.cpp 5a933c00d3 Removed old fixed function code from GFX. před 5 roky
gfxFontRenderBatcher.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
gfxFormatUtils.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
gfxFormatUtils.h b9c207765e uninitialized variables-gfx před 5 roky
gfxInit.cpp 98a4e7fb12 dedicated gfx device surpression před 4 roky
gfxInit.h 212ac36cc1 Tidy up indentation in openvr changes před 9 roky
gfxOcclusionQuery.cpp 7dbfe6994d Engine directory for ticket #1 před 13 roky
gfxOcclusionQuery.h fbfd3ed8ed clang: constructor initialization order před 9 roky
gfxPrimitiveBuffer.cpp 28d303c5ea Added immutable vertex and index buffers. před 10 roky
gfxPrimitiveBuffer.h 3496c549b5 Hardware Skinning Support před 9 roky
gfxResource.cpp 7dbfe6994d Engine directory for ticket #1 před 13 roky
gfxResource.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
gfxShader.cpp 88106f9032 Fixed type inference for nulls in console functions před 9 roky
gfxShader.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
gfxStateBlock.cpp 5a933c00d3 Removed old fixed function code from GFX. před 5 roky
gfxStateBlock.h 5a933c00d3 Removed old fixed function code from GFX. před 5 roky
gfxStringEnumTranslate.cpp 1c0f234d3a adress #510 - missing GFXFormatR11G11B10 macrohook před 4 roky
gfxStringEnumTranslate.h 5a933c00d3 Removed old fixed function code from GFX. před 5 roky
gfxStructs.cpp bab3d9d5f3 Fix for bug in GFXVideoMode::parseFromString() před 7 roky
gfxStructs.h 5a933c00d3 Removed old fixed function code from GFX. před 5 roky
gfxTarget.cpp 7dbfe6994d Engine directory for ticket #1 před 13 roky
gfxTarget.h 1f7cf55204 Add cubemap arrays, as well as control for generation of MIPs on texture targets. před 7 roky
gfxTextureArray.cpp 62a99adb74 aug GFXTextureArray::setTexture to report what texture sizes are mismatching před 3 roky
gfxTextureArray.h d3996aec84 Add texture size fields to terrain textures and improve editor performance před 5 roky
gfxTextureHandle.cpp 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 před 5 roky
gfxTextureHandle.h 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 před 5 roky
gfxTextureManager.cpp ad3c961579 get probes displaying with low Texture quality před 3 roky
gfxTextureManager.h d044ae0702 Removed unneeded default irradiance and prefilter cubemaps, and their convars před 3 roky
gfxTextureObject.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
gfxTextureObject.h 4c35fd37af Simple pass over the codebase to standardize the platform types. před 12 roky
gfxTextureProfile.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
gfxTextureProfile.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets před 4 roky
gfxTransformSaver.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
gfxVertexBuffer.cpp 7dbfe6994d Engine directory for ticket #1 před 13 roky
gfxVertexBuffer.h b9c207765e uninitialized variables-gfx před 5 roky
gfxVertexColor.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
gfxVertexColor.h 4e984cfd40 from @rextimmy - linearcolor set and = operators před 6 roky
gfxVertexFormat.cpp b9c207765e uninitialized variables-gfx před 5 roky
gfxVertexFormat.h ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. před 8 roky
gfxVertexTypes.cpp 3496c549b5 Hardware Skinning Support před 9 roky
gfxVertexTypes.h 3496c549b5 Hardware Skinning Support před 9 roky
primBuilder.cpp 5a933c00d3 Removed old fixed function code from GFX. před 5 roky
primBuilder.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
screenshot.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows před 7 roky
screenshot.h e7fb6a54de Fix: Added missing virtual destructors for classes with virtual functions. před 11 roky