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D3D11
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fa5b377ec3
Fix argument to `dStrncat`
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2 tahun lalu |
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Null
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04f4a5fcf4
dedicated server nulltexturemanager work
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3 tahun lalu |
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bitmap
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7284d44833
bump up max allowable texture dimensions
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3 tahun lalu |
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gl
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aafbb7bfba
add debug reportingfor cubemap arrays, and correct transcription flaw
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3 tahun lalu |
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sim
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1b33b01eb1
add "docsURL" filter to assignFieldsFrom to prevent it from triggering opening web pages when inheriting values
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2 tahun lalu |
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util
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edd1e0a270
Removes Direct3D9 functionality.
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8 tahun lalu |
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video
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2 tahun lalu |
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gFont.cpp
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b9c207765e
uninitialized variables-gfx
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5 tahun lalu |
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gFont.h
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b9c207765e
uninitialized variables-gfx
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5 tahun lalu |
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genericConstBuffer.cpp
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af77444ec9
Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0
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6 tahun lalu |
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genericConstBuffer.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 tahun lalu |
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gfxAPI.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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5 tahun lalu |
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gfxAPI.h
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5a933c00d3
Removed old fixed function code from GFX.
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5 tahun lalu |
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gfxAdapter.h
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b9c207765e
uninitialized variables-gfx
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5 tahun lalu |
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gfxCardProfile.cpp
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39952a490f
* Cleanup: Resolve several compiler warnings associated with TORQUE_DEBUG.
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3 tahun lalu |
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gfxCardProfile.h
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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gfxCubemap.cpp
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ad3c961579
get probes displaying with low Texture quality
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3 tahun lalu |
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gfxCubemap.h
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ad3c961579
get probes displaying with low Texture quality
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3 tahun lalu |
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gfxDebugEvent.h
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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gfxDevice.cpp
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cd82186231
Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select
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3 tahun lalu |
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gfxDevice.h
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cd82186231
Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select
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3 tahun lalu |
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gfxDeviceStatistics.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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gfxDeviceStatistics.h
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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gfxDrawUtil.cpp
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8fa652a327
by request, changed fspin and the new "rotation" for bitmap gui elements to a more generic "angle" to preserve thedistinction between rotating a gui and rotating a 3d object.
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4 tahun lalu |
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gfxDrawUtil.h
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8fa652a327
by request, changed fspin and the new "rotation" for bitmap gui elements to a more generic "angle" to preserve thedistinction between rotating a gui and rotating a 3d object.
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4 tahun lalu |
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gfxEnums.h
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6d71bec417
gfx enum correction
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5 tahun lalu |
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gfxFence.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 tahun lalu |
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gfxFence.h
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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gfxFontRenderBatcher.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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5 tahun lalu |
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gfxFontRenderBatcher.h
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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gfxFormatUtils.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 tahun lalu |
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gfxFormatUtils.h
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b9c207765e
uninitialized variables-gfx
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5 tahun lalu |
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gfxInit.cpp
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98a4e7fb12
dedicated gfx device surpression
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4 tahun lalu |
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gfxInit.h
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212ac36cc1
Tidy up indentation in openvr changes
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9 tahun lalu |
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gfxOcclusionQuery.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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gfxOcclusionQuery.h
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fbfd3ed8ed
clang: constructor initialization order
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9 tahun lalu |
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gfxPrimitiveBuffer.cpp
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28d303c5ea
Added immutable vertex and index buffers.
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10 tahun lalu |
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gfxPrimitiveBuffer.h
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3496c549b5
Hardware Skinning Support
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9 tahun lalu |
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gfxResource.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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gfxResource.h
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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gfxShader.cpp
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88106f9032
Fixed type inference for nulls in console functions
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9 tahun lalu |
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gfxShader.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 tahun lalu |
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gfxStateBlock.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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5 tahun lalu |
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gfxStateBlock.h
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5a933c00d3
Removed old fixed function code from GFX.
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5 tahun lalu |
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gfxStringEnumTranslate.cpp
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1c0f234d3a
adress #510 - missing GFXFormatR11G11B10 macrohook
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4 tahun lalu |
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gfxStringEnumTranslate.h
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5a933c00d3
Removed old fixed function code from GFX.
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5 tahun lalu |
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gfxStructs.cpp
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bab3d9d5f3
Fix for bug in GFXVideoMode::parseFromString()
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7 tahun lalu |
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gfxStructs.h
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5a933c00d3
Removed old fixed function code from GFX.
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5 tahun lalu |
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gfxTarget.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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gfxTarget.h
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1f7cf55204
Add cubemap arrays, as well as control for generation of MIPs on texture targets.
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7 tahun lalu |
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gfxTextureArray.cpp
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cdf3b6cf79
kill console spam
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3 tahun lalu |
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gfxTextureArray.h
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d3996aec84
Add texture size fields to terrain textures and improve editor performance
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5 tahun lalu |
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gfxTextureHandle.cpp
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45d304ee31
Fixes the backend logic for setting/creating 3DTextures in D3D11
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5 tahun lalu |
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gfxTextureHandle.h
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45d304ee31
Fixes the backend logic for setting/creating 3DTextures in D3D11
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5 tahun lalu |
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gfxTextureManager.cpp
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d23ee397e6
adds wetness
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3 tahun lalu |
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gfxTextureManager.h
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d23ee397e6
adds wetness
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3 tahun lalu |
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gfxTextureObject.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 tahun lalu |
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gfxTextureObject.h
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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12 tahun lalu |
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gfxTextureProfile.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 tahun lalu |
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gfxTextureProfile.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 tahun lalu |
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gfxTransformSaver.h
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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gfxVertexBuffer.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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gfxVertexBuffer.h
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b9c207765e
uninitialized variables-gfx
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5 tahun lalu |
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gfxVertexColor.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 tahun lalu |
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gfxVertexColor.h
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4e984cfd40
from @rextimmy - linearcolor set and = operators
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6 tahun lalu |
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gfxVertexFormat.cpp
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b9c207765e
uninitialized variables-gfx
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5 tahun lalu |
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gfxVertexFormat.h
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ed14b6fced
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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8 tahun lalu |
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gfxVertexTypes.cpp
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3496c549b5
Hardware Skinning Support
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9 tahun lalu |
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gfxVertexTypes.h
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3496c549b5
Hardware Skinning Support
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9 tahun lalu |
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primBuilder.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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5 tahun lalu |
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primBuilder.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 tahun lalu |
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screenshot.cpp
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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7 tahun lalu |
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screenshot.h
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e7fb6a54de
Fix: Added missing virtual destructors for classes with virtual functions.
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11 tahun lalu |