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D3D11
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0527865462
set cubemapsaver profile to one that preserves sizes
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hace 4 años |
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Null
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5a933c00d3
Removed old fixed function code from GFX.
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hace 5 años |
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bitmap
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0527865462
set cubemapsaver profile to one that preserves sizes
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hace 4 años |
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gl
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e1398895b3
fix opengl device not returning the correct anisotropic value
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hace 4 años |
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sim
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e45b959d7d
correct imageassetarrays having a singular texture profile as oposed to a type per.
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hace 4 años |
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util
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edd1e0a270
Removes Direct3D9 functionality.
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hace 8 años |
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video
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1b6b803a20
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
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hace 4 años |
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gFont.cpp
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b9c207765e
uninitialized variables-gfx
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hace 5 años |
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gFont.h
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b9c207765e
uninitialized variables-gfx
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hace 5 años |
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genericConstBuffer.cpp
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af77444ec9
Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0
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hace 6 años |
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genericConstBuffer.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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hace 8 años |
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gfxAPI.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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hace 5 años |
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gfxAPI.h
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5a933c00d3
Removed old fixed function code from GFX.
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hace 5 años |
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gfxAdapter.h
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b9c207765e
uninitialized variables-gfx
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hace 5 años |
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gfxCardProfile.cpp
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099dd4f1f3
Parametrize script extension, default to 'tscript'
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hace 5 años |
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gfxCardProfile.h
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7dbfe6994d
Engine directory for ticket #1
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hace 13 años |
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gfxCubemap.cpp
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26a89882c7
tracks wether or not a cubemap has been fully intitialised (as well as defautls for other shared entries). skips out including an uninitialized cuebmap in probe array (inthoery. in practice, need to root arround a bit more)
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hace 7 años |
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gfxCubemap.h
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b9c207765e
uninitialized variables-gfx
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hace 5 años |
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gfxDebugEvent.h
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7dbfe6994d
Engine directory for ticket #1
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hace 13 años |
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gfxDevice.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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hace 5 años |
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gfxDevice.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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hace 4 años |
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gfxDeviceStatistics.cpp
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7dbfe6994d
Engine directory for ticket #1
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hace 13 años |
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gfxDeviceStatistics.h
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7dbfe6994d
Engine directory for ticket #1
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hace 13 años |
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gfxDrawUtil.cpp
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8fa652a327
by request, changed fspin and the new "rotation" for bitmap gui elements to a more generic "angle" to preserve thedistinction between rotating a gui and rotating a 3d object.
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hace 4 años |
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gfxDrawUtil.h
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8fa652a327
by request, changed fspin and the new "rotation" for bitmap gui elements to a more generic "angle" to preserve thedistinction between rotating a gui and rotating a 3d object.
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hace 4 años |
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gfxEnums.h
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6d71bec417
gfx enum correction
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hace 5 años |
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gfxFence.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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hace 8 años |
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gfxFence.h
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7dbfe6994d
Engine directory for ticket #1
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hace 13 años |
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gfxFontRenderBatcher.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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hace 5 años |
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gfxFontRenderBatcher.h
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7dbfe6994d
Engine directory for ticket #1
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hace 13 años |
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gfxFormatUtils.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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hace 8 años |
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gfxFormatUtils.h
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b9c207765e
uninitialized variables-gfx
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hace 5 años |
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gfxInit.cpp
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98a4e7fb12
dedicated gfx device surpression
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hace 4 años |
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gfxInit.h
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212ac36cc1
Tidy up indentation in openvr changes
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hace 9 años |
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gfxOcclusionQuery.cpp
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7dbfe6994d
Engine directory for ticket #1
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hace 13 años |
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gfxOcclusionQuery.h
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fbfd3ed8ed
clang: constructor initialization order
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hace 9 años |
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gfxPrimitiveBuffer.cpp
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28d303c5ea
Added immutable vertex and index buffers.
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hace 10 años |
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gfxPrimitiveBuffer.h
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3496c549b5
Hardware Skinning Support
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hace 9 años |
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gfxResource.cpp
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7dbfe6994d
Engine directory for ticket #1
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hace 13 años |
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gfxResource.h
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7dbfe6994d
Engine directory for ticket #1
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hace 13 años |
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gfxShader.cpp
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88106f9032
Fixed type inference for nulls in console functions
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hace 9 años |
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gfxShader.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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hace 8 años |
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gfxStateBlock.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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hace 5 años |
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gfxStateBlock.h
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5a933c00d3
Removed old fixed function code from GFX.
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hace 5 años |
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gfxStringEnumTranslate.cpp
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1c0f234d3a
adress #510 - missing GFXFormatR11G11B10 macrohook
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hace 4 años |
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gfxStringEnumTranslate.h
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5a933c00d3
Removed old fixed function code from GFX.
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hace 5 años |
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gfxStructs.cpp
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bab3d9d5f3
Fix for bug in GFXVideoMode::parseFromString()
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hace 7 años |
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gfxStructs.h
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5a933c00d3
Removed old fixed function code from GFX.
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hace 5 años |
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gfxTarget.cpp
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7dbfe6994d
Engine directory for ticket #1
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hace 13 años |
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gfxTarget.h
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1f7cf55204
Add cubemap arrays, as well as control for generation of MIPs on texture targets.
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hace 7 años |
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gfxTextureArray.cpp
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481e2a7230
Improve terrain rendering, handle bug with no detail
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hace 5 años |
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gfxTextureArray.h
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d3996aec84
Add texture size fields to terrain textures and improve editor performance
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hace 5 años |
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gfxTextureHandle.cpp
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45d304ee31
Fixes the backend logic for setting/creating 3DTextures in D3D11
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hace 5 años |
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gfxTextureHandle.h
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45d304ee31
Fixes the backend logic for setting/creating 3DTextures in D3D11
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hace 5 años |
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gfxTextureManager.cpp
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ab878eb312
report which profile usages are conflicting (was,is)
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hace 4 años |
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gfxTextureManager.h
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d3996aec84
Add texture size fields to terrain textures and improve editor performance
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hace 5 años |
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gfxTextureObject.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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hace 8 años |
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gfxTextureObject.h
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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hace 12 años |
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gfxTextureProfile.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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hace 8 años |
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gfxTextureProfile.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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hace 4 años |
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gfxTransformSaver.h
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7dbfe6994d
Engine directory for ticket #1
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hace 13 años |
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gfxVertexBuffer.cpp
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7dbfe6994d
Engine directory for ticket #1
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hace 13 años |
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gfxVertexBuffer.h
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b9c207765e
uninitialized variables-gfx
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hace 5 años |
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gfxVertexColor.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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hace 8 años |
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gfxVertexColor.h
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4e984cfd40
from @rextimmy - linearcolor set and = operators
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hace 6 años |
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gfxVertexFormat.cpp
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b9c207765e
uninitialized variables-gfx
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hace 5 años |
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gfxVertexFormat.h
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ed14b6fced
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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hace 8 años |
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gfxVertexTypes.cpp
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3496c549b5
Hardware Skinning Support
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hace 9 años |
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gfxVertexTypes.h
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3496c549b5
Hardware Skinning Support
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hace 9 años |
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primBuilder.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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hace 5 años |
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primBuilder.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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hace 8 años |
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screenshot.cpp
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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hace 7 años |
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screenshot.h
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e7fb6a54de
Fix: Added missing virtual destructors for classes with virtual functions.
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hace 11 años |