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D3D11
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4de1449c4b
Merge pull request #442 from rextimmy/gfx_cleanup
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5 年 前 |
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Null
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5a933c00d3
Removed old fixed function code from GFX.
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5 年 前 |
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bitmap
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5a933c00d3
Removed old fixed function code from GFX.
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5 年 前 |
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gl
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5a933c00d3
Removed old fixed function code from GFX.
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5 年 前 |
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sim
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5a933c00d3
Removed old fixed function code from GFX.
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5 年 前 |
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util
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edd1e0a270
Removes Direct3D9 functionality.
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8 年 前 |
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video
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b9c207765e
uninitialized variables-gfx
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5 年 前 |
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gFont.cpp
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b9c207765e
uninitialized variables-gfx
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5 年 前 |
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gFont.h
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b9c207765e
uninitialized variables-gfx
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5 年 前 |
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genericConstBuffer.cpp
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af77444ec9
Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0
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6 年 前 |
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genericConstBuffer.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年 前 |
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gfxAPI.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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5 年 前 |
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gfxAPI.h
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5a933c00d3
Removed old fixed function code from GFX.
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5 年 前 |
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gfxAdapter.h
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b9c207765e
uninitialized variables-gfx
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5 年 前 |
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gfxCardProfile.cpp
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099dd4f1f3
Parametrize script extension, default to 'tscript'
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5 年 前 |
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gfxCardProfile.h
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7dbfe6994d
Engine directory for ticket #1
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13 年 前 |
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gfxCubemap.cpp
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26a89882c7
tracks wether or not a cubemap has been fully intitialised (as well as defautls for other shared entries). skips out including an uninitialized cuebmap in probe array (inthoery. in practice, need to root arround a bit more)
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7 年 前 |
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gfxCubemap.h
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b9c207765e
uninitialized variables-gfx
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5 年 前 |
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gfxDebugEvent.h
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7dbfe6994d
Engine directory for ticket #1
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13 年 前 |
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gfxDevice.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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5 年 前 |
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gfxDevice.h
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5a933c00d3
Removed old fixed function code from GFX.
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5 年 前 |
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gfxDeviceStatistics.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 年 前 |
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gfxDeviceStatistics.h
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7dbfe6994d
Engine directory for ticket #1
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13 年 前 |
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gfxDrawUtil.cpp
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46624cc95a
wireframe capsule set to the contents of the solid capsule for corrections and backwards compatibility
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7 年 前 |
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gfxDrawUtil.h
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96093bd3ec
augmentation to drawArrow to allow one to explicitly define a radius.
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7 年 前 |
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gfxEnums.h
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6d71bec417
gfx enum correction
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5 年 前 |
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gfxFence.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年 前 |
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gfxFence.h
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7dbfe6994d
Engine directory for ticket #1
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13 年 前 |
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gfxFontRenderBatcher.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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5 年 前 |
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gfxFontRenderBatcher.h
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7dbfe6994d
Engine directory for ticket #1
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13 年 前 |
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gfxFormatUtils.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年 前 |
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gfxFormatUtils.h
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b9c207765e
uninitialized variables-gfx
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5 年 前 |
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gfxInit.cpp
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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7 年 前 |
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gfxInit.h
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212ac36cc1
Tidy up indentation in openvr changes
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9 年 前 |
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gfxOcclusionQuery.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 年 前 |
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gfxOcclusionQuery.h
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fbfd3ed8ed
clang: constructor initialization order
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9 年 前 |
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gfxPrimitiveBuffer.cpp
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28d303c5ea
Added immutable vertex and index buffers.
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10 年 前 |
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gfxPrimitiveBuffer.h
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3496c549b5
Hardware Skinning Support
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9 年 前 |
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gfxResource.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 年 前 |
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gfxResource.h
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7dbfe6994d
Engine directory for ticket #1
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13 年 前 |
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gfxShader.cpp
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88106f9032
Fixed type inference for nulls in console functions
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9 年 前 |
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gfxShader.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年 前 |
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gfxStateBlock.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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5 年 前 |
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gfxStateBlock.h
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5a933c00d3
Removed old fixed function code from GFX.
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5 年 前 |
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gfxStringEnumTranslate.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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5 年 前 |
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gfxStringEnumTranslate.h
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5a933c00d3
Removed old fixed function code from GFX.
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5 年 前 |
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gfxStructs.cpp
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bab3d9d5f3
Fix for bug in GFXVideoMode::parseFromString()
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7 年 前 |
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gfxStructs.h
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5a933c00d3
Removed old fixed function code from GFX.
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5 年 前 |
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gfxTarget.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 年 前 |
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gfxTarget.h
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1f7cf55204
Add cubemap arrays, as well as control for generation of MIPs on texture targets.
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7 年 前 |
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gfxTextureArray.cpp
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481e2a7230
Improve terrain rendering, handle bug with no detail
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5 年 前 |
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gfxTextureArray.h
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d3996aec84
Add texture size fields to terrain textures and improve editor performance
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5 年 前 |
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gfxTextureHandle.cpp
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45d304ee31
Fixes the backend logic for setting/creating 3DTextures in D3D11
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5 年 前 |
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gfxTextureHandle.h
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45d304ee31
Fixes the backend logic for setting/creating 3DTextures in D3D11
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5 年 前 |
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gfxTextureManager.cpp
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c5cdba750e
Fixes some minor errors on MacOS regarding compiling in clang
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5 年 前 |
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gfxTextureManager.h
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d3996aec84
Add texture size fields to terrain textures and improve editor performance
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5 年 前 |
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gfxTextureObject.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年 前 |
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gfxTextureObject.h
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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12 年 前 |
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gfxTextureProfile.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年 前 |
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gfxTextureProfile.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年 前 |
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gfxTransformSaver.h
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7dbfe6994d
Engine directory for ticket #1
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13 年 前 |
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gfxVertexBuffer.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 年 前 |
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gfxVertexBuffer.h
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b9c207765e
uninitialized variables-gfx
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5 年 前 |
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gfxVertexColor.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年 前 |
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gfxVertexColor.h
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4e984cfd40
from @rextimmy - linearcolor set and = operators
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6 年 前 |
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gfxVertexFormat.cpp
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b9c207765e
uninitialized variables-gfx
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5 年 前 |
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gfxVertexFormat.h
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ed14b6fced
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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8 年 前 |
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gfxVertexTypes.cpp
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3496c549b5
Hardware Skinning Support
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9 年 前 |
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gfxVertexTypes.h
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3496c549b5
Hardware Skinning Support
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9 年 前 |
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primBuilder.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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5 年 前 |
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primBuilder.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年 前 |
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screenshot.cpp
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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7 年 前 |
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screenshot.h
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e7fb6a54de
Fix: Added missing virtual destructors for classes with virtual functions.
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11 年 前 |