Lukas Aldershaab 099dd4f1f3 Parametrize script extension, default to 'tscript' 5 年 前
..
D3D11 4de1449c4b Merge pull request #442 from rextimmy/gfx_cleanup 5 年 前
Null 5a933c00d3 Removed old fixed function code from GFX. 5 年 前
bitmap 5a933c00d3 Removed old fixed function code from GFX. 5 年 前
gl 5a933c00d3 Removed old fixed function code from GFX. 5 年 前
sim 5a933c00d3 Removed old fixed function code from GFX. 5 年 前
util edd1e0a270 Removes Direct3D9 functionality. 8 年 前
video b9c207765e uninitialized variables-gfx 5 年 前
gFont.cpp b9c207765e uninitialized variables-gfx 5 年 前
gFont.h b9c207765e uninitialized variables-gfx 5 年 前
genericConstBuffer.cpp af77444ec9 Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0 6 年 前
genericConstBuffer.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年 前
gfxAPI.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 年 前
gfxAPI.h 5a933c00d3 Removed old fixed function code from GFX. 5 年 前
gfxAdapter.h b9c207765e uninitialized variables-gfx 5 年 前
gfxCardProfile.cpp 099dd4f1f3 Parametrize script extension, default to 'tscript' 5 年 前
gfxCardProfile.h 7dbfe6994d Engine directory for ticket #1 13 年 前
gfxCubemap.cpp 26a89882c7 tracks wether or not a cubemap has been fully intitialised (as well as defautls for other shared entries). skips out including an uninitialized cuebmap in probe array (inthoery. in practice, need to root arround a bit more) 7 年 前
gfxCubemap.h b9c207765e uninitialized variables-gfx 5 年 前
gfxDebugEvent.h 7dbfe6994d Engine directory for ticket #1 13 年 前
gfxDevice.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 年 前
gfxDevice.h 5a933c00d3 Removed old fixed function code from GFX. 5 年 前
gfxDeviceStatistics.cpp 7dbfe6994d Engine directory for ticket #1 13 年 前
gfxDeviceStatistics.h 7dbfe6994d Engine directory for ticket #1 13 年 前
gfxDrawUtil.cpp 46624cc95a wireframe capsule set to the contents of the solid capsule for corrections and backwards compatibility 7 年 前
gfxDrawUtil.h 96093bd3ec augmentation to drawArrow to allow one to explicitly define a radius. 7 年 前
gfxEnums.h 6d71bec417 gfx enum correction 5 年 前
gfxFence.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年 前
gfxFence.h 7dbfe6994d Engine directory for ticket #1 13 年 前
gfxFontRenderBatcher.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 年 前
gfxFontRenderBatcher.h 7dbfe6994d Engine directory for ticket #1 13 年 前
gfxFormatUtils.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年 前
gfxFormatUtils.h b9c207765e uninitialized variables-gfx 5 年 前
gfxInit.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 年 前
gfxInit.h 212ac36cc1 Tidy up indentation in openvr changes 9 年 前
gfxOcclusionQuery.cpp 7dbfe6994d Engine directory for ticket #1 13 年 前
gfxOcclusionQuery.h fbfd3ed8ed clang: constructor initialization order 9 年 前
gfxPrimitiveBuffer.cpp 28d303c5ea Added immutable vertex and index buffers. 10 年 前
gfxPrimitiveBuffer.h 3496c549b5 Hardware Skinning Support 9 年 前
gfxResource.cpp 7dbfe6994d Engine directory for ticket #1 13 年 前
gfxResource.h 7dbfe6994d Engine directory for ticket #1 13 年 前
gfxShader.cpp 88106f9032 Fixed type inference for nulls in console functions 9 年 前
gfxShader.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年 前
gfxStateBlock.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 年 前
gfxStateBlock.h 5a933c00d3 Removed old fixed function code from GFX. 5 年 前
gfxStringEnumTranslate.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 年 前
gfxStringEnumTranslate.h 5a933c00d3 Removed old fixed function code from GFX. 5 年 前
gfxStructs.cpp bab3d9d5f3 Fix for bug in GFXVideoMode::parseFromString() 7 年 前
gfxStructs.h 5a933c00d3 Removed old fixed function code from GFX. 5 年 前
gfxTarget.cpp 7dbfe6994d Engine directory for ticket #1 13 年 前
gfxTarget.h 1f7cf55204 Add cubemap arrays, as well as control for generation of MIPs on texture targets. 7 年 前
gfxTextureArray.cpp 481e2a7230 Improve terrain rendering, handle bug with no detail 5 年 前
gfxTextureArray.h d3996aec84 Add texture size fields to terrain textures and improve editor performance 5 年 前
gfxTextureHandle.cpp 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 5 年 前
gfxTextureHandle.h 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 5 年 前
gfxTextureManager.cpp c5cdba750e Fixes some minor errors on MacOS regarding compiling in clang 5 年 前
gfxTextureManager.h d3996aec84 Add texture size fields to terrain textures and improve editor performance 5 年 前
gfxTextureObject.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年 前
gfxTextureObject.h 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 年 前
gfxTextureProfile.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年 前
gfxTextureProfile.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年 前
gfxTransformSaver.h 7dbfe6994d Engine directory for ticket #1 13 年 前
gfxVertexBuffer.cpp 7dbfe6994d Engine directory for ticket #1 13 年 前
gfxVertexBuffer.h b9c207765e uninitialized variables-gfx 5 年 前
gfxVertexColor.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年 前
gfxVertexColor.h 4e984cfd40 from @rextimmy - linearcolor set and = operators 6 年 前
gfxVertexFormat.cpp b9c207765e uninitialized variables-gfx 5 年 前
gfxVertexFormat.h ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 年 前
gfxVertexTypes.cpp 3496c549b5 Hardware Skinning Support 9 年 前
gfxVertexTypes.h 3496c549b5 Hardware Skinning Support 9 年 前
primBuilder.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 年 前
primBuilder.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年 前
screenshot.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 年 前
screenshot.h e7fb6a54de Fix: Added missing virtual destructors for classes with virtual functions. 11 年 前