Areloch f1846c0389 Merge branch 'alpha40_blendstateFix' of https://github.com/Azaezel/Torque3D into Preview4_0 6 роки тому
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D3D11 c2e018c6a7 from @rextimmy: corrections for stateblock blending support 6 роки тому
Null 26471aaa77 WIP of timmy's changes merged in. Not properly initializing the probes/array slots just yet. 6 роки тому
bitmap 047a45c82d getChanelValueAt 'correction' 6 роки тому
gl c9a63d63cf Updated ToolsGuiTextPadProile to comply to editor theme 6 роки тому
sim d484a1a46e apply consistent colorspace to cubemaps 7 роки тому
util edd1e0a270 Removes Direct3D9 functionality. 8 роки тому
video 76908eae3c Eliminate DefineConsoleMethod 7 роки тому
gFont.cpp ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 роки тому
gFont.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
genericConstBuffer.cpp af77444ec9 Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0 6 роки тому
genericConstBuffer.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
gfxAPI.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
gfxAPI.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
gfxAdapter.h 212ac36cc1 Tidy up indentation in openvr changes 9 роки тому
gfxCardProfile.cpp 07b28cb29a GFX card profile config file logging moved to debug only 6 роки тому
gfxCardProfile.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
gfxCubemap.cpp 26a89882c7 tracks wether or not a cubemap has been fully intitialised (as well as defautls for other shared entries). skips out including an uninitialized cuebmap in probe array (inthoery. in practice, need to root arround a bit more) 7 роки тому
gfxCubemap.h 26471aaa77 WIP of timmy's changes merged in. Not properly initializing the probes/array slots just yet. 6 роки тому
gfxDebugEvent.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
gfxDevice.cpp b9c2db28e4 enhanced stage check 6 роки тому
gfxDevice.h ab9fc302fc Added D3D error code interpreter 6 роки тому
gfxDeviceStatistics.cpp 7dbfe6994d Engine directory for ticket #1 13 роки тому
gfxDeviceStatistics.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
gfxDrawUtil.cpp 46624cc95a wireframe capsule set to the contents of the solid capsule for corrections and backwards compatibility 6 роки тому
gfxDrawUtil.h 96093bd3ec augmentation to drawArrow to allow one to explicitly define a radius. 7 роки тому
gfxEnums.h f31445751f Updates and fixes to probe and lighting logic. 7 роки тому
gfxFence.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
gfxFence.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
gfxFontRenderBatcher.cpp 212ac36cc1 Tidy up indentation in openvr changes 9 роки тому
gfxFontRenderBatcher.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
gfxFormatUtils.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
gfxFormatUtils.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
gfxInit.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 роки тому
gfxInit.h 212ac36cc1 Tidy up indentation in openvr changes 9 роки тому
gfxOcclusionQuery.cpp 7dbfe6994d Engine directory for ticket #1 13 роки тому
gfxOcclusionQuery.h fbfd3ed8ed clang: constructor initialization order 9 роки тому
gfxPrimitiveBuffer.cpp 28d303c5ea Added immutable vertex and index buffers. 10 роки тому
gfxPrimitiveBuffer.h 3496c549b5 Hardware Skinning Support 9 роки тому
gfxResource.cpp 7dbfe6994d Engine directory for ticket #1 13 роки тому
gfxResource.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
gfxShader.cpp 88106f9032 Fixed type inference for nulls in console functions 9 роки тому
gfxShader.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
gfxStateBlock.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
gfxStateBlock.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
gfxStringEnumTranslate.cpp 31d0eb16f8 Clean up MSVC warning [C4312] conversion from type to type * of greater size 7 роки тому
gfxStringEnumTranslate.h 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 роки тому
gfxStructs.cpp bab3d9d5f3 Fix for bug in GFXVideoMode::parseFromString() 7 роки тому
gfxStructs.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
gfxTarget.cpp 7dbfe6994d Engine directory for ticket #1 13 роки тому
gfxTarget.h 1f7cf55204 Add cubemap arrays, as well as control for generation of MIPs on texture targets. 7 роки тому
gfxTextureHandle.cpp b4a1d18f42 Core implementation of Physical Based Rendering. 7 роки тому
gfxTextureHandle.h b4a1d18f42 Core implementation of Physical Based Rendering. 7 роки тому
gfxTextureManager.cpp e7bf49e801 Moved unneeded modules to Templates/Modules 6 роки тому
gfxTextureManager.h da18eaff45 Initial implementation of separated client and server create/destroy functions for module setup 6 роки тому
gfxTextureObject.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
gfxTextureObject.h 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 роки тому
gfxTextureProfile.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
gfxTextureProfile.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
gfxTransformSaver.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
gfxVertexBuffer.cpp 7dbfe6994d Engine directory for ticket #1 13 роки тому
gfxVertexBuffer.h fbfd3ed8ed clang: constructor initialization order 9 роки тому
gfxVertexColor.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
gfxVertexColor.h 4e984cfd40 from @rextimmy - linearcolor set and = operators 6 роки тому
gfxVertexFormat.cpp 15f67015d3 Reordering initialization methods #1912 8 роки тому
gfxVertexFormat.h ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 роки тому
gfxVertexTypes.cpp 3496c549b5 Hardware Skinning Support 9 роки тому
gfxVertexTypes.h 3496c549b5 Hardware Skinning Support 9 роки тому
primBuilder.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
primBuilder.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
screenshot.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 роки тому
screenshot.h e7fb6a54de Fix: Added missing virtual destructors for classes with virtual functions. 11 роки тому