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D3D11
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c2e018c6a7
from @rextimmy: corrections for stateblock blending support
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6 роки тому |
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Null
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26471aaa77
WIP of timmy's changes merged in. Not properly initializing the probes/array slots just yet.
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6 роки тому |
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bitmap
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047a45c82d
getChanelValueAt 'correction'
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6 роки тому |
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gl
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c9a63d63cf
Updated ToolsGuiTextPadProile to comply to editor theme
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6 роки тому |
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sim
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d484a1a46e
apply consistent colorspace to cubemaps
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7 роки тому |
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util
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edd1e0a270
Removes Direct3D9 functionality.
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8 роки тому |
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video
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76908eae3c
Eliminate DefineConsoleMethod
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7 роки тому |
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gFont.cpp
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ed14b6fced
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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8 роки тому |
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gFont.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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genericConstBuffer.cpp
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af77444ec9
Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0
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6 роки тому |
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genericConstBuffer.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 роки тому |
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gfxAPI.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 роки тому |
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gfxAPI.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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gfxAdapter.h
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212ac36cc1
Tidy up indentation in openvr changes
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9 роки тому |
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gfxCardProfile.cpp
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07b28cb29a
GFX card profile config file logging moved to debug only
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6 роки тому |
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gfxCardProfile.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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gfxCubemap.cpp
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26a89882c7
tracks wether or not a cubemap has been fully intitialised (as well as defautls for other shared entries). skips out including an uninitialized cuebmap in probe array (inthoery. in practice, need to root arround a bit more)
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7 роки тому |
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gfxCubemap.h
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26471aaa77
WIP of timmy's changes merged in. Not properly initializing the probes/array slots just yet.
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6 роки тому |
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gfxDebugEvent.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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gfxDevice.cpp
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b9c2db28e4
enhanced stage check
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6 роки тому |
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gfxDevice.h
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ab9fc302fc
Added D3D error code interpreter
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6 роки тому |
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gfxDeviceStatistics.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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gfxDeviceStatistics.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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gfxDrawUtil.cpp
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46624cc95a
wireframe capsule set to the contents of the solid capsule for corrections and backwards compatibility
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6 роки тому |
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gfxDrawUtil.h
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96093bd3ec
augmentation to drawArrow to allow one to explicitly define a radius.
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7 роки тому |
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gfxEnums.h
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f31445751f
Updates and fixes to probe and lighting logic.
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7 роки тому |
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gfxFence.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 роки тому |
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gfxFence.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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gfxFontRenderBatcher.cpp
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212ac36cc1
Tidy up indentation in openvr changes
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9 роки тому |
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gfxFontRenderBatcher.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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gfxFormatUtils.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 роки тому |
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gfxFormatUtils.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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gfxInit.cpp
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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7 роки тому |
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gfxInit.h
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212ac36cc1
Tidy up indentation in openvr changes
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9 роки тому |
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gfxOcclusionQuery.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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gfxOcclusionQuery.h
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fbfd3ed8ed
clang: constructor initialization order
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9 роки тому |
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gfxPrimitiveBuffer.cpp
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28d303c5ea
Added immutable vertex and index buffers.
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10 роки тому |
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gfxPrimitiveBuffer.h
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3496c549b5
Hardware Skinning Support
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9 роки тому |
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gfxResource.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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gfxResource.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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gfxShader.cpp
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88106f9032
Fixed type inference for nulls in console functions
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9 роки тому |
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gfxShader.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 роки тому |
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gfxStateBlock.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 роки тому |
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gfxStateBlock.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 роки тому |
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gfxStringEnumTranslate.cpp
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31d0eb16f8
Clean up MSVC warning [C4312] conversion from type to type * of greater size
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7 роки тому |
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gfxStringEnumTranslate.h
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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12 роки тому |
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gfxStructs.cpp
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bab3d9d5f3
Fix for bug in GFXVideoMode::parseFromString()
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7 роки тому |
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gfxStructs.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 роки тому |
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gfxTarget.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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gfxTarget.h
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1f7cf55204
Add cubemap arrays, as well as control for generation of MIPs on texture targets.
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7 роки тому |
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gfxTextureHandle.cpp
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 роки тому |
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gfxTextureHandle.h
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 роки тому |
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gfxTextureManager.cpp
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e7bf49e801
Moved unneeded modules to Templates/Modules
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6 роки тому |
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gfxTextureManager.h
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da18eaff45
Initial implementation of separated client and server create/destroy functions for module setup
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6 роки тому |
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gfxTextureObject.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 роки тому |
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gfxTextureObject.h
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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12 роки тому |
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gfxTextureProfile.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 роки тому |
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gfxTextureProfile.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 роки тому |
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gfxTransformSaver.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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gfxVertexBuffer.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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gfxVertexBuffer.h
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fbfd3ed8ed
clang: constructor initialization order
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9 роки тому |
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gfxVertexColor.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 роки тому |
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gfxVertexColor.h
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4e984cfd40
from @rextimmy - linearcolor set and = operators
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6 роки тому |
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gfxVertexFormat.cpp
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15f67015d3
Reordering initialization methods #1912
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8 роки тому |
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gfxVertexFormat.h
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ed14b6fced
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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8 роки тому |
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gfxVertexTypes.cpp
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3496c549b5
Hardware Skinning Support
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9 роки тому |
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gfxVertexTypes.h
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3496c549b5
Hardware Skinning Support
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9 роки тому |
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primBuilder.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 роки тому |
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primBuilder.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 роки тому |
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screenshot.cpp
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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7 роки тому |
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screenshot.h
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e7fb6a54de
Fix: Added missing virtual destructors for classes with virtual functions.
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11 роки тому |