Areloch f1846c0389 Merge branch 'alpha40_blendstateFix' of https://github.com/Azaezel/Torque3D into Preview4_0 před 6 roky
..
D3D11 c2e018c6a7 from @rextimmy: corrections for stateblock blending support před 6 roky
Null 26471aaa77 WIP of timmy's changes merged in. Not properly initializing the probes/array slots just yet. před 6 roky
bitmap 047a45c82d getChanelValueAt 'correction' před 6 roky
gl c9a63d63cf Updated ToolsGuiTextPadProile to comply to editor theme před 6 roky
sim d484a1a46e apply consistent colorspace to cubemaps před 7 roky
util edd1e0a270 Removes Direct3D9 functionality. před 8 roky
video 76908eae3c Eliminate DefineConsoleMethod před 7 roky
gFont.cpp ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. před 8 roky
gFont.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
genericConstBuffer.cpp af77444ec9 Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0 před 6 roky
genericConstBuffer.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
gfxAPI.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
gfxAPI.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
gfxAdapter.h 212ac36cc1 Tidy up indentation in openvr changes před 9 roky
gfxCardProfile.cpp 07b28cb29a GFX card profile config file logging moved to debug only před 6 roky
gfxCardProfile.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
gfxCubemap.cpp 26a89882c7 tracks wether or not a cubemap has been fully intitialised (as well as defautls for other shared entries). skips out including an uninitialized cuebmap in probe array (inthoery. in practice, need to root arround a bit more) před 7 roky
gfxCubemap.h 26471aaa77 WIP of timmy's changes merged in. Not properly initializing the probes/array slots just yet. před 6 roky
gfxDebugEvent.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
gfxDevice.cpp b9c2db28e4 enhanced stage check před 6 roky
gfxDevice.h ab9fc302fc Added D3D error code interpreter před 6 roky
gfxDeviceStatistics.cpp 7dbfe6994d Engine directory for ticket #1 před 13 roky
gfxDeviceStatistics.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
gfxDrawUtil.cpp 46624cc95a wireframe capsule set to the contents of the solid capsule for corrections and backwards compatibility před 6 roky
gfxDrawUtil.h 96093bd3ec augmentation to drawArrow to allow one to explicitly define a radius. před 7 roky
gfxEnums.h f31445751f Updates and fixes to probe and lighting logic. před 7 roky
gfxFence.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
gfxFence.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
gfxFontRenderBatcher.cpp 212ac36cc1 Tidy up indentation in openvr changes před 9 roky
gfxFontRenderBatcher.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
gfxFormatUtils.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
gfxFormatUtils.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
gfxInit.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor před 7 roky
gfxInit.h 212ac36cc1 Tidy up indentation in openvr changes před 9 roky
gfxOcclusionQuery.cpp 7dbfe6994d Engine directory for ticket #1 před 13 roky
gfxOcclusionQuery.h fbfd3ed8ed clang: constructor initialization order před 9 roky
gfxPrimitiveBuffer.cpp 28d303c5ea Added immutable vertex and index buffers. před 10 roky
gfxPrimitiveBuffer.h 3496c549b5 Hardware Skinning Support před 9 roky
gfxResource.cpp 7dbfe6994d Engine directory for ticket #1 před 13 roky
gfxResource.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
gfxShader.cpp 88106f9032 Fixed type inference for nulls in console functions před 9 roky
gfxShader.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
gfxStateBlock.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
gfxStateBlock.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
gfxStringEnumTranslate.cpp 31d0eb16f8 Clean up MSVC warning [C4312] conversion from type to type * of greater size před 7 roky
gfxStringEnumTranslate.h 4c35fd37af Simple pass over the codebase to standardize the platform types. před 12 roky
gfxStructs.cpp bab3d9d5f3 Fix for bug in GFXVideoMode::parseFromString() před 7 roky
gfxStructs.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
gfxTarget.cpp 7dbfe6994d Engine directory for ticket #1 před 13 roky
gfxTarget.h 1f7cf55204 Add cubemap arrays, as well as control for generation of MIPs on texture targets. před 7 roky
gfxTextureHandle.cpp b4a1d18f42 Core implementation of Physical Based Rendering. před 7 roky
gfxTextureHandle.h b4a1d18f42 Core implementation of Physical Based Rendering. před 7 roky
gfxTextureManager.cpp e7bf49e801 Moved unneeded modules to Templates/Modules před 6 roky
gfxTextureManager.h da18eaff45 Initial implementation of separated client and server create/destroy functions for module setup před 6 roky
gfxTextureObject.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
gfxTextureObject.h 4c35fd37af Simple pass over the codebase to standardize the platform types. před 12 roky
gfxTextureProfile.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
gfxTextureProfile.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
gfxTransformSaver.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
gfxVertexBuffer.cpp 7dbfe6994d Engine directory for ticket #1 před 13 roky
gfxVertexBuffer.h fbfd3ed8ed clang: constructor initialization order před 9 roky
gfxVertexColor.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
gfxVertexColor.h 4e984cfd40 from @rextimmy - linearcolor set and = operators před 6 roky
gfxVertexFormat.cpp 15f67015d3 Reordering initialization methods #1912 před 8 roky
gfxVertexFormat.h ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. před 8 roky
gfxVertexTypes.cpp 3496c549b5 Hardware Skinning Support před 9 roky
gfxVertexTypes.h 3496c549b5 Hardware Skinning Support před 9 roky
primBuilder.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
primBuilder.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
screenshot.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows před 7 roky
screenshot.h e7fb6a54de Fix: Added missing virtual destructors for classes with virtual functions. před 11 roky