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D3D11
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0527865462
set cubemapsaver profile to one that preserves sizes
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4 سال پیش |
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Null
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5a933c00d3
Removed old fixed function code from GFX.
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5 سال پیش |
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bitmap
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880ac5a264
bump down saveScaledImage default to 256
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3 سال پیش |
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gl
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39952a490f
* Cleanup: Resolve several compiler warnings associated with TORQUE_DEBUG.
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3 سال پیش |
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sim
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e45b959d7d
correct imageassetarrays having a singular texture profile as oposed to a type per.
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4 سال پیش |
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util
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edd1e0a270
Removes Direct3D9 functionality.
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8 سال پیش |
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video
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1b6b803a20
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
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4 سال پیش |
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gFont.cpp
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b9c207765e
uninitialized variables-gfx
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5 سال پیش |
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gFont.h
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b9c207765e
uninitialized variables-gfx
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5 سال پیش |
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genericConstBuffer.cpp
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af77444ec9
Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0
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6 سال پیش |
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genericConstBuffer.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
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gfxAPI.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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5 سال پیش |
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gfxAPI.h
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5a933c00d3
Removed old fixed function code from GFX.
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5 سال پیش |
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gfxAdapter.h
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b9c207765e
uninitialized variables-gfx
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5 سال پیش |
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gfxCardProfile.cpp
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39952a490f
* Cleanup: Resolve several compiler warnings associated with TORQUE_DEBUG.
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3 سال پیش |
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gfxCardProfile.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
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gfxCubemap.cpp
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26a89882c7
tracks wether or not a cubemap has been fully intitialised (as well as defautls for other shared entries). skips out including an uninitialized cuebmap in probe array (inthoery. in practice, need to root arround a bit more)
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7 سال پیش |
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gfxCubemap.h
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b9c207765e
uninitialized variables-gfx
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5 سال پیش |
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gfxDebugEvent.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
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gfxDevice.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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5 سال پیش |
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gfxDevice.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 سال پیش |
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gfxDeviceStatistics.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
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gfxDeviceStatistics.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
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gfxDrawUtil.cpp
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8fa652a327
by request, changed fspin and the new "rotation" for bitmap gui elements to a more generic "angle" to preserve thedistinction between rotating a gui and rotating a 3d object.
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4 سال پیش |
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gfxDrawUtil.h
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8fa652a327
by request, changed fspin and the new "rotation" for bitmap gui elements to a more generic "angle" to preserve thedistinction between rotating a gui and rotating a 3d object.
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4 سال پیش |
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gfxEnums.h
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6d71bec417
gfx enum correction
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5 سال پیش |
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gfxFence.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
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gfxFence.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
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gfxFontRenderBatcher.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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5 سال پیش |
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gfxFontRenderBatcher.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
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gfxFormatUtils.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
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gfxFormatUtils.h
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b9c207765e
uninitialized variables-gfx
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5 سال پیش |
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gfxInit.cpp
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98a4e7fb12
dedicated gfx device surpression
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4 سال پیش |
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gfxInit.h
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212ac36cc1
Tidy up indentation in openvr changes
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9 سال پیش |
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gfxOcclusionQuery.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
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gfxOcclusionQuery.h
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fbfd3ed8ed
clang: constructor initialization order
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9 سال پیش |
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gfxPrimitiveBuffer.cpp
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28d303c5ea
Added immutable vertex and index buffers.
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10 سال پیش |
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gfxPrimitiveBuffer.h
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3496c549b5
Hardware Skinning Support
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9 سال پیش |
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gfxResource.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
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gfxResource.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
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gfxShader.cpp
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88106f9032
Fixed type inference for nulls in console functions
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9 سال پیش |
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gfxShader.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
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gfxStateBlock.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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5 سال پیش |
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gfxStateBlock.h
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5a933c00d3
Removed old fixed function code from GFX.
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5 سال پیش |
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gfxStringEnumTranslate.cpp
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1c0f234d3a
adress #510 - missing GFXFormatR11G11B10 macrohook
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4 سال پیش |
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gfxStringEnumTranslate.h
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5a933c00d3
Removed old fixed function code from GFX.
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5 سال پیش |
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gfxStructs.cpp
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bab3d9d5f3
Fix for bug in GFXVideoMode::parseFromString()
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7 سال پیش |
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gfxStructs.h
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5a933c00d3
Removed old fixed function code from GFX.
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5 سال پیش |
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gfxTarget.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
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gfxTarget.h
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1f7cf55204
Add cubemap arrays, as well as control for generation of MIPs on texture targets.
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7 سال پیش |
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gfxTextureArray.cpp
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481e2a7230
Improve terrain rendering, handle bug with no detail
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5 سال پیش |
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gfxTextureArray.h
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d3996aec84
Add texture size fields to terrain textures and improve editor performance
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5 سال پیش |
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gfxTextureHandle.cpp
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45d304ee31
Fixes the backend logic for setting/creating 3DTextures in D3D11
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5 سال پیش |
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gfxTextureHandle.h
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45d304ee31
Fixes the backend logic for setting/creating 3DTextures in D3D11
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5 سال پیش |
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gfxTextureManager.cpp
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c14c9b78c0
drop the prior requirement for a createcomposite to have a minimum of roughness and metalness. also kick it off if it's got just an ao map.
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3 سال پیش |
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gfxTextureManager.h
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d044ae0702
Removed unneeded default irradiance and prefilter cubemaps, and their convars
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3 سال پیش |
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gfxTextureObject.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
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gfxTextureObject.h
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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12 سال پیش |
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gfxTextureProfile.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
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gfxTextureProfile.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 سال پیش |
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gfxTransformSaver.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
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gfxVertexBuffer.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
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gfxVertexBuffer.h
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b9c207765e
uninitialized variables-gfx
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5 سال پیش |
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gfxVertexColor.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
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gfxVertexColor.h
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4e984cfd40
from @rextimmy - linearcolor set and = operators
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6 سال پیش |
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gfxVertexFormat.cpp
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b9c207765e
uninitialized variables-gfx
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5 سال پیش |
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gfxVertexFormat.h
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ed14b6fced
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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8 سال پیش |
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gfxVertexTypes.cpp
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3496c549b5
Hardware Skinning Support
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9 سال پیش |
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gfxVertexTypes.h
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3496c549b5
Hardware Skinning Support
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9 سال پیش |
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primBuilder.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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5 سال پیش |
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primBuilder.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
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screenshot.cpp
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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7 سال پیش |
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screenshot.h
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e7fb6a54de
Fix: Added missing virtual destructors for classes with virtual functions.
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11 سال پیش |