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gui3DProjectionCtrl.cpp
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e1a1fd52dc
Update gui3DProjectionCtrl.cpp
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6 роки тому |
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gui3DProjectionCtrl.h
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0760f35da0
Adds gui3DProjectionCtrl so a gui control can be tracked to a point in 3d space
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6 роки тому |
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guiAnimBitmapCtrl.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 роки тому |
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guiAnimBitmapCtrl.h
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01051e4182
new: guiAnimBitmapCtrl - works similar to the particle animation system. feed it x and y for how many frames in a spritesheet, and let her run.
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9 роки тому |
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guiBackgroundCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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guiBackgroundCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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guiBitmapBarCtrl.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 роки тому |
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guiBitmapBarCtrl.h
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36ec6c1b59
New: GuiBitmapBarCtrl
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9 роки тому |
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guiBitmapBorderCtrl.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 роки тому |
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guiBitmapCtrl.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 роки тому |
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guiBitmapCtrl.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 роки тому |
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guiColorPicker.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 роки тому |
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guiColorPicker.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 роки тому |
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guiConsole.cpp
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8a7c09c8fe
Clean up redundant variables
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7 роки тому |
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guiConsole.h
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8f947d5251
Adds a convenience function to refresh the console dialog.
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7 роки тому |
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guiConsoleEditCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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guiConsoleEditCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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guiConsoleTextCtrl.cpp
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a22672dd7a
Update guiConsoleTextCtrl.cpp
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10 роки тому |
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guiConsoleTextCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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guiDecoyCtrl.cpp
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9fef1b3cd1
uninitialized variables-gui
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5 роки тому |
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guiDecoyCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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guiDirectoryFileListCtrl.cpp
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 роки тому |
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guiDirectoryFileListCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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guiFileTreeCtrl.cpp
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099dd4f1f3
Parametrize script extension, default to 'tscript'
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5 роки тому |
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guiFileTreeCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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guiGameListMenuCtrl.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 роки тому |
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guiGameListMenuCtrl.h
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bca972ae24
Adds a flag to the guiGameListMenuCtrl to allow consuming of key input events. This allows for overriding other active keybinds that may be in play when a menu is active.
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5 роки тому |
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guiGameListOptionsCtrl.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 роки тому |
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guiGameListOptionsCtrl.h
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bc27125e90
Initial pass to rework and cleanup the main UI interface
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5 роки тому |
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guiGradientCtrl.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 роки тому |
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guiGradientCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 роки тому |
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guiListBoxCtrl.cpp
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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5 роки тому |
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guiListBoxCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 роки тому |
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guiMLTextCtrl.cpp
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15f67015d3
Reordering initialization methods #1912
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8 роки тому |
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guiMLTextCtrl.h
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350d3e6702
Fixes 2 minor mistake corrections
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5 роки тому |
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guiMLTextEditCtrl.cpp
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539efcb1e1
Input event changes
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13 роки тому |
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guiMLTextEditCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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guiMaterialCtrl.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 роки тому |
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guiMaterialCtrl.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 роки тому |
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guiPopUpCtrl.cpp
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b73353a446
we want old direct-file references first, then asset macros, since those plug in the old entries to empty if valid.
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4 роки тому |
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guiPopUpCtrl.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 роки тому |
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guiPopUpCtrlEx.cpp
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b73353a446
we want old direct-file references first, then asset macros, since those plug in the old entries to empty if valid.
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4 роки тому |
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guiPopUpCtrlEx.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 роки тому |
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guiSliderCtrl.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 роки тому |
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guiSliderCtrl.h
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07b28cb29a
GFX card profile config file logging moved to debug only
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6 роки тому |
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guiTabPageCtrl.cpp
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9fef1b3cd1
uninitialized variables-gui
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5 роки тому |
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guiTabPageCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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guiTextCtrl.cpp
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27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
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9 роки тому |
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guiTextCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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guiTextEditCtrl.cpp
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abf5a09bc3
Removed duplicate checkbox image
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4 роки тому |
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guiTextEditCtrl.h
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758dd20724
Adds logic to guiTextEditCtrl to have placeholder text when the control is empty.
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5 роки тому |
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guiTextEditSliderBitmapCtrl.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 роки тому |
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guiTextEditSliderBitmapCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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guiTextEditSliderCtrl.cpp
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9fef1b3cd1
uninitialized variables-gui
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5 роки тому |
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guiTextEditSliderCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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guiTextListCtrl.cpp
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bc27125e90
Initial pass to rework and cleanup the main UI interface
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5 роки тому |
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guiTextListCtrl.h
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bc27125e90
Initial pass to rework and cleanup the main UI interface
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5 роки тому |
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guiTreeViewCtrl.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 роки тому |
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guiTreeViewCtrl.h
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cba14c035f
Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration
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6 роки тому |