JeffR d044ae0702 Removed unneeded default irradiance and prefilter cubemaps, and their convars 3 лет назад
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D3D11 0527865462 set cubemapsaver profile to one that preserves sizes 4 лет назад
Null 5a933c00d3 Removed old fixed function code from GFX. 5 лет назад
bitmap dff83182e2 Added sanity check to ensure that the requested file to be scaled via saveScaledImage actually exists 3 лет назад
gl e1398895b3 fix opengl device not returning the correct anisotropic value 4 лет назад
sim e45b959d7d correct imageassetarrays having a singular texture profile as oposed to a type per. 4 лет назад
util edd1e0a270 Removes Direct3D9 functionality. 8 лет назад
video 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 4 лет назад
gFont.cpp b9c207765e uninitialized variables-gfx 5 лет назад
gFont.h b9c207765e uninitialized variables-gfx 5 лет назад
genericConstBuffer.cpp af77444ec9 Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0 6 лет назад
genericConstBuffer.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
gfxAPI.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 лет назад
gfxAPI.h 5a933c00d3 Removed old fixed function code from GFX. 5 лет назад
gfxAdapter.h b9c207765e uninitialized variables-gfx 5 лет назад
gfxCardProfile.cpp 099dd4f1f3 Parametrize script extension, default to 'tscript' 5 лет назад
gfxCardProfile.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
gfxCubemap.cpp 26a89882c7 tracks wether or not a cubemap has been fully intitialised (as well as defautls for other shared entries). skips out including an uninitialized cuebmap in probe array (inthoery. in practice, need to root arround a bit more) 7 лет назад
gfxCubemap.h b9c207765e uninitialized variables-gfx 5 лет назад
gfxDebugEvent.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
gfxDevice.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 лет назад
gfxDevice.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 лет назад
gfxDeviceStatistics.cpp 7dbfe6994d Engine directory for ticket #1 13 лет назад
gfxDeviceStatistics.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
gfxDrawUtil.cpp 8fa652a327 by request, changed fspin and the new "rotation" for bitmap gui elements to a more generic "angle" to preserve thedistinction between rotating a gui and rotating a 3d object. 4 лет назад
gfxDrawUtil.h 8fa652a327 by request, changed fspin and the new "rotation" for bitmap gui elements to a more generic "angle" to preserve thedistinction between rotating a gui and rotating a 3d object. 4 лет назад
gfxEnums.h 6d71bec417 gfx enum correction 5 лет назад
gfxFence.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
gfxFence.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
gfxFontRenderBatcher.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 лет назад
gfxFontRenderBatcher.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
gfxFormatUtils.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
gfxFormatUtils.h b9c207765e uninitialized variables-gfx 5 лет назад
gfxInit.cpp 98a4e7fb12 dedicated gfx device surpression 4 лет назад
gfxInit.h 212ac36cc1 Tidy up indentation in openvr changes 9 лет назад
gfxOcclusionQuery.cpp 7dbfe6994d Engine directory for ticket #1 13 лет назад
gfxOcclusionQuery.h fbfd3ed8ed clang: constructor initialization order 9 лет назад
gfxPrimitiveBuffer.cpp 28d303c5ea Added immutable vertex and index buffers. 10 лет назад
gfxPrimitiveBuffer.h 3496c549b5 Hardware Skinning Support 9 лет назад
gfxResource.cpp 7dbfe6994d Engine directory for ticket #1 13 лет назад
gfxResource.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
gfxShader.cpp 88106f9032 Fixed type inference for nulls in console functions 9 лет назад
gfxShader.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
gfxStateBlock.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 лет назад
gfxStateBlock.h 5a933c00d3 Removed old fixed function code from GFX. 5 лет назад
gfxStringEnumTranslate.cpp 1c0f234d3a adress #510 - missing GFXFormatR11G11B10 macrohook 4 лет назад
gfxStringEnumTranslate.h 5a933c00d3 Removed old fixed function code from GFX. 5 лет назад
gfxStructs.cpp bab3d9d5f3 Fix for bug in GFXVideoMode::parseFromString() 7 лет назад
gfxStructs.h 5a933c00d3 Removed old fixed function code from GFX. 5 лет назад
gfxTarget.cpp 7dbfe6994d Engine directory for ticket #1 13 лет назад
gfxTarget.h 1f7cf55204 Add cubemap arrays, as well as control for generation of MIPs on texture targets. 7 лет назад
gfxTextureArray.cpp 481e2a7230 Improve terrain rendering, handle bug with no detail 5 лет назад
gfxTextureArray.h d3996aec84 Add texture size fields to terrain textures and improve editor performance 5 лет назад
gfxTextureHandle.cpp 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 5 лет назад
gfxTextureHandle.h 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 5 лет назад
gfxTextureManager.cpp d044ae0702 Removed unneeded default irradiance and prefilter cubemaps, and their convars 3 лет назад
gfxTextureManager.h d044ae0702 Removed unneeded default irradiance and prefilter cubemaps, and their convars 3 лет назад
gfxTextureObject.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
gfxTextureObject.h 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 лет назад
gfxTextureProfile.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
gfxTextureProfile.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 лет назад
gfxTransformSaver.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
gfxVertexBuffer.cpp 7dbfe6994d Engine directory for ticket #1 13 лет назад
gfxVertexBuffer.h b9c207765e uninitialized variables-gfx 5 лет назад
gfxVertexColor.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
gfxVertexColor.h 4e984cfd40 from @rextimmy - linearcolor set and = operators 6 лет назад
gfxVertexFormat.cpp b9c207765e uninitialized variables-gfx 5 лет назад
gfxVertexFormat.h ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 лет назад
gfxVertexTypes.cpp 3496c549b5 Hardware Skinning Support 9 лет назад
gfxVertexTypes.h 3496c549b5 Hardware Skinning Support 9 лет назад
primBuilder.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 лет назад
primBuilder.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
screenshot.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 лет назад
screenshot.h e7fb6a54de Fix: Added missing virtual destructors for classes with virtual functions. 11 лет назад