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D3D11
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0527865462
set cubemapsaver profile to one that preserves sizes
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4 лет назад |
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Null
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5a933c00d3
Removed old fixed function code from GFX.
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5 лет назад |
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bitmap
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dff83182e2
Added sanity check to ensure that the requested file to be scaled via saveScaledImage actually exists
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3 лет назад |
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gl
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e1398895b3
fix opengl device not returning the correct anisotropic value
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4 лет назад |
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sim
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e45b959d7d
correct imageassetarrays having a singular texture profile as oposed to a type per.
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4 лет назад |
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util
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edd1e0a270
Removes Direct3D9 functionality.
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8 лет назад |
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video
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1b6b803a20
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
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4 лет назад |
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gFont.cpp
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b9c207765e
uninitialized variables-gfx
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5 лет назад |
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gFont.h
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b9c207765e
uninitialized variables-gfx
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5 лет назад |
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genericConstBuffer.cpp
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af77444ec9
Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0
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6 лет назад |
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genericConstBuffer.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |
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gfxAPI.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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5 лет назад |
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gfxAPI.h
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5a933c00d3
Removed old fixed function code from GFX.
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5 лет назад |
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gfxAdapter.h
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b9c207765e
uninitialized variables-gfx
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5 лет назад |
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gfxCardProfile.cpp
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099dd4f1f3
Parametrize script extension, default to 'tscript'
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5 лет назад |
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gfxCardProfile.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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gfxCubemap.cpp
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26a89882c7
tracks wether or not a cubemap has been fully intitialised (as well as defautls for other shared entries). skips out including an uninitialized cuebmap in probe array (inthoery. in practice, need to root arround a bit more)
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7 лет назад |
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gfxCubemap.h
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b9c207765e
uninitialized variables-gfx
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5 лет назад |
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gfxDebugEvent.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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gfxDevice.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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5 лет назад |
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gfxDevice.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 лет назад |
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gfxDeviceStatistics.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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gfxDeviceStatistics.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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gfxDrawUtil.cpp
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8fa652a327
by request, changed fspin and the new "rotation" for bitmap gui elements to a more generic "angle" to preserve thedistinction between rotating a gui and rotating a 3d object.
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4 лет назад |
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gfxDrawUtil.h
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8fa652a327
by request, changed fspin and the new "rotation" for bitmap gui elements to a more generic "angle" to preserve thedistinction between rotating a gui and rotating a 3d object.
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4 лет назад |
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gfxEnums.h
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6d71bec417
gfx enum correction
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5 лет назад |
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gfxFence.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |
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gfxFence.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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gfxFontRenderBatcher.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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5 лет назад |
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gfxFontRenderBatcher.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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gfxFormatUtils.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |
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gfxFormatUtils.h
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b9c207765e
uninitialized variables-gfx
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5 лет назад |
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gfxInit.cpp
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98a4e7fb12
dedicated gfx device surpression
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4 лет назад |
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gfxInit.h
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212ac36cc1
Tidy up indentation in openvr changes
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9 лет назад |
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gfxOcclusionQuery.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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gfxOcclusionQuery.h
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fbfd3ed8ed
clang: constructor initialization order
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9 лет назад |
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gfxPrimitiveBuffer.cpp
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28d303c5ea
Added immutable vertex and index buffers.
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10 лет назад |
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gfxPrimitiveBuffer.h
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3496c549b5
Hardware Skinning Support
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9 лет назад |
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gfxResource.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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gfxResource.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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gfxShader.cpp
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88106f9032
Fixed type inference for nulls in console functions
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9 лет назад |
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gfxShader.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |
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gfxStateBlock.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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5 лет назад |
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gfxStateBlock.h
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5a933c00d3
Removed old fixed function code from GFX.
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5 лет назад |
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gfxStringEnumTranslate.cpp
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1c0f234d3a
adress #510 - missing GFXFormatR11G11B10 macrohook
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4 лет назад |
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gfxStringEnumTranslate.h
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5a933c00d3
Removed old fixed function code from GFX.
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5 лет назад |
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gfxStructs.cpp
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bab3d9d5f3
Fix for bug in GFXVideoMode::parseFromString()
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7 лет назад |
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gfxStructs.h
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5a933c00d3
Removed old fixed function code from GFX.
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5 лет назад |
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gfxTarget.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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gfxTarget.h
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1f7cf55204
Add cubemap arrays, as well as control for generation of MIPs on texture targets.
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7 лет назад |
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gfxTextureArray.cpp
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481e2a7230
Improve terrain rendering, handle bug with no detail
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5 лет назад |
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gfxTextureArray.h
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d3996aec84
Add texture size fields to terrain textures and improve editor performance
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5 лет назад |
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gfxTextureHandle.cpp
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45d304ee31
Fixes the backend logic for setting/creating 3DTextures in D3D11
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5 лет назад |
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gfxTextureHandle.h
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45d304ee31
Fixes the backend logic for setting/creating 3DTextures in D3D11
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5 лет назад |
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gfxTextureManager.cpp
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d044ae0702
Removed unneeded default irradiance and prefilter cubemaps, and their convars
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3 лет назад |
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gfxTextureManager.h
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d044ae0702
Removed unneeded default irradiance and prefilter cubemaps, and their convars
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3 лет назад |
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gfxTextureObject.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |
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gfxTextureObject.h
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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12 лет назад |
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gfxTextureProfile.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |
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gfxTextureProfile.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 лет назад |
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gfxTransformSaver.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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gfxVertexBuffer.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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gfxVertexBuffer.h
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b9c207765e
uninitialized variables-gfx
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5 лет назад |
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gfxVertexColor.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |
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gfxVertexColor.h
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4e984cfd40
from @rextimmy - linearcolor set and = operators
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6 лет назад |
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gfxVertexFormat.cpp
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b9c207765e
uninitialized variables-gfx
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5 лет назад |
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gfxVertexFormat.h
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ed14b6fced
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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8 лет назад |
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gfxVertexTypes.cpp
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3496c549b5
Hardware Skinning Support
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9 лет назад |
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gfxVertexTypes.h
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3496c549b5
Hardware Skinning Support
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9 лет назад |
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primBuilder.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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5 лет назад |
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primBuilder.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |
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screenshot.cpp
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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7 лет назад |
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screenshot.h
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e7fb6a54de
Fix: Added missing virtual destructors for classes with virtual functions.
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11 лет назад |