Azaezel cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess il y a 7 ans
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guiAnimBitmapCtrl.cpp 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice il y a 7 ans
guiAnimBitmapCtrl.h 01051e4182 new: guiAnimBitmapCtrl - works similar to the particle animation system. feed it x and y for how many frames in a spritesheet, and let her run. il y a 9 ans
guiBackgroundCtrl.cpp 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
guiBackgroundCtrl.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
guiBitmapBarCtrl.cpp f8368cd7e9 adds bitmap coloration to: guibitmapctrl, guibitmapbarctrl, guianimbitmapctrl (and guicrosshairhud by way of inheritance) il y a 9 ans
guiBitmapBarCtrl.h 36ec6c1b59 New: GuiBitmapBarCtrl il y a 9 ans
guiBitmapBorderCtrl.cpp 2002d74b78 Issue found with PVS-Studio: il y a 10 ans
guiBitmapCtrl.cpp fbfd3ed8ed clang: constructor initialization order il y a 9 ans
guiBitmapCtrl.h f8368cd7e9 adds bitmap coloration to: guibitmapctrl, guibitmapbarctrl, guianimbitmapctrl (and guicrosshairhud by way of inheritance) il y a 9 ans
guiColorPicker.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy il y a 8 ans
guiColorPicker.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy il y a 8 ans
guiConsole.cpp 8f947d5251 Adds a convenience function to refresh the console dialog. il y a 7 ans
guiConsole.h 8f947d5251 Adds a convenience function to refresh the console dialog. il y a 7 ans
guiConsoleEditCtrl.cpp 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
guiConsoleEditCtrl.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
guiConsoleTextCtrl.cpp a22672dd7a Update guiConsoleTextCtrl.cpp il y a 10 ans
guiConsoleTextCtrl.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
guiDecoyCtrl.cpp f0c29172ca gui shadowvar cleanups il y a 7 ans
guiDecoyCtrl.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
guiDirectoryFileListCtrl.cpp cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess il y a 7 ans
guiDirectoryFileListCtrl.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
guiFileTreeCtrl.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows il y a 7 ans
guiFileTreeCtrl.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
guiGameListMenuCtrl.cpp 15f67015d3 Reordering initialization methods #1912 il y a 8 ans
guiGameListMenuCtrl.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
guiGameListOptionsCtrl.cpp 4c35fd37af Simple pass over the codebase to standardize the platform types. il y a 12 ans
guiGameListOptionsCtrl.h 0ffd7f5620 Fix member vars left uninitialized in constructors il y a 11 ans
guiGradientCtrl.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy il y a 8 ans
guiGradientCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy il y a 8 ans
guiListBoxCtrl.cpp 7769da9434 Use strncat instead of strcat to prevent some buffer overflows il y a 7 ans
guiListBoxCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy il y a 8 ans
guiMLTextCtrl.cpp 15f67015d3 Reordering initialization methods #1912 il y a 8 ans
guiMLTextCtrl.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls il y a 11 ans
guiMLTextEditCtrl.cpp 539efcb1e1 Input event changes il y a 13 ans
guiMLTextEditCtrl.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
guiMaterialCtrl.cpp acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. il y a 11 ans
guiMaterialCtrl.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
guiPopUpCtrl.cpp cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess il y a 7 ans
guiPopUpCtrl.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
guiPopUpCtrlEx.cpp cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess il y a 7 ans
guiPopUpCtrlEx.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
guiSliderCtrl.cpp 15f67015d3 Reordering initialization methods #1912 il y a 8 ans
guiSliderCtrl.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
guiTabPageCtrl.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows il y a 7 ans
guiTabPageCtrl.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
guiTextCtrl.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() il y a 9 ans
guiTextCtrl.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
guiTextEditCtrl.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() il y a 9 ans
guiTextEditCtrl.h 734688ff7e Implement basic keyboard & mouse support for openvr overlays il y a 9 ans
guiTextEditSliderBitmapCtrl.cpp 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
guiTextEditSliderBitmapCtrl.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
guiTextEditSliderCtrl.cpp 41e5caf22b Direct3D11 Engine/source changes il y a 9 ans
guiTextEditSliderCtrl.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
guiTextListCtrl.cpp f44a3f27d6 Fix stack balancing problems by refactoring execution calls il y a 11 ans
guiTextListCtrl.h 121d65215e Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang. il y a 9 ans
guiTreeViewCtrl.cpp cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess il y a 7 ans
guiTreeViewCtrl.h 5bf3d56a05 Addition to guiTreeViewCtrl - ability to find what item in the tree is under a given position. il y a 8 ans