Glenn Smith e6e97e660c Missed a couple +1s here and there преди 7 години
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inspector abe4370c8a Some code cleanup, tweak and optimizations for assets, entities and components. преди 8 години
editorFunctions.cpp 7dbfe6994d Engine directory for ticket #1 преди 13 години
editorFunctions.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
guiDebugger.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows преди 7 години
guiDebugger.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
guiEaseViewCtrl.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy преди 8 години
guiEaseViewCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy преди 8 години
guiEditCtrl.cpp e6e97e660c Missed a couple +1s here and there преди 7 години
guiEditCtrl.h 41e5caf22b Direct3D11 Engine/source changes преди 9 години
guiFilterCtrl.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows преди 7 години
guiFilterCtrl.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
guiGraphCtrl.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy преди 8 години
guiGraphCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy преди 8 години
guiImageList.cpp 527c3790d6 Issue found with PVS-Studio: преди 10 години
guiImageList.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
guiInspector.cpp 727592d63a Small fixes to the inspector, and added the ability for the variableInspector to process command and filename field types. преди 8 години
guiInspector.h b5277e0f08 Fixes the inspector/component editor to display the components attached to an entity correctly in the inspector. преди 8 години
guiInspectorTypes.cpp 629a25185d Updates the VariableInspector, VariableGroup and VariableField objects to actually be useful. In addition to the original functionality of being able to have a var name passed in and search for all vars with that in it, it also lets you build out a completely custom Inspector. преди 8 години
guiInspectorTypes.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy преди 8 години
guiMenuBar.cpp 40fff8ef50 Stabilizes the add/remove behavior of menubars by also tracking the modeless background control the menubars use for proper cleanup as well. преди 8 години
guiMenuBar.h cfe977584d Added function to guiMenuBar to find a menu by name. преди 8 години
guiParticleGraphCtrl.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy преди 8 години
guiParticleGraphCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy преди 8 години
guiPopupMenuCtrl.cpp 398b00f0dd Minor fixes for guiPopupMenuCtrl to get the submenu arrow to render, as well as a sanity check. преди 8 години
guiPopupMenuCtrl.h 2ca6af8e48 Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code. преди 8 години
guiRectHandles.cpp 2002d74b78 Issue found with PVS-Studio: преди 10 години
guiRectHandles.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
guiSeparatorCtrl.cpp 7dbfe6994d Engine directory for ticket #1 преди 13 години
guiSeparatorCtrl.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
guiShapeEdPreview.cpp 0492dd8b96 Tabs n' spaces преди 8 години
guiShapeEdPreview.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy преди 8 години
popupMenu.cpp 2ca6af8e48 Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code. преди 8 години
popupMenu.h 2ca6af8e48 Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code. преди 8 години