JeffR 5c8d8fab00 Changes behavior with suffix appending of asset importer so it doesn't contaminate the original "clean" name, which is used for setting the mapTo value of material definitions %!s(int64=3) %!d(string=hai) anos
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gui3DProjectionCtrl.cpp e1a1fd52dc Update gui3DProjectionCtrl.cpp %!s(int64=6) %!d(string=hai) anos
gui3DProjectionCtrl.h 0760f35da0 Adds gui3DProjectionCtrl so a gui control can be tracked to a point in 3d space %!s(int64=6) %!d(string=hai) anos
guiAnimBitmapCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets %!s(int64=4) %!d(string=hai) anos
guiAnimBitmapCtrl.h 01051e4182 new: guiAnimBitmapCtrl - works similar to the particle animation system. feed it x and y for how many frames in a spritesheet, and let her run. %!s(int64=9) %!d(string=hai) anos
guiBackgroundCtrl.cpp 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
guiBackgroundCtrl.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
guiBitmapBarCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets %!s(int64=4) %!d(string=hai) anos
guiBitmapBarCtrl.h 36ec6c1b59 New: GuiBitmapBarCtrl %!s(int64=9) %!d(string=hai) anos
guiBitmapBorderCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets %!s(int64=4) %!d(string=hai) anos
guiBitmapCtrl.cpp bed3be278c GuiBitmapCtrl named texture fixes. %!s(int64=4) %!d(string=hai) anos
guiBitmapCtrl.h 8fa652a327 by request, changed fspin and the new "rotation" for bitmap gui elements to a more generic "angle" to preserve thedistinction between rotating a gui and rotating a 3d object. %!s(int64=4) %!d(string=hai) anos
guiColorPicker.cpp 76908eae3c Eliminate DefineConsoleMethod %!s(int64=7) %!d(string=hai) anos
guiColorPicker.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
guiConsole.cpp 8a7c09c8fe Clean up redundant variables %!s(int64=7) %!d(string=hai) anos
guiConsole.h 8f947d5251 Adds a convenience function to refresh the console dialog. %!s(int64=7) %!d(string=hai) anos
guiConsoleEditCtrl.cpp 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
guiConsoleEditCtrl.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
guiConsoleTextCtrl.cpp a22672dd7a Update guiConsoleTextCtrl.cpp %!s(int64=10) %!d(string=hai) anos
guiConsoleTextCtrl.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
guiDecoyCtrl.cpp 5c8d8fab00 Changes behavior with suffix appending of asset importer so it doesn't contaminate the original "clean" name, which is used for setting the mapTo value of material definitions %!s(int64=3) %!d(string=hai) anos
guiDecoyCtrl.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
guiDirectoryFileListCtrl.cpp cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess %!s(int64=7) %!d(string=hai) anos
guiDirectoryFileListCtrl.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
guiFileTreeCtrl.cpp 099dd4f1f3 Parametrize script extension, default to 'tscript' %!s(int64=5) %!d(string=hai) anos
guiFileTreeCtrl.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
guiGameListMenuCtrl.cpp 724e4f423c * BugFix: Correct an ASAN reported memory access error when calling updateHeight on GuiGameListMenuCtrl when an invalid profile is initially set. %!s(int64=4) %!d(string=hai) anos
guiGameListMenuCtrl.h 666065ce6c GuiGameListMenuCtrl Update %!s(int64=4) %!d(string=hai) anos
guiGameListOptionsCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets %!s(int64=4) %!d(string=hai) anos
guiGameListOptionsCtrl.h bc27125e90 Initial pass to rework and cleanup the main UI interface %!s(int64=5) %!d(string=hai) anos
guiGameSettingsCtrl.cpp 69d547fd72 Adjusted handling for the bitmap and bitmapAsset fields for guiBitmapButtonCtrl to forcefully update the button states when changed, ensuring that the bitmaps refresh when changed via the field %!s(int64=3) %!d(string=hai) anos
guiGameSettingsCtrl.h 69d547fd72 Adjusted handling for the bitmap and bitmapAsset fields for guiBitmapButtonCtrl to forcefully update the button states when changed, ensuring that the bitmaps refresh when changed via the field %!s(int64=3) %!d(string=hai) anos
guiGradientCtrl.cpp ed36cf2c5c Changes for BaseUI Update %!s(int64=3) %!d(string=hai) anos
guiGradientCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
guiListBoxCtrl.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. %!s(int64=5) %!d(string=hai) anos
guiListBoxCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
guiMLTextCtrl.cpp 00515fffa8 sound asset conversions - afxmagicmissile for a datablock case and guimltextcrtl for an object-instance case %!s(int64=4) %!d(string=hai) anos
guiMLTextCtrl.h 00515fffa8 sound asset conversions - afxmagicmissile for a datablock case and guimltextcrtl for an object-instance case %!s(int64=4) %!d(string=hai) anos
guiMLTextEditCtrl.cpp 539efcb1e1 Input event changes %!s(int64=13) %!d(string=hai) anos
guiMLTextEditCtrl.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
guiMaterialCtrl.cpp 98a079a797 code duplication prune. should aid in stability %!s(int64=4) %!d(string=hai) anos
guiMaterialCtrl.h 98a079a797 code duplication prune. should aid in stability %!s(int64=4) %!d(string=hai) anos
guiPopUpCtrl.cpp e45b959d7d correct imageassetarrays having a singular texture profile as oposed to a type per. %!s(int64=4) %!d(string=hai) anos
guiPopUpCtrl.h e45b959d7d correct imageassetarrays having a singular texture profile as oposed to a type per. %!s(int64=4) %!d(string=hai) anos
guiPopUpCtrlEx.cpp e45b959d7d correct imageassetarrays having a singular texture profile as oposed to a type per. %!s(int64=4) %!d(string=hai) anos
guiPopUpCtrlEx.h e45b959d7d correct imageassetarrays having a singular texture profile as oposed to a type per. %!s(int64=4) %!d(string=hai) anos
guiSliderCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets %!s(int64=4) %!d(string=hai) anos
guiSliderCtrl.h 07b28cb29a GFX card profile config file logging moved to debug only %!s(int64=6) %!d(string=hai) anos
guiTabPageCtrl.cpp 9fef1b3cd1 uninitialized variables-gui %!s(int64=5) %!d(string=hai) anos
guiTabPageCtrl.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
guiTextCtrl.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() %!s(int64=9) %!d(string=hai) anos
guiTextCtrl.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
guiTextEditCtrl.cpp abf5a09bc3 Removed duplicate checkbox image %!s(int64=4) %!d(string=hai) anos
guiTextEditCtrl.h 758dd20724 Adds logic to guiTextEditCtrl to have placeholder text when the control is empty. %!s(int64=5) %!d(string=hai) anos
guiTextEditSliderBitmapCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets %!s(int64=4) %!d(string=hai) anos
guiTextEditSliderBitmapCtrl.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
guiTextEditSliderCtrl.cpp 9fef1b3cd1 uninitialized variables-gui %!s(int64=5) %!d(string=hai) anos
guiTextEditSliderCtrl.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
guiTextListCtrl.cpp bc27125e90 Initial pass to rework and cleanup the main UI interface %!s(int64=5) %!d(string=hai) anos
guiTextListCtrl.h bc27125e90 Initial pass to rework and cleanup the main UI interface %!s(int64=5) %!d(string=hai) anos
guiTreeViewCtrl.cpp 0dcd272b87 clean up more texture profile refs to kill spam %!s(int64=4) %!d(string=hai) anos
guiTreeViewCtrl.h cba14c035f Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration %!s(int64=6) %!d(string=hai) anos