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gui3DProjectionCtrl.cpp
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e1a1fd52dc
Update gui3DProjectionCtrl.cpp
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6 年之前 |
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gui3DProjectionCtrl.h
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0760f35da0
Adds gui3DProjectionCtrl so a gui control can be tracked to a point in 3d space
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6 年之前 |
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guiAnimBitmapCtrl.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 年之前 |
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guiAnimBitmapCtrl.h
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01051e4182
new: guiAnimBitmapCtrl - works similar to the particle animation system. feed it x and y for how many frames in a spritesheet, and let her run.
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9 年之前 |
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guiBackgroundCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
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guiBackgroundCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
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guiBitmapBarCtrl.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 年之前 |
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guiBitmapBarCtrl.h
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36ec6c1b59
New: GuiBitmapBarCtrl
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9 年之前 |
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guiBitmapBorderCtrl.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 年之前 |
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guiBitmapCtrl.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 年之前 |
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guiBitmapCtrl.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 年之前 |
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guiColorPicker.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 年之前 |
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guiColorPicker.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
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guiConsole.cpp
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8a7c09c8fe
Clean up redundant variables
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7 年之前 |
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guiConsole.h
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8f947d5251
Adds a convenience function to refresh the console dialog.
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7 年之前 |
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guiConsoleEditCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
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guiConsoleEditCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
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guiConsoleTextCtrl.cpp
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a22672dd7a
Update guiConsoleTextCtrl.cpp
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10 年之前 |
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guiConsoleTextCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
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guiDecoyCtrl.cpp
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9fef1b3cd1
uninitialized variables-gui
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5 年之前 |
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guiDecoyCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
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guiDirectoryFileListCtrl.cpp
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 年之前 |
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guiDirectoryFileListCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
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guiFileTreeCtrl.cpp
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099dd4f1f3
Parametrize script extension, default to 'tscript'
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5 年之前 |
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guiFileTreeCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
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guiGameListMenuCtrl.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 年之前 |
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guiGameListMenuCtrl.h
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bca972ae24
Adds a flag to the guiGameListMenuCtrl to allow consuming of key input events. This allows for overriding other active keybinds that may be in play when a menu is active.
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5 年之前 |
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guiGameListOptionsCtrl.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 年之前 |
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guiGameListOptionsCtrl.h
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bc27125e90
Initial pass to rework and cleanup the main UI interface
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5 年之前 |
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guiGradientCtrl.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 年之前 |
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guiGradientCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
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guiListBoxCtrl.cpp
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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5 年之前 |
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guiListBoxCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
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guiMLTextCtrl.cpp
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15f67015d3
Reordering initialization methods #1912
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8 年之前 |
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guiMLTextCtrl.h
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350d3e6702
Fixes 2 minor mistake corrections
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5 年之前 |
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guiMLTextEditCtrl.cpp
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539efcb1e1
Input event changes
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13 年之前 |
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guiMLTextEditCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
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guiMaterialCtrl.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 年之前 |
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guiMaterialCtrl.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 年之前 |
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guiPopUpCtrl.cpp
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b73353a446
we want old direct-file references first, then asset macros, since those plug in the old entries to empty if valid.
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4 年之前 |
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guiPopUpCtrl.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 年之前 |
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guiPopUpCtrlEx.cpp
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b73353a446
we want old direct-file references first, then asset macros, since those plug in the old entries to empty if valid.
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4 年之前 |
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guiPopUpCtrlEx.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 年之前 |
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guiSliderCtrl.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 年之前 |
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guiSliderCtrl.h
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07b28cb29a
GFX card profile config file logging moved to debug only
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6 年之前 |
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guiTabPageCtrl.cpp
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9fef1b3cd1
uninitialized variables-gui
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5 年之前 |
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guiTabPageCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
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guiTextCtrl.cpp
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27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
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9 年之前 |
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guiTextCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
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guiTextEditCtrl.cpp
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abf5a09bc3
Removed duplicate checkbox image
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4 年之前 |
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guiTextEditCtrl.h
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758dd20724
Adds logic to guiTextEditCtrl to have placeholder text when the control is empty.
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5 年之前 |
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guiTextEditSliderBitmapCtrl.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 年之前 |
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guiTextEditSliderBitmapCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
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guiTextEditSliderCtrl.cpp
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9fef1b3cd1
uninitialized variables-gui
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5 年之前 |
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guiTextEditSliderCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
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guiTextListCtrl.cpp
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bc27125e90
Initial pass to rework and cleanup the main UI interface
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5 年之前 |
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guiTextListCtrl.h
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bc27125e90
Initial pass to rework and cleanup the main UI interface
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5 年之前 |
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guiTreeViewCtrl.cpp
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555c563b39
More updating of editor icons to assets
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4 年之前 |
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guiTreeViewCtrl.h
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cba14c035f
Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration
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6 年之前 |