Azaezel 79d506d439 1)use standard setupPass inheritance chain. already checks for !mprocessedmaterial and a few other things 7 年之前
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T3D 9e65e940d0 lighting single buffer 7 年之前
afx b7a6f6140c afx effect-vector and phrase membervar cleanups 7 年之前
app cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 年之前
assets 41507d2dd5 shadowvar cleanup 7 年之前
cinterface 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 年之前
collision 13334b4d5c Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 年之前
console 5a1af9ccd7 Merge pull request #2236 from Azaezel/memberMess 7 年之前
core 57f8549abe Shifted to the static-list arrangement for probe instance tracking to help performance as well as drastically streamline the data submission/material instance flow for probe rendering. 7 年之前
environment 518bcaaabf from @rextimmy: shifts sybox rendering to last (kils a bit of overdraw) 7 年之前
forest 471bdcaefe Merge pull request #2252 from pacomont/Allow_to_change_wind's_direction 7 年之前
gfx 96101a0e56 correction for folks supporting older codebases outside of this engine: don't try and include the older directx library unless youre also deliberately using the older directsound end of things, and for dx11, reference the #include <d3d11_1.h> lib instead of the <d3d11.h> one to pair with the reference used by SDL2 7 年之前
gui b4a1d18f42 Core implementation of Physical Based Rendering. 7 年之前
i18n 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 年之前
lighting 79d506d439 1)use standard setupPass inheritance chain. already checks for !mprocessedmaterial and a few other things 7 年之前
main 488fba16c1 requested revision: use dword just in case of compiler shenanigans 7 年之前
materials 9e65e940d0 lighting single buffer 7 年之前
math b4a1d18f42 Core implementation of Physical Based Rendering. 7 年之前
module 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 年之前
navigation f0c29172ca gui shadowvar cleanups 7 年之前
persistence cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 年之前
platform cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 年之前
platformMac 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 年之前
platformPOSIX 7769da9434 Use strncat instead of strcat to prevent some buffer overflows 7 年之前
platformSDL 2ca6af8e48 Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code. 8 年之前
platformWin32 b4a1d18f42 Core implementation of Physical Based Rendering. 7 年之前
platformX86UNIX 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 年之前
postFx 6e17475f86 WIP shader work - not complete! 7 年之前
renderInstance 9e65e940d0 lighting single buffer 7 年之前
scene b4a1d18f42 Core implementation of Physical Based Rendering. 7 年之前
sfx 13334b4d5c Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 年之前
shaderGen 9e65e940d0 lighting single buffer 7 年之前
sim cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 年之前
sqlite 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 年之前
terrain daef7aa128 debug spew cleanup 7 年之前
testing d9a723d533 More cats and cpys in files that xcode doesn't see 7 年之前
ts b4a1d18f42 Core implementation of Physical Based Rendering. 7 年之前
util cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 年之前
windowManager 1098891565 Updates PlatformCursorController to use full set of SDL cursors. 7 年之前
.gitattributes cac5159717 Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake 9 年之前
ggEndOfLineFix.txt 7dbfe6994d Engine directory for ticket #1 13 年之前