Robert MacGregor 39952a490f * Cleanup: Resolve several compiler warnings associated with TORQUE_DEBUG. vor 3 Jahren
..
D3D11 0527865462 set cubemapsaver profile to one that preserves sizes vor 4 Jahren
Null 5a933c00d3 Removed old fixed function code from GFX. vor 5 Jahren
bitmap 880ac5a264 bump down saveScaledImage default to 256 vor 3 Jahren
gl 39952a490f * Cleanup: Resolve several compiler warnings associated with TORQUE_DEBUG. vor 3 Jahren
sim e45b959d7d correct imageassetarrays having a singular texture profile as oposed to a type per. vor 4 Jahren
util edd1e0a270 Removes Direct3D9 functionality. vor 8 Jahren
video 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. vor 4 Jahren
gFont.cpp b9c207765e uninitialized variables-gfx vor 5 Jahren
gFont.h b9c207765e uninitialized variables-gfx vor 5 Jahren
genericConstBuffer.cpp af77444ec9 Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0 vor 6 Jahren
genericConstBuffer.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy vor 8 Jahren
gfxAPI.cpp 5a933c00d3 Removed old fixed function code from GFX. vor 5 Jahren
gfxAPI.h 5a933c00d3 Removed old fixed function code from GFX. vor 5 Jahren
gfxAdapter.h b9c207765e uninitialized variables-gfx vor 5 Jahren
gfxCardProfile.cpp 39952a490f * Cleanup: Resolve several compiler warnings associated with TORQUE_DEBUG. vor 3 Jahren
gfxCardProfile.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
gfxCubemap.cpp 26a89882c7 tracks wether or not a cubemap has been fully intitialised (as well as defautls for other shared entries). skips out including an uninitialized cuebmap in probe array (inthoery. in practice, need to root arround a bit more) vor 7 Jahren
gfxCubemap.h b9c207765e uninitialized variables-gfx vor 5 Jahren
gfxDebugEvent.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
gfxDevice.cpp 5a933c00d3 Removed old fixed function code from GFX. vor 5 Jahren
gfxDevice.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets vor 4 Jahren
gfxDeviceStatistics.cpp 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
gfxDeviceStatistics.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
gfxDrawUtil.cpp 8fa652a327 by request, changed fspin and the new "rotation" for bitmap gui elements to a more generic "angle" to preserve thedistinction between rotating a gui and rotating a 3d object. vor 4 Jahren
gfxDrawUtil.h 8fa652a327 by request, changed fspin and the new "rotation" for bitmap gui elements to a more generic "angle" to preserve thedistinction between rotating a gui and rotating a 3d object. vor 4 Jahren
gfxEnums.h 6d71bec417 gfx enum correction vor 5 Jahren
gfxFence.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy vor 8 Jahren
gfxFence.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
gfxFontRenderBatcher.cpp 5a933c00d3 Removed old fixed function code from GFX. vor 5 Jahren
gfxFontRenderBatcher.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
gfxFormatUtils.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy vor 8 Jahren
gfxFormatUtils.h b9c207765e uninitialized variables-gfx vor 5 Jahren
gfxInit.cpp 98a4e7fb12 dedicated gfx device surpression vor 4 Jahren
gfxInit.h 212ac36cc1 Tidy up indentation in openvr changes vor 9 Jahren
gfxOcclusionQuery.cpp 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
gfxOcclusionQuery.h fbfd3ed8ed clang: constructor initialization order vor 9 Jahren
gfxPrimitiveBuffer.cpp 28d303c5ea Added immutable vertex and index buffers. vor 10 Jahren
gfxPrimitiveBuffer.h 3496c549b5 Hardware Skinning Support vor 9 Jahren
gfxResource.cpp 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
gfxResource.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
gfxShader.cpp 88106f9032 Fixed type inference for nulls in console functions vor 9 Jahren
gfxShader.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy vor 8 Jahren
gfxStateBlock.cpp 5a933c00d3 Removed old fixed function code from GFX. vor 5 Jahren
gfxStateBlock.h 5a933c00d3 Removed old fixed function code from GFX. vor 5 Jahren
gfxStringEnumTranslate.cpp 1c0f234d3a adress #510 - missing GFXFormatR11G11B10 macrohook vor 4 Jahren
gfxStringEnumTranslate.h 5a933c00d3 Removed old fixed function code from GFX. vor 5 Jahren
gfxStructs.cpp bab3d9d5f3 Fix for bug in GFXVideoMode::parseFromString() vor 7 Jahren
gfxStructs.h 5a933c00d3 Removed old fixed function code from GFX. vor 5 Jahren
gfxTarget.cpp 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
gfxTarget.h 1f7cf55204 Add cubemap arrays, as well as control for generation of MIPs on texture targets. vor 7 Jahren
gfxTextureArray.cpp 481e2a7230 Improve terrain rendering, handle bug with no detail vor 5 Jahren
gfxTextureArray.h d3996aec84 Add texture size fields to terrain textures and improve editor performance vor 5 Jahren
gfxTextureHandle.cpp 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 vor 5 Jahren
gfxTextureHandle.h 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 vor 5 Jahren
gfxTextureManager.cpp c14c9b78c0 drop the prior requirement for a createcomposite to have a minimum of roughness and metalness. also kick it off if it's got just an ao map. vor 3 Jahren
gfxTextureManager.h d044ae0702 Removed unneeded default irradiance and prefilter cubemaps, and their convars vor 3 Jahren
gfxTextureObject.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy vor 8 Jahren
gfxTextureObject.h 4c35fd37af Simple pass over the codebase to standardize the platform types. vor 12 Jahren
gfxTextureProfile.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy vor 8 Jahren
gfxTextureProfile.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets vor 4 Jahren
gfxTransformSaver.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
gfxVertexBuffer.cpp 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
gfxVertexBuffer.h b9c207765e uninitialized variables-gfx vor 5 Jahren
gfxVertexColor.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy vor 8 Jahren
gfxVertexColor.h 4e984cfd40 from @rextimmy - linearcolor set and = operators vor 6 Jahren
gfxVertexFormat.cpp b9c207765e uninitialized variables-gfx vor 5 Jahren
gfxVertexFormat.h ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. vor 8 Jahren
gfxVertexTypes.cpp 3496c549b5 Hardware Skinning Support vor 9 Jahren
gfxVertexTypes.h 3496c549b5 Hardware Skinning Support vor 9 Jahren
primBuilder.cpp 5a933c00d3 Removed old fixed function code from GFX. vor 5 Jahren
primBuilder.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy vor 8 Jahren
screenshot.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows vor 7 Jahren
screenshot.h e7fb6a54de Fix: Added missing virtual destructors for classes with virtual functions. vor 11 Jahren