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gui3DProjectionCtrl.cpp
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e1a1fd52dc
Update gui3DProjectionCtrl.cpp
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преди 6 години |
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gui3DProjectionCtrl.h
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0760f35da0
Adds gui3DProjectionCtrl so a gui control can be tracked to a point in 3d space
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преди 6 години |
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guiAnimBitmapCtrl.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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преди 4 години |
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guiAnimBitmapCtrl.h
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01051e4182
new: guiAnimBitmapCtrl - works similar to the particle animation system. feed it x and y for how many frames in a spritesheet, and let her run.
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преди 9 години |
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guiBackgroundCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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guiBackgroundCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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guiBitmapBarCtrl.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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преди 4 години |
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guiBitmapBarCtrl.h
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36ec6c1b59
New: GuiBitmapBarCtrl
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преди 9 години |
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guiBitmapBorderCtrl.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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преди 4 години |
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guiBitmapCtrl.cpp
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bed3be278c
GuiBitmapCtrl named texture fixes.
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преди 4 години |
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guiBitmapCtrl.h
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8fa652a327
by request, changed fspin and the new "rotation" for bitmap gui elements to a more generic "angle" to preserve thedistinction between rotating a gui and rotating a 3d object.
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преди 4 години |
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guiColorPicker.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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преди 7 години |
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guiColorPicker.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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преди 8 години |
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guiConsole.cpp
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8a7c09c8fe
Clean up redundant variables
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преди 7 години |
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guiConsole.h
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8f947d5251
Adds a convenience function to refresh the console dialog.
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преди 7 години |
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guiConsoleEditCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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guiConsoleEditCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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guiConsoleTextCtrl.cpp
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a22672dd7a
Update guiConsoleTextCtrl.cpp
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преди 10 години |
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guiConsoleTextCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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guiDecoyCtrl.cpp
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5c8d8fab00
Changes behavior with suffix appending of asset importer so it doesn't contaminate the original "clean" name, which is used for setting the mapTo value of material definitions
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преди 3 години |
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guiDecoyCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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guiDirectoryFileListCtrl.cpp
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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преди 7 години |
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guiDirectoryFileListCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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guiFileTreeCtrl.cpp
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099dd4f1f3
Parametrize script extension, default to 'tscript'
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преди 5 години |
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guiFileTreeCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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guiGameListMenuCtrl.cpp
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724e4f423c
* BugFix: Correct an ASAN reported memory access error when calling updateHeight on GuiGameListMenuCtrl when an invalid profile is initially set.
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преди 4 години |
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guiGameListMenuCtrl.h
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666065ce6c
GuiGameListMenuCtrl Update
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преди 4 години |
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guiGameListOptionsCtrl.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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преди 4 години |
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guiGameListOptionsCtrl.h
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bc27125e90
Initial pass to rework and cleanup the main UI interface
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преди 5 години |
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guiGameSettingsCtrl.cpp
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67d8448915
Fixes cleanup handling on guiBitmapButtonCtrl and guiGameSettingsCtrl to release the bound textures like other GUI controls when they sleep, avoiding a texture object leak.
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преди 3 години |
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guiGameSettingsCtrl.h
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67d8448915
Fixes cleanup handling on guiBitmapButtonCtrl and guiGameSettingsCtrl to release the bound textures like other GUI controls when they sleep, avoiding a texture object leak.
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преди 3 години |
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guiGradientCtrl.cpp
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ed36cf2c5c
Changes for BaseUI Update
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преди 3 години |
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guiGradientCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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преди 8 години |
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guiListBoxCtrl.cpp
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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преди 5 години |
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guiListBoxCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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преди 8 години |
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guiMLTextCtrl.cpp
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00515fffa8
sound asset conversions - afxmagicmissile for a datablock case and guimltextcrtl for an object-instance case
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преди 4 години |
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guiMLTextCtrl.h
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00515fffa8
sound asset conversions - afxmagicmissile for a datablock case and guimltextcrtl for an object-instance case
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преди 4 години |
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guiMLTextEditCtrl.cpp
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539efcb1e1
Input event changes
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преди 13 години |
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guiMLTextEditCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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guiMaterialCtrl.cpp
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98a079a797
code duplication prune. should aid in stability
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преди 4 години |
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guiMaterialCtrl.h
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98a079a797
code duplication prune. should aid in stability
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преди 4 години |
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guiPopUpCtrl.cpp
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e45b959d7d
correct imageassetarrays having a singular texture profile as oposed to a type per.
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преди 4 години |
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guiPopUpCtrl.h
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e45b959d7d
correct imageassetarrays having a singular texture profile as oposed to a type per.
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преди 4 години |
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guiPopUpCtrlEx.cpp
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dbf60a95a2
Adds handling to winVolume's _BuildFileName so if it's a filename-less filename(has only extension but no name) then we process the filename string correctly
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преди 3 години |
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guiPopUpCtrlEx.h
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e45b959d7d
correct imageassetarrays having a singular texture profile as oposed to a type per.
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преди 4 години |
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guiSliderCtrl.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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преди 4 години |
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guiSliderCtrl.h
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07b28cb29a
GFX card profile config file logging moved to debug only
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преди 6 години |
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guiTabPageCtrl.cpp
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9fef1b3cd1
uninitialized variables-gui
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преди 5 години |
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guiTabPageCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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guiTextCtrl.cpp
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27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
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преди 9 години |
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guiTextCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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guiTextEditCtrl.cpp
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3f944874f3
* BugFix: Correct MacOS not responding to Command+C, Command+X, Command+A and Command+V by removing a hack in guiTextEditCtrl and shifting the logic to sdlWindow.
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преди 3 години |
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guiTextEditCtrl.h
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758dd20724
Adds logic to guiTextEditCtrl to have placeholder text when the control is empty.
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преди 5 години |
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guiTextEditSliderBitmapCtrl.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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преди 4 години |
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guiTextEditSliderBitmapCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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guiTextEditSliderCtrl.cpp
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9fef1b3cd1
uninitialized variables-gui
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преди 5 години |
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guiTextEditSliderCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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преди 13 години |
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guiTextListCtrl.cpp
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bc27125e90
Initial pass to rework and cleanup the main UI interface
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преди 5 години |
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guiTextListCtrl.h
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bc27125e90
Initial pass to rework and cleanup the main UI interface
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преди 5 години |
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guiTreeViewCtrl.cpp
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0dcd272b87
clean up more texture profile refs to kill spam
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преди 4 години |
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guiTreeViewCtrl.h
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cba14c035f
Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration
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преди 6 години |