Brian Roberts 86a8fb5854 Merge pull request #523 from Azaezel/alpha40/windowWonk 4 lat temu
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D3D11 4de1449c4b Merge pull request #442 from rextimmy/gfx_cleanup 5 lat temu
Null 5a933c00d3 Removed old fixed function code from GFX. 5 lat temu
bitmap 34f0f01cea Adds console function to compare file modified times 4 lat temu
gl 86a8fb5854 Merge pull request #523 from Azaezel/alpha40/windowWonk 4 lat temu
sim b73353a446 we want old direct-file references first, then asset macros, since those plug in the old entries to empty if valid. 4 lat temu
util edd1e0a270 Removes Direct3D9 functionality. 8 lat temu
video 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 lat temu
gFont.cpp b9c207765e uninitialized variables-gfx 5 lat temu
gFont.h b9c207765e uninitialized variables-gfx 5 lat temu
genericConstBuffer.cpp af77444ec9 Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0 6 lat temu
genericConstBuffer.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
gfxAPI.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 lat temu
gfxAPI.h 5a933c00d3 Removed old fixed function code from GFX. 5 lat temu
gfxAdapter.h b9c207765e uninitialized variables-gfx 5 lat temu
gfxCardProfile.cpp 099dd4f1f3 Parametrize script extension, default to 'tscript' 5 lat temu
gfxCardProfile.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
gfxCubemap.cpp 26a89882c7 tracks wether or not a cubemap has been fully intitialised (as well as defautls for other shared entries). skips out including an uninitialized cuebmap in probe array (inthoery. in practice, need to root arround a bit more) 7 lat temu
gfxCubemap.h b9c207765e uninitialized variables-gfx 5 lat temu
gfxDebugEvent.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
gfxDevice.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 lat temu
gfxDevice.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 lat temu
gfxDeviceStatistics.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
gfxDeviceStatistics.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
gfxDrawUtil.cpp 46624cc95a wireframe capsule set to the contents of the solid capsule for corrections and backwards compatibility 7 lat temu
gfxDrawUtil.h 96093bd3ec augmentation to drawArrow to allow one to explicitly define a radius. 7 lat temu
gfxEnums.h 6d71bec417 gfx enum correction 5 lat temu
gfxFence.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
gfxFence.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
gfxFontRenderBatcher.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 lat temu
gfxFontRenderBatcher.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
gfxFormatUtils.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
gfxFormatUtils.h b9c207765e uninitialized variables-gfx 5 lat temu
gfxInit.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 lat temu
gfxInit.h 212ac36cc1 Tidy up indentation in openvr changes 9 lat temu
gfxOcclusionQuery.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
gfxOcclusionQuery.h fbfd3ed8ed clang: constructor initialization order 9 lat temu
gfxPrimitiveBuffer.cpp 28d303c5ea Added immutable vertex and index buffers. 10 lat temu
gfxPrimitiveBuffer.h 3496c549b5 Hardware Skinning Support 9 lat temu
gfxResource.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
gfxResource.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
gfxShader.cpp 88106f9032 Fixed type inference for nulls in console functions 9 lat temu
gfxShader.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
gfxStateBlock.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 lat temu
gfxStateBlock.h 5a933c00d3 Removed old fixed function code from GFX. 5 lat temu
gfxStringEnumTranslate.cpp 1c0f234d3a adress #510 - missing GFXFormatR11G11B10 macrohook 4 lat temu
gfxStringEnumTranslate.h 5a933c00d3 Removed old fixed function code from GFX. 5 lat temu
gfxStructs.cpp bab3d9d5f3 Fix for bug in GFXVideoMode::parseFromString() 7 lat temu
gfxStructs.h 5a933c00d3 Removed old fixed function code from GFX. 5 lat temu
gfxTarget.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
gfxTarget.h 1f7cf55204 Add cubemap arrays, as well as control for generation of MIPs on texture targets. 7 lat temu
gfxTextureArray.cpp 481e2a7230 Improve terrain rendering, handle bug with no detail 5 lat temu
gfxTextureArray.h d3996aec84 Add texture size fields to terrain textures and improve editor performance 5 lat temu
gfxTextureHandle.cpp 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 5 lat temu
gfxTextureHandle.h 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 5 lat temu
gfxTextureManager.cpp ab878eb312 report which profile usages are conflicting (was,is) 4 lat temu
gfxTextureManager.h d3996aec84 Add texture size fields to terrain textures and improve editor performance 5 lat temu
gfxTextureObject.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
gfxTextureObject.h 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 lat temu
gfxTextureProfile.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
gfxTextureProfile.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 lat temu
gfxTransformSaver.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
gfxVertexBuffer.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
gfxVertexBuffer.h b9c207765e uninitialized variables-gfx 5 lat temu
gfxVertexColor.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
gfxVertexColor.h 4e984cfd40 from @rextimmy - linearcolor set and = operators 6 lat temu
gfxVertexFormat.cpp b9c207765e uninitialized variables-gfx 5 lat temu
gfxVertexFormat.h ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 lat temu
gfxVertexTypes.cpp 3496c549b5 Hardware Skinning Support 9 lat temu
gfxVertexTypes.h 3496c549b5 Hardware Skinning Support 9 lat temu
primBuilder.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 lat temu
primBuilder.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
screenshot.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 lat temu
screenshot.h e7fb6a54de Fix: Added missing virtual destructors for classes with virtual functions. 11 lat temu