| .. |
|
D3D11
|
4de1449c4b
Merge pull request #442 from rextimmy/gfx_cleanup
|
5 lat temu |
|
Null
|
5a933c00d3
Removed old fixed function code from GFX.
|
5 lat temu |
|
bitmap
|
34f0f01cea
Adds console function to compare file modified times
|
4 lat temu |
|
gl
|
86a8fb5854
Merge pull request #523 from Azaezel/alpha40/windowWonk
|
4 lat temu |
|
sim
|
b73353a446
we want old direct-file references first, then asset macros, since those plug in the old entries to empty if valid.
|
4 lat temu |
|
util
|
edd1e0a270
Removes Direct3D9 functionality.
|
8 lat temu |
|
video
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
4 lat temu |
|
gFont.cpp
|
b9c207765e
uninitialized variables-gfx
|
5 lat temu |
|
gFont.h
|
b9c207765e
uninitialized variables-gfx
|
5 lat temu |
|
genericConstBuffer.cpp
|
af77444ec9
Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0
|
6 lat temu |
|
genericConstBuffer.h
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 lat temu |
|
gfxAPI.cpp
|
5a933c00d3
Removed old fixed function code from GFX.
|
5 lat temu |
|
gfxAPI.h
|
5a933c00d3
Removed old fixed function code from GFX.
|
5 lat temu |
|
gfxAdapter.h
|
b9c207765e
uninitialized variables-gfx
|
5 lat temu |
|
gfxCardProfile.cpp
|
099dd4f1f3
Parametrize script extension, default to 'tscript'
|
5 lat temu |
|
gfxCardProfile.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 lat temu |
|
gfxCubemap.cpp
|
26a89882c7
tracks wether or not a cubemap has been fully intitialised (as well as defautls for other shared entries). skips out including an uninitialized cuebmap in probe array (inthoery. in practice, need to root arround a bit more)
|
7 lat temu |
|
gfxCubemap.h
|
b9c207765e
uninitialized variables-gfx
|
5 lat temu |
|
gfxDebugEvent.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 lat temu |
|
gfxDevice.cpp
|
5a933c00d3
Removed old fixed function code from GFX.
|
5 lat temu |
|
gfxDevice.h
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
4 lat temu |
|
gfxDeviceStatistics.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 lat temu |
|
gfxDeviceStatistics.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 lat temu |
|
gfxDrawUtil.cpp
|
46624cc95a
wireframe capsule set to the contents of the solid capsule for corrections and backwards compatibility
|
7 lat temu |
|
gfxDrawUtil.h
|
96093bd3ec
augmentation to drawArrow to allow one to explicitly define a radius.
|
7 lat temu |
|
gfxEnums.h
|
6d71bec417
gfx enum correction
|
5 lat temu |
|
gfxFence.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 lat temu |
|
gfxFence.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 lat temu |
|
gfxFontRenderBatcher.cpp
|
5a933c00d3
Removed old fixed function code from GFX.
|
5 lat temu |
|
gfxFontRenderBatcher.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 lat temu |
|
gfxFormatUtils.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 lat temu |
|
gfxFormatUtils.h
|
b9c207765e
uninitialized variables-gfx
|
5 lat temu |
|
gfxInit.cpp
|
6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
|
7 lat temu |
|
gfxInit.h
|
212ac36cc1
Tidy up indentation in openvr changes
|
9 lat temu |
|
gfxOcclusionQuery.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 lat temu |
|
gfxOcclusionQuery.h
|
fbfd3ed8ed
clang: constructor initialization order
|
9 lat temu |
|
gfxPrimitiveBuffer.cpp
|
28d303c5ea
Added immutable vertex and index buffers.
|
10 lat temu |
|
gfxPrimitiveBuffer.h
|
3496c549b5
Hardware Skinning Support
|
9 lat temu |
|
gfxResource.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 lat temu |
|
gfxResource.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 lat temu |
|
gfxShader.cpp
|
88106f9032
Fixed type inference for nulls in console functions
|
9 lat temu |
|
gfxShader.h
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 lat temu |
|
gfxStateBlock.cpp
|
5a933c00d3
Removed old fixed function code from GFX.
|
5 lat temu |
|
gfxStateBlock.h
|
5a933c00d3
Removed old fixed function code from GFX.
|
5 lat temu |
|
gfxStringEnumTranslate.cpp
|
1c0f234d3a
adress #510 - missing GFXFormatR11G11B10 macrohook
|
4 lat temu |
|
gfxStringEnumTranslate.h
|
5a933c00d3
Removed old fixed function code from GFX.
|
5 lat temu |
|
gfxStructs.cpp
|
bab3d9d5f3
Fix for bug in GFXVideoMode::parseFromString()
|
7 lat temu |
|
gfxStructs.h
|
5a933c00d3
Removed old fixed function code from GFX.
|
5 lat temu |
|
gfxTarget.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 lat temu |
|
gfxTarget.h
|
1f7cf55204
Add cubemap arrays, as well as control for generation of MIPs on texture targets.
|
7 lat temu |
|
gfxTextureArray.cpp
|
481e2a7230
Improve terrain rendering, handle bug with no detail
|
5 lat temu |
|
gfxTextureArray.h
|
d3996aec84
Add texture size fields to terrain textures and improve editor performance
|
5 lat temu |
|
gfxTextureHandle.cpp
|
45d304ee31
Fixes the backend logic for setting/creating 3DTextures in D3D11
|
5 lat temu |
|
gfxTextureHandle.h
|
45d304ee31
Fixes the backend logic for setting/creating 3DTextures in D3D11
|
5 lat temu |
|
gfxTextureManager.cpp
|
ab878eb312
report which profile usages are conflicting (was,is)
|
4 lat temu |
|
gfxTextureManager.h
|
d3996aec84
Add texture size fields to terrain textures and improve editor performance
|
5 lat temu |
|
gfxTextureObject.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 lat temu |
|
gfxTextureObject.h
|
4c35fd37af
Simple pass over the codebase to standardize the platform types.
|
12 lat temu |
|
gfxTextureProfile.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 lat temu |
|
gfxTextureProfile.h
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
4 lat temu |
|
gfxTransformSaver.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 lat temu |
|
gfxVertexBuffer.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 lat temu |
|
gfxVertexBuffer.h
|
b9c207765e
uninitialized variables-gfx
|
5 lat temu |
|
gfxVertexColor.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 lat temu |
|
gfxVertexColor.h
|
4e984cfd40
from @rextimmy - linearcolor set and = operators
|
6 lat temu |
|
gfxVertexFormat.cpp
|
b9c207765e
uninitialized variables-gfx
|
5 lat temu |
|
gfxVertexFormat.h
|
ed14b6fced
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
|
8 lat temu |
|
gfxVertexTypes.cpp
|
3496c549b5
Hardware Skinning Support
|
9 lat temu |
|
gfxVertexTypes.h
|
3496c549b5
Hardware Skinning Support
|
9 lat temu |
|
primBuilder.cpp
|
5a933c00d3
Removed old fixed function code from GFX.
|
5 lat temu |
|
primBuilder.h
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 lat temu |
|
screenshot.cpp
|
79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
|
7 lat temu |
|
screenshot.h
|
e7fb6a54de
Fix: Added missing virtual destructors for classes with virtual functions.
|
11 lat temu |