Lukas Aldershaab 099dd4f1f3 Parametrize script extension, default to 'tscript' há 5 anos atrás
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D3D11 4de1449c4b Merge pull request #442 from rextimmy/gfx_cleanup há 5 anos atrás
Null 5a933c00d3 Removed old fixed function code from GFX. há 5 anos atrás
bitmap 5a933c00d3 Removed old fixed function code from GFX. há 5 anos atrás
gl 5a933c00d3 Removed old fixed function code from GFX. há 5 anos atrás
sim 5a933c00d3 Removed old fixed function code from GFX. há 5 anos atrás
util edd1e0a270 Removes Direct3D9 functionality. há 8 anos atrás
video b9c207765e uninitialized variables-gfx há 5 anos atrás
gFont.cpp b9c207765e uninitialized variables-gfx há 5 anos atrás
gFont.h b9c207765e uninitialized variables-gfx há 5 anos atrás
genericConstBuffer.cpp af77444ec9 Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0 há 6 anos atrás
genericConstBuffer.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy há 8 anos atrás
gfxAPI.cpp 5a933c00d3 Removed old fixed function code from GFX. há 5 anos atrás
gfxAPI.h 5a933c00d3 Removed old fixed function code from GFX. há 5 anos atrás
gfxAdapter.h b9c207765e uninitialized variables-gfx há 5 anos atrás
gfxCardProfile.cpp 099dd4f1f3 Parametrize script extension, default to 'tscript' há 5 anos atrás
gfxCardProfile.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
gfxCubemap.cpp 26a89882c7 tracks wether or not a cubemap has been fully intitialised (as well as defautls for other shared entries). skips out including an uninitialized cuebmap in probe array (inthoery. in practice, need to root arround a bit more) há 7 anos atrás
gfxCubemap.h b9c207765e uninitialized variables-gfx há 5 anos atrás
gfxDebugEvent.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
gfxDevice.cpp 5a933c00d3 Removed old fixed function code from GFX. há 5 anos atrás
gfxDevice.h 5a933c00d3 Removed old fixed function code from GFX. há 5 anos atrás
gfxDeviceStatistics.cpp 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
gfxDeviceStatistics.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
gfxDrawUtil.cpp 46624cc95a wireframe capsule set to the contents of the solid capsule for corrections and backwards compatibility há 7 anos atrás
gfxDrawUtil.h 96093bd3ec augmentation to drawArrow to allow one to explicitly define a radius. há 7 anos atrás
gfxEnums.h 6d71bec417 gfx enum correction há 5 anos atrás
gfxFence.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy há 8 anos atrás
gfxFence.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
gfxFontRenderBatcher.cpp 5a933c00d3 Removed old fixed function code from GFX. há 5 anos atrás
gfxFontRenderBatcher.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
gfxFormatUtils.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy há 8 anos atrás
gfxFormatUtils.h b9c207765e uninitialized variables-gfx há 5 anos atrás
gfxInit.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor há 7 anos atrás
gfxInit.h 212ac36cc1 Tidy up indentation in openvr changes há 9 anos atrás
gfxOcclusionQuery.cpp 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
gfxOcclusionQuery.h fbfd3ed8ed clang: constructor initialization order há 9 anos atrás
gfxPrimitiveBuffer.cpp 28d303c5ea Added immutable vertex and index buffers. há 10 anos atrás
gfxPrimitiveBuffer.h 3496c549b5 Hardware Skinning Support há 9 anos atrás
gfxResource.cpp 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
gfxResource.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
gfxShader.cpp 88106f9032 Fixed type inference for nulls in console functions há 9 anos atrás
gfxShader.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy há 8 anos atrás
gfxStateBlock.cpp 5a933c00d3 Removed old fixed function code from GFX. há 5 anos atrás
gfxStateBlock.h 5a933c00d3 Removed old fixed function code from GFX. há 5 anos atrás
gfxStringEnumTranslate.cpp 5a933c00d3 Removed old fixed function code from GFX. há 5 anos atrás
gfxStringEnumTranslate.h 5a933c00d3 Removed old fixed function code from GFX. há 5 anos atrás
gfxStructs.cpp bab3d9d5f3 Fix for bug in GFXVideoMode::parseFromString() há 7 anos atrás
gfxStructs.h 5a933c00d3 Removed old fixed function code from GFX. há 5 anos atrás
gfxTarget.cpp 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
gfxTarget.h 1f7cf55204 Add cubemap arrays, as well as control for generation of MIPs on texture targets. há 7 anos atrás
gfxTextureArray.cpp 481e2a7230 Improve terrain rendering, handle bug with no detail há 5 anos atrás
gfxTextureArray.h d3996aec84 Add texture size fields to terrain textures and improve editor performance há 5 anos atrás
gfxTextureHandle.cpp 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 há 5 anos atrás
gfxTextureHandle.h 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 há 5 anos atrás
gfxTextureManager.cpp c5cdba750e Fixes some minor errors on MacOS regarding compiling in clang há 5 anos atrás
gfxTextureManager.h d3996aec84 Add texture size fields to terrain textures and improve editor performance há 5 anos atrás
gfxTextureObject.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy há 8 anos atrás
gfxTextureObject.h 4c35fd37af Simple pass over the codebase to standardize the platform types. há 12 anos atrás
gfxTextureProfile.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy há 8 anos atrás
gfxTextureProfile.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy há 8 anos atrás
gfxTransformSaver.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
gfxVertexBuffer.cpp 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
gfxVertexBuffer.h b9c207765e uninitialized variables-gfx há 5 anos atrás
gfxVertexColor.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy há 8 anos atrás
gfxVertexColor.h 4e984cfd40 from @rextimmy - linearcolor set and = operators há 6 anos atrás
gfxVertexFormat.cpp b9c207765e uninitialized variables-gfx há 5 anos atrás
gfxVertexFormat.h ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. há 8 anos atrás
gfxVertexTypes.cpp 3496c549b5 Hardware Skinning Support há 9 anos atrás
gfxVertexTypes.h 3496c549b5 Hardware Skinning Support há 9 anos atrás
primBuilder.cpp 5a933c00d3 Removed old fixed function code from GFX. há 5 anos atrás
primBuilder.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy há 8 anos atrás
screenshot.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows há 7 anos atrás
screenshot.h e7fb6a54de Fix: Added missing virtual destructors for classes with virtual functions. há 11 anos atrás