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D3D11
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4de1449c4b
Merge pull request #442 from rextimmy/gfx_cleanup
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há 5 anos atrás |
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Null
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5a933c00d3
Removed old fixed function code from GFX.
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há 5 anos atrás |
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bitmap
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5a933c00d3
Removed old fixed function code from GFX.
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há 5 anos atrás |
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gl
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5a933c00d3
Removed old fixed function code from GFX.
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há 5 anos atrás |
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sim
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5a933c00d3
Removed old fixed function code from GFX.
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há 5 anos atrás |
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util
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edd1e0a270
Removes Direct3D9 functionality.
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há 8 anos atrás |
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video
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b9c207765e
uninitialized variables-gfx
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há 5 anos atrás |
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gFont.cpp
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b9c207765e
uninitialized variables-gfx
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há 5 anos atrás |
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gFont.h
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b9c207765e
uninitialized variables-gfx
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há 5 anos atrás |
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genericConstBuffer.cpp
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af77444ec9
Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0
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há 6 anos atrás |
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genericConstBuffer.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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há 8 anos atrás |
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gfxAPI.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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há 5 anos atrás |
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gfxAPI.h
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5a933c00d3
Removed old fixed function code from GFX.
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há 5 anos atrás |
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gfxAdapter.h
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b9c207765e
uninitialized variables-gfx
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há 5 anos atrás |
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gfxCardProfile.cpp
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099dd4f1f3
Parametrize script extension, default to 'tscript'
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há 5 anos atrás |
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gfxCardProfile.h
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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gfxCubemap.cpp
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26a89882c7
tracks wether or not a cubemap has been fully intitialised (as well as defautls for other shared entries). skips out including an uninitialized cuebmap in probe array (inthoery. in practice, need to root arround a bit more)
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há 7 anos atrás |
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gfxCubemap.h
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b9c207765e
uninitialized variables-gfx
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há 5 anos atrás |
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gfxDebugEvent.h
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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gfxDevice.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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há 5 anos atrás |
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gfxDevice.h
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5a933c00d3
Removed old fixed function code from GFX.
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há 5 anos atrás |
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gfxDeviceStatistics.cpp
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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gfxDeviceStatistics.h
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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gfxDrawUtil.cpp
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46624cc95a
wireframe capsule set to the contents of the solid capsule for corrections and backwards compatibility
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há 7 anos atrás |
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gfxDrawUtil.h
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96093bd3ec
augmentation to drawArrow to allow one to explicitly define a radius.
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há 7 anos atrás |
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gfxEnums.h
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6d71bec417
gfx enum correction
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há 5 anos atrás |
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gfxFence.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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há 8 anos atrás |
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gfxFence.h
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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gfxFontRenderBatcher.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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há 5 anos atrás |
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gfxFontRenderBatcher.h
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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gfxFormatUtils.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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há 8 anos atrás |
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gfxFormatUtils.h
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b9c207765e
uninitialized variables-gfx
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há 5 anos atrás |
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gfxInit.cpp
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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há 7 anos atrás |
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gfxInit.h
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212ac36cc1
Tidy up indentation in openvr changes
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há 9 anos atrás |
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gfxOcclusionQuery.cpp
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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gfxOcclusionQuery.h
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fbfd3ed8ed
clang: constructor initialization order
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há 9 anos atrás |
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gfxPrimitiveBuffer.cpp
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28d303c5ea
Added immutable vertex and index buffers.
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há 10 anos atrás |
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gfxPrimitiveBuffer.h
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3496c549b5
Hardware Skinning Support
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há 9 anos atrás |
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gfxResource.cpp
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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gfxResource.h
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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gfxShader.cpp
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88106f9032
Fixed type inference for nulls in console functions
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há 9 anos atrás |
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gfxShader.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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há 8 anos atrás |
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gfxStateBlock.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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há 5 anos atrás |
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gfxStateBlock.h
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5a933c00d3
Removed old fixed function code from GFX.
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há 5 anos atrás |
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gfxStringEnumTranslate.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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há 5 anos atrás |
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gfxStringEnumTranslate.h
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5a933c00d3
Removed old fixed function code from GFX.
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há 5 anos atrás |
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gfxStructs.cpp
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bab3d9d5f3
Fix for bug in GFXVideoMode::parseFromString()
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há 7 anos atrás |
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gfxStructs.h
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5a933c00d3
Removed old fixed function code from GFX.
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há 5 anos atrás |
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gfxTarget.cpp
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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gfxTarget.h
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1f7cf55204
Add cubemap arrays, as well as control for generation of MIPs on texture targets.
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há 7 anos atrás |
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gfxTextureArray.cpp
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481e2a7230
Improve terrain rendering, handle bug with no detail
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há 5 anos atrás |
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gfxTextureArray.h
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d3996aec84
Add texture size fields to terrain textures and improve editor performance
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há 5 anos atrás |
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gfxTextureHandle.cpp
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45d304ee31
Fixes the backend logic for setting/creating 3DTextures in D3D11
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há 5 anos atrás |
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gfxTextureHandle.h
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45d304ee31
Fixes the backend logic for setting/creating 3DTextures in D3D11
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há 5 anos atrás |
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gfxTextureManager.cpp
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c5cdba750e
Fixes some minor errors on MacOS regarding compiling in clang
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há 5 anos atrás |
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gfxTextureManager.h
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d3996aec84
Add texture size fields to terrain textures and improve editor performance
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há 5 anos atrás |
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gfxTextureObject.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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há 8 anos atrás |
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gfxTextureObject.h
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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há 12 anos atrás |
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gfxTextureProfile.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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há 8 anos atrás |
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gfxTextureProfile.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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há 8 anos atrás |
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gfxTransformSaver.h
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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gfxVertexBuffer.cpp
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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gfxVertexBuffer.h
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b9c207765e
uninitialized variables-gfx
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há 5 anos atrás |
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gfxVertexColor.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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há 8 anos atrás |
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gfxVertexColor.h
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4e984cfd40
from @rextimmy - linearcolor set and = operators
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há 6 anos atrás |
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gfxVertexFormat.cpp
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b9c207765e
uninitialized variables-gfx
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há 5 anos atrás |
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gfxVertexFormat.h
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ed14b6fced
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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há 8 anos atrás |
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gfxVertexTypes.cpp
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3496c549b5
Hardware Skinning Support
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há 9 anos atrás |
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gfxVertexTypes.h
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3496c549b5
Hardware Skinning Support
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há 9 anos atrás |
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primBuilder.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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há 5 anos atrás |
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primBuilder.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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há 8 anos atrás |
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screenshot.cpp
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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há 7 anos atrás |
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screenshot.h
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e7fb6a54de
Fix: Added missing virtual destructors for classes with virtual functions.
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há 11 anos atrás |